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Skyrim Revisited: Legendary Edition News


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I updated the CR page... ;) That being said, here is a thread regarding the changes.

https://forum.step-project.com/topic/11025-worldspace-nam0-and-nam9/?do=findComment&comment=175502

OK thanks I've already done those for ours as well. it just not easy to find what you have actually updated without going through the whole lot if possible a link to the CR History page on the CR sub guide would be very helpful Neo.

Edited by DarkladyLexy
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Neovalen you have to update the vanilla esms clean tutorial, I think..

 

For me the Cleaned esms were in the the overwrite folder, and the backups in the overwrite\tes5edit backup\ folder.

and the ones in skyrim\data I think they were just moved to the overwrite folder because they just disappeared or I just overwrote them without noticing.

So i just moved the ones from the backup folder after renaming to the skyrim\data

Edited by Monobloc
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Neovalen you have to update the vanilla esms clean tutorial, I think..

 

For me the Cleaned esms were in the the overwrite folder, and the backups in the overwrite\tes5edit backup\ folder.

and the ones in skyrim\data I think they were just moved to the overwrite folder because they just disappeared or I just overwrote them without noticing.

So i just moved the ones from the backup folder after renaming to the skyrim\data

This seems to be different for everyone... lol.

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FYI from the Extended thread in case you miss it, Neo:

 

So SMIM updated again to 1.92, this time requiring Real Roads for Skyrim (https://www.nexusmods.com/skyrim/mods/55518/?) for the default install. Basically it just makes cobblestones have a 3D texture, and the other mod is to propagate that change to all roads in Skyrim instead of just bridges. Seems like more of a SRLE dilemma than an SRLE: LOTD one, but thought I'd mention it.

If you do a custom install you can choose a different bridge option. Of course, that means custom merging all the .esp's. Not sure if Real Roads is compatible with SR:LE textures or not. It is not parallax.
 
Always fun... :-P 

 

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