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Posted (edited)
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Just in general for everyone's info: if you have not installed meh321's bug fixes to fix the doubled perks on reload bug (as advised by the Requiem folks) you should go do so. I used to think Requiem had made vampires immortal, but it turns out they are just quasi-immortal.

 

Ah, yes, good call; I had meant to do that. Perhaps that could be in this pack along with Crash Fixes?

 

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If you install Requiem - Minor Arcana (most of which should be incorporated in the next version of Requiem, the guy is on the Requiem team) it'll tone down the classes. Specifically for the CombatWarrior2H that Gorr has, two handed will be 2/3 as high, heavy armor will be 2/3 as high, health will be 1/4 and stamina will be 1/2. 

Actually, this profile (my E+KS+Custom one) has Minor Arcana! Yet I'm still seeing those crazy stats. Could be the double perk bug, I dunno. I'll continue to investigate. (EFF only lists the health/magicka/stamina as percentages, that I've seen... but I'm not terribly familiar with it yet, so maybe I can dig that up somewhere). 

 

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I can pretty much always spot them, they all sound like they've been smoking Colorado-grade pot laced with amphetamines. So I just walk away and pretend they're from Inconsequential NPCs, whose personalities I generally prefer.

Hahahaha so true. I liked a few of them (Olondil, the Altmer in the Thalmor HQ in Solitude; Olivia Meronin in the library in the College of Winterhold -- tho she might be CWI, not 3DNPC -- Hjoromir and Gorr are okay), but some of them are just dumb and inappropriate. I didn't need to know about Erikur's kinks, nor did I need the guy who was in love with his horse (and made rape jokes), or the guy who married his daughter. And even the ones that aren't wacky are totally inappropriate for Skyrim; talking to Fironet for example felt like something out of a silly romcom.

 

Anyway, just a personal preference thing. However! I am seeing some real bugs to report, mostly in regards to food and iNeed. Can confirm this is happening on both my custom and my straight-up E+KS profile.

 

Bug #1: Soups/stews don't seem to be considered food for the purposes of iNeed. If you use the "eat" hotkey, if you only have soups/stews in your inventory, you'll get a "no more relevant items for consumption" message; if you manually select and eat it, you won't gain satiety. I know by default this is not correct, because I've played other games with iNeed+Requiem where they worked just fine.

 

Bug #2: Raw foods -- which in Requiem cause stamina loss except in races with "strong stomachs" -- are still written to do this, but the loss/gain is always "0 stamina." I didn't test to see what happened if you actually ate these; this is just the flavor text for the item in the Inventory screen. 

 

I tried to look in TESVEdit to see what ingestible records were being overwritten from default Requiem, but it seemed to me like they were correct in Moal's Req patch, which is the last thing that modifies that record. But I also don't know xEdit that well, so someone smarter than me should probably look.

 

I've also had a few CTDs -- not terribly often, but it seems like at least once per play session. I'm not sure how to troubleshoot these. They seem to happen totally at random. I have Papyrus logging turned off, as it's been drilled into my head that "Papyrus is not a crash log!!!" but do we have any better debugging tools? Moal, if there's anything in particular you'd like us to use, let me know. 

Edited by captainecchi
  • 2 weeks later...
Posted (edited)

Hello all, sorry for being silent for the last few weeks, been on vacation on the coast, and Internet is spotty (yet my computer still managed to drain several gigs on my phone, all well). Back in a few days, and I'll go through the pages of posts I've missed. Looking forward to getting back to my battle Mage and finally reaching BFB (without getting killed :).

 

 

As for de bugging, I do use the papyrus logs. Yes, they are not a de bugging tool, but it's the best I have. That and my intuition. I keep in the back of my head what the last few things I've done, and go from there.

 

I would like to point out that a crash per play session, with the 300+ mod's installed between this pack and step, is awfully good. It has taken a lot of work to get this far, and I have done far worse with a fraction of the mod's in the past. Personally, as has been pointed out earlier, when skyrim crashes, it's my indication I need to return to earth and get back to real life. A 3 hour skyrim session with no crashing is rather good, and as long as the frequency does not increase (something I'm always worried about) then that's the best you can hope for.

 

 

 

Oh, and someone was saying Gorr has way over powered stats, I don't know what you are doing, but Gorr for me has lowish stats and he slowly improves (using EFF functionality) as I level up. There is always the chance that something somewhere got updated. After all, my instructions are a couple months old now. There is no way I'm updating until my current character dies, as updates (except for critical bug fixes) typically does not go well for me.

