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Skyrim Revisited: Legendary Edition News


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Posted
  On 6/29/2016 at 3:42 AM, minos55 said:

does anything change between old and new version of RBB ingame?

Yes, the 2.4.5 2.4.4 version had a problem with the FOMOD where the animated barrels and such were being installed with the inanimate version.

 

Edit: Sorry, it was 2.4.4 with the bug. Same idea though, 2.4.4 was the latest version yesterday.

Posted
  On 6/29/2016 at 3:34 AM, Nebulous112 said:

Nothing for SR:LE purposes. Added a few mods SR:LE doesn't use, took out a mod that SR:LE doesn't use (WATER), and also took out an associated mod that SR:LE did use (Water Plants).

 

Definitely no need to update.

Nothing new just removed WATER. Not updating I guess thanks.
Posted
  On 6/29/2016 at 3:49 AM, Nebulous112 said:

Yes, the 2.4.5 2.4.4 version had a problem with the FOMOD where the animated barrels and such were being installed with the inanimate version.

 

Edit: Sorry, it was 2.4.4 with the bug. Same idea though, 2.4.4 was the latest version yesterday.

do we have to update anything when we update the RBB?

Posted

Is it just me or this record [00] Skyrim.esm \ Cell \ Block 8 \ Sub-Block 4 \ 0005DE24 <HelgenKeep01> \ Temporary \ 00000ED2 and  [00] Skyrim.esm \ Cell \ Block 8 \ Sub-Block 4 \ 0005DE24 <HelgenKeep01> \ Temporary \ 000163D4 which is Helgen Cave (Keep) Torch flagged initially disabled?

Pitch black in the cave where Ralof and Hadvar knocked out. Using ALSL Camping in the woods option

Posted
  On 6/29/2016 at 3:42 AM, minos55 said:

does anything change between old and new version of RBB ingame?

Not really...

if youre going from 2.4.4 to 2.4.7 then youre good, I altered the FOMOD

however if you are using 2.4.5 or 2.4.6 then reinstall the meshes as they didnt overwrite properly.

Posted
  On 6/29/2016 at 9:01 AM, hishutup said:

Not really...

if youre going from 2.4.4 to 2.4.7 then youre good, I altered the FOMOD

however if you are using 2.4.5 or 2.4.6 then reinstall the meshes as they didnt overwrite properly.

My bad, Hishy. Thanks for the correction. :-)
Posted

Updated to Crash Fixes 11. Also added SKSE Plugin Preloader... however, I am not currently recommending the OS allocations to be enabled. I am experiencing crashes when using certain functions of Race Menu even with AlignHeapAlloc=1.

Posted

Which functions Neo?

 

I have yet to experience any crash in RaceMenu using CF 10.0 (haven't updated yet) + SKSE Plugin Preloader, but for sure I haven't scrutinized everything in RM.

Posted
  On 6/29/2016 at 8:04 PM, Astakos said:

Which functions Neo?

 

I have yet to experience any crash in RaceMenu using CF 10.0 (haven't updated yet) + SKSE Plugin Preloader, but for sure I haven't scrutinized everything in RM.

I actually think my problem was not related to the allocations, however I am investigating now to be sure.

Posted

Hey,

 

I've noticed, that there are patches for SkyUI, iHUD and mHUD to use FISS for preset saving/loading. Is there any reason not to use them in the guide, since FISS is included and the number of mods that profit from it is fairly limited atm?

 

Here are the twaks, located in optionals: https://www.nexusmods.com/skyrim/mods/33395/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D33395&pUp=1

Posted
  On 6/29/2016 at 9:29 PM, TheChemist said:

Hey,

 

I've noticed, that there are patches for SkyUI, iHUD and mHUD to use FISS for preset saving/loading. Is there any reason not to use them in the guide, since FISS is included and the number of mods that profit from it is fairly limited atm?

 

Here are the twaks, located in optionals: https://www.nexusmods.com/skyrim/mods/33395/?tab=2&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmodfiles%2F%3Fid%3D33395&pUp=1

Interesting, I was unaware these existed. :)

Posted

why a new game?

it just changes some meshes

but you'll like have to rebuild patches to reference the new formIDs and rerun DDL

 

 

  On 6/30/2016 at 8:30 AM, wisethug said:

Neovalen, have you considered trying Verdant for SR:LE ? It is, in my opinion, a massive gap in visual quality when comparing it to SFO

Verdant is awesome and horrible at the same time because the forest area looks really cool but the tunda is just way too dense.

The land edits are just bad in my opinion and cause a whole mess of trouble since the plugin loads so late.

Overall, with some edits it could be a good fit but it feels like it adds grass, to add grass.

 

I think SFO GOS version is quite good and adds some density and variety. 

Again, this is my opinion

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