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"One Last Merge" cleaning discrepancies


Snarkyfork

Question

I was going back to change the "populated casino" mod to the medium version and had to redo the "one last merge" step. I installed all of the prerequisite mods and went down the list of esp's one by one to check for ITM's/UDR's. I noticed that several of the esp's that comprise the "Gameplay Mods Merged.esp" are dirty. Some of the dirty esp's (I did not clean them btw, since the guide did not tell me to) are not reported to be dirty in the F&LNV guide and the only esp that LOOT reported dirty was the populatedcasinos.esp.

 

So, does LOOT make mistakes or overlook dirty esp's? And... is there a reason that the other dirty esp's are overlooked in the F&LNV guide (perhaps they need to be there)?

 

Also, after following the F&LNV guide closely and only cleaning the mods I was told to then generating the Gameplay Mods Merged.esp, adding the bashed tags etc, I found that there are 15 ITM in the merged esp.

 

Should I clean the merged esp, or go back and clean each of the individual/constituent esp's THEN make a new merge?

 

Sorry for bringing this up but I am experiencing some strangeness in game and trying to troubleshoot. Any insight into this is greatly appreciated.

Edited by Snarkyfork
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Most of the plugins that have been in the guide for a while will have correct LOOT reports, only a few of the new ones might have slipped under the radar. Don't clean the ones it tells you not to clean, with the exception being Wasteland Flora Overhaul which you can clean with a version of FNVEdit newer than 3.1.1.

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There was so much data collected with BOSS and LOOT is supposed to be the new version of BOSS, yet I have had issues with LOOT so much I would much rather go back to BOSS... especially since BOSS covers many of the mods that people would want, since they are older mods. You would think that the BOSS team could have integrated some/more of that collected mod data into LOOT.

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