 

 

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Edit

Ahhhh (picture running around flailing hands about)

I can't edit my first few posts anymore.... I was reserving the first bunch of forum posts for important instructions, I'll have to submit a ticket or something to find out what is wrong. Anyways, until then, the first page is great for reference, but I'll have to post my updates somewhere else.

 

https://67.media.tumblr.com/17db4fd77efbc0e2095d010750e50578/tumblr_mwnv9b52Kp1rj480so1_500.gif

https://youtu.be/CwBNpIoPQz8

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Edit Edit

Turns out it was just a new permissions thing that I didn't know about.

Lol. Above gif and clip about sum up my initial thoughts. And they reflect my level 10 charname's response when he runs into a troll for the first time... in heavy iron armor... alone... No horse... On a no reload run... AND has no source of fire.

Edited by Mr_Moal
Posted
  On 7/11/2016 at 4:15 PM, captainecchi said:

I've also had a few CTDs -- not terribly often, but it seems like at least once per play session. I'm not sure how to troubleshoot these. They seem to happen totally at random. I have Papyrus logging turned off, as it's been drilled into my head that "Papyrus is not a crash log!!!" but do we have any better debugging tools? Moal, if there's anything in particular you'd like us to use, let me know. 

I use the last BETA version of Crash Fixes and enable log writing in the CrashFixes.ini. The logs are created in MO overwrites folder. + I activate crash loging in SKSE: creates a similar log to Crash Fixes.

I can't really decipher them but I collect them and post them on meh321 Nexus page so he can have a look and improve Crash Fixes with the data. At least it can help and gives me the feeling that my crashes are not futile  ::D: 

  • 2 weeks later...
Posted

Could anyone help me. I've spent hours trying to fix this, when I load a new game after installing everything this is what I see:

 

ALUzYs8.jpg

 

I have attached my loadlist and modorder but I think they are correct. The problem is I started a new game fine before, and there were some missing textures in the rooms of the Sleeping Giant Inn; and now starting it up again, this happens.

 

 

 

Posted

Just a word to say thank you to your incredible work !

I spend a few day installign Step + your compilation and after some others days of playing (as a mage level 7 by now) I can say everything work fine. I didn't have a single CTD after hours of play. Well I have some major stuttering specially around whiterun and windhelm (I didn't test Solitude yet), I suspect Open cities and my GTX 660 Ti to be responsible of this. 

 

Another thing interesting is I decided to start with the vanilla start (just have to desactivate Helgen Reborn at the beginning) and everything work perfectly fine, no problems detected. So your pack is totally comatible with the vanilla start (assuming you don't forget uncheck Helgen Reborn.esp before completting the Unbound quest).

 

And sorry, english is not my native language, I probably made a few mistakes.

 

 

 

  • 2 weeks later...
Posted

hello El_Ploplo,  good to know you are having fun.  

 

 

As for the studdering, yes, your 660 Ti is to blame.   I ran a 760 4GB model and was averaging 25-30 FPS, with occasional screen tearing and studdering.   Currently I have upgraded to a 1070, and it gets about 50-55 FPS, rarely hitting the 59 FPS limit I set on the game (if I set the FPS limiter to 60 FPS, then in dark areas the game blips past the 60 FPS limit for a fraction of a second, which is enough for the physic glitch to occur in all its wondrous glory :) '

 

What Kind of FPS have other people achieved?   Its also good to note that in the STEP install, I picked the MIDDLE quality graphics, or, if I had a choice of High/Low, I would pick the Low quality.  The Open Cities does add to the load, but the primary load would be the HUGE number of scripts running.  Massive script load has been known to limit Frame rate as well.  I have an Intel 6700K 4 GHz processor that boosts to 4.2 GHz.   If people are running with a 3GHz processor (or an AMD processor,  my sympathies) then you will have a much greater impact on FPS due to Open Cities and all the scripts that run.  

 

 

 

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Recently I've found a new bug with Frost Fall.   I get wet, and my character will not get dry afterwards.  I am just eternally wet, always dripping.  I also do not get cold afterwards either.    No idea why, but my game seems bugged, even loading earlier saves have this problem now.  I can only think that I upgraded something, or overwrote some setting when I did a different character.  Either way, no frost fall means I can't freeze to death, normally a good thing, but in this case kinda annoying.  

 

 

 

I'm thinking of going back through the pack, and downloading the most recent mods, and see if any of the patches have been updated.  That won't happen for a few weeks though due to work.  

