ROoonneth Posted September 1, 2016 Posted September 1, 2016 On 9/1/2016 at 5:11 AM, paul666root said: this is exactly what i use now. However i'm also using The Book of UUNP Iron and Steel Vol 1 and 2 BodyslideWow I should change to UNP. Those armors looks rad! Sent with OnePlus One, with Tapatalk
reddvilzz Posted September 1, 2016 Posted September 1, 2016 I'm waiting on the vol 2 of this. The vol 1 is so amazing.
paul666root Posted September 1, 2016 Posted September 1, 2016 On 9/1/2016 at 6:22 AM, reddvilzz said: I'm waiting on the vol 2 of this. The vol 1 is so amazing.Vol 2 is there. Its vol 1 +vol 2
Monobloc Posted September 1, 2016 Posted September 1, 2016 Skyrim enhanced polygons is just an armor replacer, what do you mean by bodyshapes only ? You generate a body suitable to your tastes with bodyslide.Then you generate armors fitting that body with skyrim enhanced polygon, then the clothes with TCfixes, then immersive armors UUNP then any other thing you'd like to add such as Book of Iron and steel.
paul666root Posted September 1, 2016 Posted September 1, 2016 (edited) You can also generate with zeroed sliders so it can fit any body shape plus with a tri file so you can change shapes ingame via race menu morphs plugin that bodyslide provides. Edited September 1, 2016 by paul666root
reddvilzz Posted September 1, 2016 Posted September 1, 2016 (edited) On 9/1/2016 at 7:22 AM, paul666root said: Vol 2 is there. Its vol 1 +vol 2Oh what I meant is the tribal version. Oh I thought it can create enhanced polygon for body as well. Because so far I think there are none of that. Edited September 1, 2016 by reddvilzz
edynacio Posted September 1, 2016 Posted September 1, 2016 In Neo's absence, is anyone keeping an eye on mod updates in Nexus?
Pretendeavor Posted September 2, 2016 Posted September 2, 2016 On 9/1/2016 at 8:20 PM, edynacio said: In Neo's absence, is anyone keeping an eye on mod updates in Nexus?Yea, MO's Check for Updates option ;)
fbrafa Posted September 2, 2016 Posted September 2, 2016 On 9/2/2016 at 11:31 AM, Pretendeavor said: Yea, MO's Check for Updates option ;)Kek Sent from my SM-G850M using Tapatalk
edynacio Posted September 2, 2016 Posted September 2, 2016 On 9/2/2016 at 11:31 AM, Pretendeavor said: Yea, MO's Check for Updates option ;)Never used that feature or even though about it!I guess I got spoiled by Neo keeping his guide to neat.
edynacio Posted September 2, 2016 Posted September 2, 2016 On 9/2/2016 at 12:16 PM, Astakos said: Also Nexus tracking feature!Quite handy! That one I use for dos I had on top of the guides, but thanks :)
Mandalay Posted September 12, 2016 Posted September 12, 2016 Lucidity upgraded Quote Re-remastered sound/fx/npc/atronachflame (all 9 samples) Remastered sound/fx/npc/atronachstorm (all 14 samples) Remastered sound/fx/npc/atronachfrost (all 14 samples) Remastered sound/fx/npc/werewolf (all 41 samples) Re-remastered sound/fx/amb/steam (all 6 samples) Remastered sound/fx/npc/cannibal (all 4 samples) Craftable Horse barding upgraded t0 2.12 Quote Version 2.12Fixed keyword on Cleric SaddleRemoved extra leather straps on Knight Saddle
Darth_mathias Posted September 15, 2016 Posted September 15, 2016 (edited) Alternate Start - Live Another Life updated in case anyone missed it since Neo is on his break. Version 3.1.5Leftover NPCs in Helgen Keep were not disposed of properly if you had skipped going into the keep or the cave after seeing Alduin fly away and the LAL quest had stopped. This fix will not run retroactively.Hadvar and Ralof should no longer be standing around in the cave if you never rescued one of them. One or both will be disabled if Jagged Crown has not yet progressed to being directed to Korvanjund when you complete the LAL quest.The guard at the Whiterun gate was not returning to his post after confronting you due to a USLEEP fix which had not been forwarded. (Bug #21058)Dawnguard gargoyles placed in vampire lairs should no longer attack you if you choose a vampire start and end up in a dungeon that has some. (Bug #21133) Version 3.1.5aOops! Accidentally broke the vanilla start due to a missing safeguard in the script for another quest. Edited September 15, 2016 by Darth_mathias
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