Neovalen Posted July 28, 2016 Author Share Posted July 28, 2016 Skin mods usually have them. Can't think of others from the top of my head. But it won't hurt to have them included in the instructionsThis, it's basically a skin normal map for NPCs. Most mods won't have them but this is a comprehensive guide. :)Can I safely use MO 2.0 lastest beta to install the guide or not ? Also I bought and installed a 1080 and I finally have UNLIMITED PAWAAAAAAAAAAAA. Finally I can enjoy this guide and the extended version without crappy fps. PAWAAANo, use the current version listed in the guide. MO2 doesn't support 32 bit properly right now. Link to comment
Nebulous112 Posted July 28, 2016 Share Posted July 28, 2016 Best to use latest MO 1 stable version. Edit: Huh, apparently there was another page worth of posts. Not a ninja. Maybe a sumo? :-P Link to comment
AmeerHM Posted July 28, 2016 Share Posted July 28, 2016 Noticed Real Shelters was dropped from SRLE, how come? Link to comment
nickuk01 Posted July 28, 2016 Share Posted July 28, 2016 Hi guys, hope you can help me. I have the memory patch in my skse.ini as follows:[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256However using shesons memory blocks log it only shows 512mb for block 1 not 768? As a follow up i checked my skse/steam/loader.log and it says " default heap = 768MB (effective 512MB if not preloading animations)" I have no idea what the part in brackets means? The memory patch appears to be working as first part says 768 but is it being reduced to 512mb? I have no idea if i have 768 or 512mb. The memory blocks log suggests only 512mb? help Link to comment
fbrafa Posted July 28, 2016 Share Posted July 28, 2016 You have crash fixes installed Sent from my SM-G850M using Tapatalk Link to comment
Nebulous112 Posted July 28, 2016 Share Posted July 28, 2016 Hi guys, hope you can help me. I have the memory patch in my skse.ini as follows:[Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 However using shesons memory blocks log it only shows 512mb for block 1 not 768? As a follow up i checked my skse/steam/loader.log and it says " default heap = 768MB (effective 512MB if not preloading animations)" I have no idea what the part in brackets means? The memory patch appears to be working as first part says 768 but is it being reduced to 512mb? I have no idea if i have 768 or 512mb. The memory blocks log suggests only 512mb? helpMemory blocks log always shows 256 less than the number in skse.ini. If you meant to put 768, it showing 512 is correct. Link to comment
paul666root Posted July 29, 2016 Share Posted July 29, 2016 Noticed Real Shelters was dropped from SRLE, how come?Not fully compatible with vivid weathers yet. Link to comment
Aeradom Posted July 29, 2016 Share Posted July 29, 2016 Not fully compatible with vivid weathers yet.So the skyproc patcher deosn't fully work then? Link to comment
paul666root Posted July 29, 2016 Share Posted July 29, 2016 I think that some weathers are not recognised by the real shelter mod. Link to comment
reddvilzz Posted July 29, 2016 Share Posted July 29, 2016 (edited) So the skyproc patcher deosn't fully work then?Looking at the Real Shelter forum, only some type of rainy weather I believe that works but other weathers will not work Edited July 29, 2016 by reddvilzz Link to comment
minos55 Posted July 29, 2016 Share Posted July 29, 2016 maybe add this modhttps://www.nexusmods.com/skyrim/mods/73811if your not caught stealing no sense that thugs come after you Link to comment
Neovalen Posted July 29, 2016 Author Share Posted July 29, 2016 maybe add this modhttps://www.nexusmods.com/skyrim/mods/73811if your not caught stealing no sense that thugs come after youI always considered that a feature more than a bug... if someone suspects you of stealing but doesn't actually see you he can't go to the guards... so instead he hires his own mercenary thugs. :) Link to comment
Aeradom Posted July 29, 2016 Share Posted July 29, 2016 I always considered that a feature more than a bug... if someone suspects you of stealing but doesn't actually see you he can't go to the guards... so instead he hires his own mercenary thugs. :)I actually agree on this one. Unlike with the guards who make no sense to hire mercenaries to come for you, people with money that suspect you would have no inhibitions with hiring thugs to do their dirty work. Link to comment
DarkladyLexy Posted July 29, 2016 Share Posted July 29, 2016 I always considered that a feature more than a bug... if someone suspects you of stealing but doesn't actually see you he can't go to the guards... so instead he hires his own mercenary thugs. :)I agree with you Neo. Link to comment
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