 

 

 

------  For those of you who have installed the PACK within the last month, have you had any problems with the most recent versions of mods, or patches?--------

 

 

 

 

Have fun and keep killing dragons (or feeding them, either way) 

Posted

I did'nt have your problem with Frostfall, but I skipped some optional mods so maybe there is a real incompatibility somewhere. If it can help you, I can send you my mod list.

Actually, I am now level 14 and I did'nt see any problems or experience crash which is really great !

Posted

As noted on the PACK page, please do yourself a favor, make a backup of your skyrim installation, and do NOT upgrade to the new Skyrim Special Edition if you have any interest of playing Requiem and other awesome mods. 

 

 

I have also read on some pages that mod authors are not planning to patch their mods to work with the new Skyrim Special Edition.  Other mods will need major rework, such as SKSE.   I would personally give the modding community a full year before considering upgrading.  Some mods will be ready right away, but others will be so big that it will take a while.  Still others, the authors have moved on to new projects.  

Posted

SSE will be a separate game in Steam from all indications. Skyrim installs should be safe. It will just be added to your Steam library and available for download like any other game on October 28th if you already have Skyrim and all DLCs.

Posted

Good to know Nebulous.  if thats the case, people can safely try out the new version while keeping their old one intact.  I still suggest out of paranoia that people really should archive their current set up just in case. 

 

 

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Note: Post is a work in progress.  I'll be adding mods to consider dropping/adding to the lists below.  

 

 

 

I'm currently in the process of updating the mods in my load order, and reviewing the PACK.  there are a few mods i was thinking of adding (like that awesome looking animal textures pack suggested earlier) and I'm going to make another stab at getting Immersive Citizens AI overhaul working.  who knows, maybe it won't conflict for some strange reason and the game will stop CTD in Whiterun all the time.  

https://s2.quickmeme.com/img/11/1143673838600c38380e40bfe6afd357cd93af865f6498dfd0dd9ba233585cde.jpg

Its a great mod, just finding that thing that conflicts is the trick.  

 

 

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Mods I'm looking at adding (or at least considering):

Please let me know what you think.  Does anybody know if these can cause problems or are incompatible with existing mods?

  • Relationship Diologue Overhaul. 
  • Animallica (thanks potato Knight)
    • Adds lots of varied textures to animals
  • The Notice Board  by MannyGT
    • Think old school questing.  lets you get side quests to go kill/do stuff.  
  • Windstad Mine  by Skvindt
    • Adds a player owned mine.  I don't really care for player owned houses too much, but this seemed kinda neat. have to look into compatibility 
  •  

 

 

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Mods I'm thinking of dropping.  

I'll be adding on other mods that I don't think I'll miss.  

  • Birds and Flocks. 
Posted

Hey Mr_Moal,

 

I just got to the Immersive Citizens mod section of the installing process and had some serious reservations about uninstalling it. I plan to play a thief and anticipate failing sneaking few times and having to kill, so I kind of want their AI to be on point.

 

I really hope you get an opportunity to trace the cause of those CTDs.

Posted

I feel your pain 3dot,  I really want Immersive Citizens as well.  Its just that back when I was putting this together, I spent over half my debugging time just trying to figure out why Skyrim CTD around Whiterun, and didn't have it in me to put more hours in after I stumbled across Immersive Citizens as a possible cause.  Several months later, I'm willing to give it another try.  I really hope that stuff has been patched, and what ever the conflict is, its been solved. The best I can do is make a basic patch using TES5Edit, anything more has to be left to the modding wizards and their black magic.  

Posted (edited)

Version 0.7 Notes: 

Edited: Se:veral:times

 

I'm going to post my notes/changes for version 0.7 here for now.  Once I've done more testing, I'll update the main PACK page.   So far, the game loads and runs rather choppy, and I've had 1 crash as well.   I definetly need to use the Normal STEP Compilation, not the High Rez , and use Regular Settings on Vividian ENB even though I got a 4 GHz CPU and a 1070.  FPS has been as low as 12 in cities.  For others with low frame rate, may want to try lowering the ENB settings.  

 

Edit: And those darn blue reflections on rocks are still there, so I still have blue shiny wet rocks.  

 

 

Mods Removed: 

  • Birds and Flocks.
    • simplifies install, don't really miss it either, and it changes a bunch of random stuff. 

 

Mods Added 

  • Immersive Citizens AI Overhaul

 

 

 

Install Notes:  

  Reveal hidden contents

 

Edited by Mr_Moal
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