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Everything posted by reddvilzz
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What's the Most Script Intensive Mods?
reddvilzz replied to Aeradom's topic in Skyrim Revisited (retired)
I just started the game and reached the first standing stones after helgen, my string count is on 63k lol. Using SRLE Extended with some extra mods like Hunter born, hunting in skyrim, spectraverse, dwemertech, trade routes and the others -
SRLE Extended Mod Suggestions
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
I remember someone said to load archery before ordinator to fix that when you searched with google, but I tested that and the draw speed seems to be affected by archery no matter where I placed it. Not yes tested the perks related though. I've added Dwemertech and Spectraverse in mine and it works well without even need any CR -
Maybe haven't check. Is it enabled by default?If it is I guess we don't need that anymore and save some esp
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Is it needed? I remember seeing invisibility eye fix option in one of the mcm menu but I don't know what mod is it
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Looks like nothing's wrong. Mine just looked the same
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Very strange CTD on new game start with Skyrim Unbound
reddvilzz replied to dunc001's question in General Skyrim LE Support
Sometimes I'm also having the same issue like that. But what fixed it for me is just reinstalling the enb with my enb organizer. Because if I don't reinstall the enb I will have CTD everytime my loading is finished. I'm also using enb 305 -
Crash Fixes: adjusting the allocator size
reddvilzz replied to Taverius's topic in Skyrim Revisited (retired)
What's the main differences between setting the memory block to auto and manually? -
SRLE Extended Mod Suggestions
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Oh yeah it is beautiful, definitely gonna use it -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Thanks for sharing this. I've merged Racemenu related esps into one and merged realistic ragdolls force and no spinning death animation. With racemenu merged the only thing that is not working so far is the racemenu light (not confirmed though if it is because of merging or my extra mods) the rest of it are working well. -
That's a huge changelog for apocalypse. Regarding SMC I've a 2gb 750ti but I tried running the lite version of SMC and it works very well and looks very good although I never used all of the textures just some of it. Idk about the full version though
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SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Thank you paul -
SRLE Extended: Legacy of The Dragonborn
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
I wish I could see his modlist, modwat.ch search didn't find anything related to sirjesto -
SRLE Extended Mod Suggestions
reddvilzz replied to Darth_mathias's topic in Skyrim Revisited (retired)
Is the Wiseman303's Flora Fixes for INIGO needed? It just fixing 1 record From the INIGO Mod Page -
Skyrim Revisited: Legendary Edition News
reddvilzz replied to Neovalen's topic in Skyrim Revisited (retired)
It's been integrated into Bug Fixes the same author who make the Fix Lip Sync as well. He made an All in One Bug Fix mod -
Skyrim Revisited: Legendary Edition News
reddvilzz replied to Neovalen's topic in Skyrim Revisited (retired)
I'm adding it right now but not yet tested. Maybe later I'll do a test. I was using the unfinished version before installing SRLE Extended. -
Skyrim Revisited: Legendary Edition News
reddvilzz replied to Neovalen's topic in Skyrim Revisited (retired)
Ah thank you for making it clear. Anyway just saw something while playing with xEdit, and I noticed XPMSE makes Realistic Ragdoll Force mod redundant. I've checked the records on both mod and everything in Realistic Ragdoll Force mod is already included in the XPMSE.esp 1. I've used it in my last pack, it is good actually 2. This is interesting thanks for pointing that out. -
Skyrim Revisited: Legendary Edition News
reddvilzz replied to Neovalen's topic in Skyrim Revisited (retired)
May I ask why we unpacked Frostfall installation? I just read Chesko's https://skyrimsurvival.com/home/frostfall/quickstart-guide/ Do not unpack Frostfall’s BSA archive once you’ve downloaded the mod. Uncompressing the archive into loose files leaves you open to upgrade issues down the road. Loose files are always loaded instead of their BSA archive equivalents, which may mean that you don’t get the latest files on upgrade and could cause certain functions of the mod to break. -
Regarding foot IK crash it is something about animation actually, reinstalling XPMSE32 could fix it or just rerun FNIS. I had that problem to while loading save that usually loads just fine, sometimes it won't load and Crash Fixes give me that error. Just an FYI. Huh never had any crash while I was testing, I even startrd from the Helgen Keep exit and run all the way to whiterun because I need to check something about Aela never crashed. Maybe verify everything about CACO is installed properly and updated?
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Just for the clarification about this, the author of MLU saying this in the mod comment thread
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Ah yes my mistake. Sorry for the problem and thank you.
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Thank you for that, this version is what I need right Simply Radiant normal names - USLEEP ? I just redownload and remerged the MLU Patches Version 1.0d checked xEdit and CACO is still being overwritten by MLU Patches Merged.esp. Maybe you can share your load order darth? I have my MLU Patches Merged after CACO Patches which is way down after the CACO and near the CR with LOOT metadata following the guide.
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From the MLU Patches yes it is green, since it only alters 2 records from CACO. But if you look at CACO Ingestibles itself here's mine https://imgur.com/jhRwFG0 All the reds are records being overwritten by the MLU Patches
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Yes I actually noticed that :), a bit late for a reply. Yea I meant MLU Patches Merged Maybe move the CACO Ingestibles up to the CR or just let that be? Idk what's right I'm just suggesting since I see something that is not right at least for me, I'm not good at this
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Thanks for the heads up darth Edit: Uh, sorry for bringing this up again. But the MLU Merged.esp is still overwriting CACO I think it needed to be moved as well
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Here is one of the example of conflict https://imgur.com/Ejx96th Don't mind the Radiant and Unique Potions.esp just testing stuffs out. Idk which one is better but I like CACO's naming for the potions Edit: and some CACO potions effect is overwritten by MLU

