Jump to content

Recommended Posts

Posted

The Broken Painted Ranger helmet was showing up as invisible- only the collar was showing.

 

 

I changed the biped flag to Necklace from Head in the neck cover armor addon in 1nivPNSLPatch.esp. 

 

It seemed to fix it and it has the neck cover, as was intended. 

Posted (edited)

Will fix that when I get back, thanks for the heads up.

 

EDIT: I checked the file and it doesn't have any of the helmets marked as a necklace, sure you don't have a patch that isn't from my pack?

Edited by MonoAccipiter
Posted

It's the other way around. The neck piece armor addon, by default, is set to head and it overrides the rest of the helmet.

 

I saw a headless Fiend and had to check it out. Changing the addon to the necklace slot fixed it.

  • +1 1
Posted (edited)

Sorry for not fixing this that fast, I've been busy reviving my casino overhaul project and didn't want to mention it before actually making any progress. Will fix this tonight and upload the edited Wattz Rifle meshes, Travis gave me the go-ahead on that front.

 

EDIT: It's fixed. Don't feel like it deserves a version number update for the pack though. Maybe when I've edited the PN plugins to remove the .223 Pistol (exactly the same as the GRA 5.56 pistol).

 

EDIT2: Nevermind, the .223 Pistol is from WMX.

Edited by MonoAccipiter
Posted

How do you guys feel about the Dead Money weapons - should they be found in the Mojave? WMX adds them to 5 vendor inventories (though as guaranteed items instead of possible ones) and I'm half of a mind to just remove them. Always felt it was kinda cool that you could only find the Police Pistol and Automatic Rifle in the Sierra Madre. You don't need to use my pack (or even like it) to answer.

Posted

How do you guys feel about the Dead Money weapons - should they be found in the Mojave? WMX adds them to 5 vendor inventories (though as guaranteed items instead of possible ones) and I'm half of a mind to just remove them. Always felt it was kinda cool that you could only find the Police Pistol and Automatic Rifle in the Sierra Madre. You don't need to use my pack (or even like it) to answer.

Great idea. Remove them and make them only available from where they are used.

PS. I do like your packs. ::):

Posted

Great idea. Remove them and make them only available from where they are used.

PS. I do like your packs. ::):

Thanks! I removed the .223 Pistol and Battle Rifle from all leveled lists as they were basically duplicates (with the same weapons mods, so not like the two Anti-Materiel Rifles for example) and removed the Dead Money guns from all base game shops. Also renamed the .223 Pistol Long Barrel to 5.56mm Pistol Long Barrel since the 5.56 Pistol uses it too (and though Obsidian use both caliber and diameter when naming weapons, they always use the same as the one used for the appropriate ammunition).

  • 4 weeks later...
Posted

Weapons.of.the.New.Millenia.Store.LITE.esp has an error in the GUNZ container: [0500BF6B] < Error: Could not be resolved >. Can I safely delete it?

Posted

Hey.

 

I'm seeing some errors like these in Xedit for PN plugins, looks like some master file is missing, or am i doing something wrong?

The GECK had moved the Project Nevada - Equipment.esm file to my overwrite folder without me noticing, hence the new archive didn't have it included. Fixed now. :)

Posted

Ok, im just trying to fix those because i want to merge some esps. Is it safe to remove those textures completely? Im assuming they arent doing anything anyway.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.