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reddvilzz

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Everything posted by reddvilzz

  1. Aren't ROTE and AAE do the same thing? Edit: also after reading about the combat patcher I need to disable the combat style and just choose the offset option?
  2. Fixed the missing packages, looks like there are a new version for the SkyTest USLEEP and SkyTest Creature Extension for August 8, must have missed that. Just a suggestion maybe the version of the special installation can be added?
  3. For the textures and meshes folder I know you can because it is just textures and meshes unless it is a script. Done it a couple of times for missing textures or meshes for the merge plugins. That's odd, I just load the Skytest Integration Project - Creature Extension and then opened xEdit it don't show up anything for that records as well. What do I miss huh. Checked and double checked it, no differences in mine and the guide merge lists. I'll try redownloading all of the mods for Animals Merged again I guess
  4. So I found what's causing the main menu won't show up, I used the check error on xEdit for the CR and found this records with error cannot be resolved 00023ABF <EncWolfIce> Conflict Resolution: Use record from AAE Patches Merged.esp then move Packages from Animals Merged.esp.Problem Resolved Changes Animals Merged and AAE Patches needed to be merged.00023AB4 <EncMammothWild> Conflict Resolution: Use record from AAE Patches Merged.esp then move Packages from Animals Merged.esp.Problem Resolved Changes Animals Merged and AAE Patches needed to be merged.I tried finding the packages from my animals merged.esp they aren't there for the packages, redid the merge the result is the same. What records are they from? Edit: double checked the version of each files and they matched the guide but there are no records related to animals merged for these 2.
  5. Looks like it is my turn now to get the no main menu problem on start. Just updated the LOTD Patches and the CR for version 1.13, recreate Bashed Patch, ASIS and DSR. Any idea what's causing it?
  6. It's mainly from the bijinaio.esp you told me about, I have chosen the wrong version I guess. Redid the merge with valerica version and the CR is pointing the same as darth's which is valerica's headpart.
  7. Okay thanks darth and paul for helping me clarifying that. I've redownload the CR 3 times and all of them have it that's why I don't know why paul's don't.
  8. Try looking with xEdit form ID F00B7DE and see if this ID have the correct mesh.
  9. Yes I used the 1.10, in mine the last CR is the one I just redownload before I post it, while the other one is the old one both are 1.10 downloaded from nexus. Maybe there is a little mistakes in the CR? I might try and reinstall bijin warmaidens perhaps that could fix it.
  10. So I just rebuild the NPC Retextures Merged and just incase I redownload the CR, and here it is if you see there the last CR.esp is the new one and both are the same. I think there is something wrong there, although this is not really related to my texture mismatch. I also have compared Aela with the original BijinAIO and it seems nothing wrong but I have no idea why I have the mismatch. Here is the xEdit https://imgur.com/a/Dvl8U
  11. Benor seems naked to me, resetinventory only showing up his gloves and his 2 axes and not his armor. On xEdit ASIS didn't forwarded his WNAM, if I forwarded this WNAM record do I need to start a new game to see his armor? Tried resetinventory after forwarding the records but still naked.
  12. Uh, I'm using your 1.10 version of CR which is the last version darth and everything is just fine, although I've experienced the spinning emblem problem but it only just once. Force closed the skyrim, rerun it and until now haven't seen any problem.
  13. Well I'm aware of that but even when my vram usage around 1900 - 2048 mostly it doesn't show up when it reached the 4gb limit. I only wanted to know if there is anyway to see it so that maybe we can prepare and save first before it crashes, unless there is no way to do it and just save and save Thanks for your response :)
  14. Put it on the SRLE Extended Conflict Resolution.esp, never modified the original mod esp.
  15. Is there a way to see the value while in game before it reaches the 4gb? I've been experiencing the same issue as well on win10 with the biggest textures is 2K only while the rest is 1K
  16. I did try a new game, the 1st one she had grey face bug, the 2nd after I forwarded the head parts from NPC Retextures Merged into ASIS just to do a test here is the result https://imgur.com/a/8BUxU Here is the xEdit screenshot using the 1.10 CR https://imgur.com/TqydkU6 Before I forwarded the Head Parts records from NPC Retexture Merged, ASIS uses the one from CR itself even after I rerun ASIS.
  17. Congratulations Darth and Lexy! Life is wonderful.
  18. A quick question about aela on the CR, I just noticed her and she has grey face on mine checked in xEdit looks like Aela is not using Bijin's record from the NPC Retextures Merged instead it uses something different which I think from ESF something like mjoll is this correct? I just changed it but haven't test it work is calling.
  19. That's a new thing to do never know that way to resolve the master. But my question mainly was about ELFX - Exterior itself, does it still worth to keep if I've used NLVA and also the Full version of Relighting Skyrim? Edit: what's YASH again?
  20. So anyone still keeping ELFX - Exterior.esp if they're not using the main ELFX? I'm trying NLVA but the LotDB CR need ELFX - Exterior as a master
  21. You can check the logs to see what's the error it will tell you why it didn't load CACO_SkyrimImmersiveCreatures+DLC2_Patch.esp
  22. This was my issue with my old gtx 560 if I remember correctly and my solution is change the graphic card. There was something wrong in the hardware that causes this. And now leaving it useless in my junk no matter what I've done reinstall windows and even the driver it just won't boot without safe mode. I hope this is not the issue darth having because the only solution to this is new graphic card
  23. One thing about the load order, RDO must load before TheChoiceIsYours.esp which is higher in the load order. Should TheChoiceIsYours.esp lowered? Checked on xEdit only 2 dialogue records that are red the rest is green though.
  24. Might have to double check the merging report I guess. Thanks neo RDO must load after Bijin AIO, with Bijin AIO merged in LotD I guess RDO must load after NPC Retextures?
  25. What kind of problems neo? I've tried merging it and it merges just fine with no errors, MCM menu in game showing up just haven't test it with NPCs
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