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Enhanced and fuller looking cities


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Hi all,

 

Long time follower of STEP and skyrim modding, recently decided to try and take on a bit of more active role :D

I have always wondered why certain cities and locations looked so 'empty' even when fully modded.

On the TPC nexus site a user named Loocheean pointed out these mods to accomplish what I was looking for:

 

RiverwoodEnhancedPlugin.esp - https://skyrim.nexusmods.com/mods/18952

TAVERiften.esp - https://skyrim.nexusmods.com/mods/20185

TAVESolitude.esp - https://skyrim.nexusmods.com/mods/21148

TAVEWindhelm.esp - https://skyrim.nexusmods.com/mods/22608

TownsAndCitiesEnhanced.esp - https://skyrim.nexusmods.com/mods/17406

WhiterunInEnhanced.esp - https://skyrim.nexusmods.com/mods/19799

Beautiful Riften.esp - https://skyrim.nexusmods.com/mods/15786

The Autumn of Whiterun.esp - https://skyrim.nexusmods.com/mods/20335

MoreForestsLODckm - Copy.esp - https://skyrim.nexusmods.com/mods/24307

forested_skyrim.esp - https://skyrim.nexusmods.com/mods/22733

Detailed Cities.esp - https://skyrim.nexusmods.com/mods/8793

newfalkreath.esp - https://skyrim.nexusmods.com/mods/22481

 

Unfortunately, with my current PC build I can't really do decent testing for myself. Adding all those extras would really kill performance badly and I haven't finished single player yet. :lol:

Here's a video of it though:

 

https://www.youtube.com/watch?v=mq-lcFTWAr0

 

Are mods like these candidates for inclusion in STEP at some point?

In my opinion it adds greatly to immersion, but I can imagine others may think it alters the game too much from vanilla to be considered for STEP.

 

Anyways, just a suggestion...

Keep up the good work!

 

Cheers

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For the sake of compatibility, stability and performance (not to mention lore-friendliness) I tend to stay away from such mods.

 

 

'Detailed cities' is the one I used before STEP (it didn't overdo things) but sadly it got discontinued.

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I use Open Cities and Expanded Towns and Villages. There are also Better Docks and Solitude Docks District that improve the area around Solitude.

 

I wouldn't mind using Whiterun Outskirts Market, but that's incompatible with Open Cities, until somebody makes a compatibility patch at least.

 

Oh, and I use the Skyrim: Places mods.

 

There's the Immersive Cities Project, that so far covers Whiterun only, which looks a part. I wish 7K Better Whiterun - City Under Construction was still developed.

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For the sake of compatibility' date=' stability and performance (not to mention lore-friendliness) I tend to stay [b']away[/b] from such mods.

 

 

'Detailed cities' is the one I used before STEP (it didn't overdo things) but sadly it got discontinued.

Yes, you are right, the combination of all the above mods (as seen in the video) is a little over the top.

Makes cities resemble like deep forest! :lol:

 

Maybe some of them could be used to find "just the right balance" between lore-friendliness and fullness/immersion...

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  • 2 years later...
  • 1 month later...

Whiterun Gatehouse and Walls Restored (by BioManF)

 

I have used this JK's Whiterun and ETaC along with some Whiterun interior mods to overhaul the shops and inn. Throw in Inconsequential NPCs and Interesting NPCs along with the extra NPCs and outskirts market of ETaC and Whiterun really becomes the hub of trade the lore says it is. One more mod I use is "Mule of Skyrim" it gives each khajiit caravan 2 pack mules.

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  • 3 weeks later...

Whiterun Gatehouse and Walls Restored (by BioManF)

 

I have used this JK's Whiterun and ETaC along with some Whiterun interior mods to overhaul the shops and inn. Throw in Inconsequential NPCs and Interesting NPCs along with the extra NPCs and outskirts market of ETaC and Whiterun really becomes the hub of trade the lore says it is. One more mod I use is "Mule of Skyrim" it gives each khajiit caravan 2 pack mules.

I thought Mule in Skyrim conflicts with ETAC. It has been reported in the posts....

https://www.nexusmods.com/skyrim/mods/59612/?

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