Ramrod51 Posted December 2, 2012 Posted December 2, 2012 Hi all, Long time follower of STEP and skyrim modding, recently decided to try and take on a bit of more active role :DI have always wondered why certain cities and locations looked so 'empty' even when fully modded.On the TPC nexus site a user named Loocheean pointed out these mods to accomplish what I was looking for: RiverwoodEnhancedPlugin.esp - https://skyrim.nexusmods.com/mods/18952TAVERiften.esp - https://skyrim.nexusmods.com/mods/20185TAVESolitude.esp - https://skyrim.nexusmods.com/mods/21148TAVEWindhelm.esp - https://skyrim.nexusmods.com/mods/22608TownsAndCitiesEnhanced.esp - https://skyrim.nexusmods.com/mods/17406WhiterunInEnhanced.esp - https://skyrim.nexusmods.com/mods/19799Beautiful Riften.esp - https://skyrim.nexusmods.com/mods/15786The Autumn of Whiterun.esp - https://skyrim.nexusmods.com/mods/20335MoreForestsLODckm - Copy.esp - https://skyrim.nexusmods.com/mods/24307forested_skyrim.esp - https://skyrim.nexusmods.com/mods/22733Detailed Cities.esp - https://skyrim.nexusmods.com/mods/8793newfalkreath.esp - https://skyrim.nexusmods.com/mods/22481 Unfortunately, with my current PC build I can't really do decent testing for myself. Adding all those extras would really kill performance badly and I haven't finished single player yet. Here's a video of it though: https://www.youtube.com/watch?v=mq-lcFTWAr0 Are mods like these candidates for inclusion in STEP at some point?In my opinion it adds greatly to immersion, but I can imagine others may think it alters the game too much from vanilla to be considered for STEP. Anyways, just a suggestion...Keep up the good work! Cheers
InvisibleShadow Posted December 2, 2012 Posted December 2, 2012 The TAVE mods look good, I might have to give those try. Â
rpsgc Posted December 2, 2012 Posted December 2, 2012 For the sake of compatibility, stability and performance (not to mention lore-friendliness) I tend to stay away from such mods. 'Detailed cities' is the one I used before STEP (it didn't overdo things) but sadly it got discontinued.
Besidilo Posted December 2, 2012 Posted December 2, 2012 I use Open Cities and Expanded Towns and Villages. There are also Better Docks and Solitude Docks District that improve the area around Solitude. I wouldn't mind using Whiterun Outskirts Market, but that's incompatible with Open Cities, until somebody makes a compatibility patch at least. Oh, and I use the Skyrim: Places mods. There's the Immersive Cities Project, that so far covers Whiterun only, which looks a part. I wish 7K Better Whiterun - City Under Construction was still developed.
Ramrod51 Posted December 2, 2012 Author Posted December 2, 2012 For the sake of compatibility' date=' stability and performance (not to mention lore-friendliness) I tend to stay [b']away[/b] from such mods. 'Detailed cities' is the one I used before STEP (it didn't overdo things) but sadly it got discontinued.Yes, you are right, the combination of all the above mods (as seen in the video) is a little over the top.Makes cities resemble like deep forest! Maybe some of them could be used to find "just the right balance" between lore-friendliness and fullness/immersion...
TechAngel85 Posted December 2, 2012 Posted December 2, 2012 The author of some of these state that you get a fairly good performance hit.
Obliterator2 Posted May 27, 2015 Posted May 27, 2015 (edited) Edit: I meant to reply to the dyndolod thread and somehow got this one instead haha, if a mod could delete this post then that'd be good :P Edited May 28, 2015 by Obliterator2
paradoxbound Posted July 1, 2015 Posted July 1, 2015 Whiterun Gatehouse and Walls Restored (by BioManF) I have used this JK's Whiterun and ETaC along with some Whiterun interior mods to overhaul the shops and inn. Throw in Inconsequential NPCs and Interesting NPCs along with the extra NPCs and outskirts market of ETaC and Whiterun really becomes the hub of trade the lore says it is. One more mod I use is "Mule of Skyrim" it gives each khajiit caravan 2 pack mules.
ssconvert Posted July 23, 2015 Posted July 23, 2015 Whiterun Gatehouse and Walls Restored (by BioManF) I have used this JK's Whiterun and ETaC along with some Whiterun interior mods to overhaul the shops and inn. Throw in Inconsequential NPCs and Interesting NPCs along with the extra NPCs and outskirts market of ETaC and Whiterun really becomes the hub of trade the lore says it is. One more mod I use is "Mule of Skyrim" it gives each khajiit caravan 2 pack mules.I thought Mule in Skyrim conflicts with ETAC. It has been reported in the posts....https://www.nexusmods.com/skyrim/mods/59612/?
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