I have just completed Operation Anchorage and noticed an oddity in the weapons found in the sealed bunker once you are back out of the simulation. It turns out that the WMK mod adds in some new weapons for the DLC reward but does not respect the scaling that FWE imposes.
WMK does respect FWE in WeaponModKits - FWE Master Release.esp but WMK does NOT respect FWE in WeaponModKits - OperationAnchorage.esp...
Question
DanielCoffey
I have just completed Operation Anchorage and noticed an oddity in the weapons found in the sealed bunker once you are back out of the simulation. It turns out that the WMK mod adds in some new weapons for the DLC reward but does not respect the scaling that FWE imposes.
WMK does respect FWE in WeaponModKits - FWE Master Release.esp but WMK does NOT respect FWE in WeaponModKits - OperationAnchorage.esp...
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10mm Pistol (Vanilla)
Vanilla : Health 150, Damage 9, Clip 12
WMK : Health 250, Damage 20, Clip 8 (WeaponModKits - FWE Master Release.esp)
FWE : Health 250, Damage 20, Clip 8
10mm Alloy Steel Pistol (Operation Anchorage)
Vanilla : Health 150, Damage 9, Clip 12
WMK : Health 150, Damage 9, Clip 12 (WeaponModKits - OperationAnchorage.esp)
FWE : Health 350, Damage 22, Clip 8
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Combat Shotgun (Vanilla)
Vanilla : Health 240, Damage 55, Clip 12, Projectile 9
WMK : Health 350, Damage 72, Clip 12, Projectile 12 (WeaponModKits - FWE Master Release.esp)
FWE : Health 350, Damage 72, Clip 12, Projectile 12
Alloy Steel Combat Shotgun (WMK Operation Anchorage)
WMK : Health 240, Damage 55, Clip 12, Projectile 9 (WeaponModKits - OperationAnchorage.esp)
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It looks like a WMK - FWE compatibility patch is needed for Operation Anchorage.
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