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Posted

So I followed the steps to install the Refined Casino People and Suits, then merged it into Machienzo's. Then I arrived in Atomic Wrangler and found that both James and Francine Garret wears no clothing. I searched the forum and it seemed it happened once, but the other guy experience the entire Atomic Wrangler wears nothing and some other, while I only experienced it with the Garret Twins (this far, I haven't checked the other casinos). I did rushed to Freeside by going immediately north of Goodsprings, if that helps.

 

Also, iirc James never wear any glasses. Now he did, although that might be because I installed New Vegas Redesigned 2, instead of Fallout Character Overhaul? Is there any way to solve this?

 

Thank you.

10 answers to this question

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  • 0
Posted

Sounds like a conflict between NVR and Machienzo's mod. Try loading up all your mod in FNVEdit and check what mods edit the 0010c67e record and the 0010c680 record, for James and Francine respectively.

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Posted

I'm sorry since I'm a noob with FNVEdit, but is red means the mods edit something in those records? I've checked and yes, NVR appears red over Machienzo's (in Record Header and Object Bounds), but only in James's record, it doesn't appear red in Francine's record despite their value the exact same (the red value in James's record were the exact same with that of Francine's, but with Francine's it doesn't appears red). Also, I merged the esp(s) of NVR. What should I do next?

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Posted

Is Machienzo's mod loaded last (the farthest to the right in FNVEdit)?

 

If it isn't, the Bashed Patch really should be solving this, but since apparently it doesn't you can just copy over the Items (not Item) entry from Machienzo Merged Mods (assuming you followed the guide on that point) to the records in NVR (for both James and Francine) and then delete the records from the Machienzo Meged Mods plugin. Then NVR would be doing the same thing Machienzo's mod was doing.

 

Not sure if this would show immediately in-game, so if they're still naked just click on them when you have the console open, type disable, hit enter, then type enable and see if that helps. Haven't done that myself in a while so I'm not sure whether they'll reappear in the location you disabled them from. In case they didn't just use the player.placeatme command either with them still selected from earlier, or using the BaseIDs I listed in my previous comment.

  • 0
Posted (edited)

I copied the Items to NVR (and also to its' esp(s) merged plugin). And then I deleted the Items in Machienzo's.

They are still naked even after using console command :/

 

Anyway, some of the data under NVR and its' merged plugin now have some appears red. Should I just re-install Machienzo Merged Mods (re-installing the mods, and then re-merged them)?

 

Edit: As an update, now the same thing happened to Old Ben. I checked his record (0015968a) with FNVedit and, oddly enough, there is no modification since none of my plugins seemed to edit him (despite he literally appears different due to NVR).

 

Since it seems like this is gonna be too much work to fix, because there's a possibility that I might encounter more people in Freeside and the Strip being naked because of Refined Casino and NVR possibly in conflict, I'm gonna just let this one slide and finish this current playthrough. If it's possible, is it okay if I install New Vegas Redesigned 3 in the future, since NVR3 requires FCO? I know F&L in NV are arranged to work with the listed mods, but I liked Redesigned more than FCO. Cheers ^^

Edited by Black_Angel
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Posted

I haven't tested it myself, but TheHermit apparently found a way to install FCO and NVR3 without too many issues.

 

https://www.youtube.com/watch?v=vHZ2pOgEgmQ 

 

As for your issue what happens if you click on the NPC in the console and use the resurrect command? Also, how many plugins do you have active? There's a hex number next to your final plugin in MO's right pane. The way hex works is that every slot has 16 values instead of 10 (0-9 AND A-F, instead of just 0-9) meaning that you will have to multiply the leftmost (of the two) number by 16. Do they go over 130?

  • 0
Posted (edited)

Oh wow, sweet! I'm probably gonna uninstall NVR2 after this playthrough. Do I have to repeat the entire installation for F&L mods from the start or can I just immediately try to install NVR3 right away for my next playthrough?

 

I'm going to try to use resurrect command. As for plugins, I'm not sure which one I should multiply by 16. If it's the leftmost number under the Mod count (which have the hex numbers), then it's 4x16 = 64 (Bashed patch's hex number is 4E). If it's the leftmost number under Priority count, then it's 9x16 = 144 :/

 

Edit: The resurrect command doesn't work :/ or perhaps did I do it wrong? I'm also a noob in using console command. I clicked Francine and immediately typed resurrect but nothing happened. Perhaps it really doesn't work?

Edited by Black_Angel
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Posted

Just use 16 as a base for each slot. So 4E is 4x16 + E (which is 15) = 64 + 15 = 79

 

Running out of console commands to suggest I'm afraid, wonder if switching to NVR3 would solve the issue.  :confused:

 

If you're doing a new playthrough you can just use the wonder of Mod Organizer to shove NVR3 (and the FCO version TheHermit recommends) into where the guide has positioned FCO.

  • 0
Posted (edited)

Ah, I see. Yeah, I'm gonna install NVR3 for a new playthrough after I'm done with this one. Thanks a lot, I'm gonna use the magic of MO :D but, just in case, should I re-install Machienzo's first?

 

Edit: Eh, I guess I misunderstood what you mean with "If you're doing a new playthrough you can just use the wonder of Mod Organizer to shove NVR3 (and the FCO version TheHermit recommends) into where the guide has positioned FCO."

 

Now that I've read it again, does this simply means I've to re-install the entire Fear and Loathing in New Vegas mods, and then follow TheHermit's instruction to install NVR3 in place of F&L's recommended FCO?  :confused: 

Edited by Black_Angel
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Posted

No, the way MO works is it builds a virtual install directory when you launch the game, so what order you installed in doesn't really matter as long as the mods are sorted correctly in the left pane.

  • 0
Posted

Ah, alright. Thanks a lot, man! I'll finish this playthrough and then shove NVR3 where FCO supposed to be. If there's anymore problem, I'm gonna let you know. Cheers  ::D:

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