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reddvilzz

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Everything posted by reddvilzz

  1. I guess I'm gonna bump my post because I'm curious about what M03S do
  2. What's MO3S - Alternate Textures for? Can anyone explain this? I saw some records which have several of these. Is it better to just use one of them or both of them works just fine? Also I noticed some armor records that CCF use but overwritten by other mods like Undeath.esp \ Armor \ 0010CFE4 <ClothesMonkRobesColorBrownHooded> 0010CFEA 0010CFEB 0010CFEC CCF have VMAD on them while it is being overwritten by Undeath the VMAD is not carried over. CollegeOfWinterholdImmersive.esp \ Armor \ 0007C932 <ClothesMGRobesArchmage> CollegeOfWinterholdImmersive.esp \ Armor \ 0010F570 <ClothesMGRobesArchmage1Hooded> CCF keywords is not carried over.
  3. I guess we have to wait for someone to test it out first if the resistance and immunities are overwhelming maybe normal is the way. Can't imagine what will happened when I'm being ambushed by Werewolf's from SoT with nightmare version. Haven't been through that part yet.
  4. Nightmare version have the resistance and immunity feature for the enemies from different weapons. Before we use BYS to do this but now AAE nightmare have its own and which I think it is better. The normal version doesn't have this feature.
  5. I agree with jdsmith.After all less patch = less esps = more mods can be added.
  6. What's changed from the old NPC Retextures Optional and the new one Paul? I noticed its now required MLU to be loaded before it.
  7. Oh I've mistaken NPC Overhaul as UNO. I though we used UNO
  8. So the UNO will be kept side by side with WSCO? Or will it be replaced with others?
  9. I agree with Paul eye candy is too hard to resist.
  10. Actually I don't know what's best and what's balanced for me personally. The furthest quest I've played since using mods is just finished greybeards calling. So I don't have that experiences to balanced stuffs out. Just shouting a mod that might help. Maybe the others which are more experienced than me can help. Like Dunc.
  11. Oh that's interesting. I'll try and follow the post for setting it up. Thanks
  12. Anyone using SkyTweak on LoTD? Could it help improving the balance of the game?
  13. Hey Paul, how do you manage the CR for 2 NPC retextures (NPC Overhaul and Windsong) ? I'm quite curious. The new Ultimate NPC Overhaul II looks good but it requires more than KS Hairdos and Eyes of Beauty. I think it would be a pain to do a CR on it I'm guessing.
  14. I've deleted what you have mentioned and the speed from AGO still there. I was testing it on 1st person though. Yeah I've disabled it too since it is kinda of annoying tbh
  15. It's most likely a mesh issue. Check the Id 62012D06 on xEdit it will tell you what mod it is from and from there you can double check if the mod is installed properly. If the mod is a merged mods then you must check if the original assets are there in the merge mod. I hope you understand what I mean.
  16. Looks fine with me. You using SRLE Extended LotD or only Neo's SRLE?
  17. What's the cons on keeping both AAE and BYS again? I'm using the Nightmare version of AAE though. Thank you Darth. Your modwatch actually are my baseline for checking LO
  18. Aw I just started my new game. If BYS is going to be dropped I'm guessing there's no other way to safely removed it mid game except to restart on a new game again?
  19. Just done a quick test on this by removing only the mentioned one by @mavanaic the speed of drawing the bow still there even after removed. Unless I have done something wrong.
  20. in data/meshes/actors/characters/_1stperson/animations there are also sneakbow_drawlight.hkx and sneakbow_release.hkx do they need to be removed too?
  21. I can help test it since I'm on my new game after all. What do you need me to test Paul?
  22. I've moved the Spice of Life - Fences out from the original mod folder just for the sake of make my merging of Landscape and Environment Merged easier. But after I forgot to activate the original mod which have meshes and textures in it. That's why I'm missing fences. I think AAE nightmare edition have a nice touch in it with the weapon resistance features. Which makes it kind of unique. I'm still using the nightmare on my new game.
  23. AAE is updated to V2 just an FYI it is kind of a big update adding 3 version of the mods. I'm guessing the older version used the Nightmare Version? With weapon immunities and resistances And the author said on Reddit are the old AAE Patches (from sirjesto) still working then?When updating from UltimateV1.1 should we replace the whole mod or overwrite the existing files?the enemie perks won't have any conflicts with other perk overhauls? (I'm using Ordinator)? They should still work infact I informed him quite some time ago about many of the changes I would make. Go ahead and replace the whole thing, this mod has no scripts so it will be safe to do it even if your midgame. No problem unless the mod author's of those overhauls overwrote the vanilla perks when designing their own.
  24. I've fixed the problem Paul. It's my mistake.
  25. I've disabled the Spice Of Life mod while I moved the esps separately to make it easier to merge everything. So the meshes and textures are not enabled.
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