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reddvilzz

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Everything posted by reddvilzz

  1. I noticed that from CLARALUX page, but if I let RS win then some of the light sources can't be altered by CLARALUX as the mod page said. I haven't find a real issue with it though. ELE lite right? Not full version? Okay thanks for the heads up
  2. I use CLARALUX as well, this patches would definitely help thanks for sharing. I wonder how does ELE and Relighting Skyrim works with each other, or do I have to use one of them?
  3. I've decided to put the additional patches to my own patches merge which I think is a lot more easier. Does it need any extra patches for LotD?I know the similar mods that fixes this have patches.
  4. if I want to redo the merge for AAE Patches what would the order be? I'm planning to add some of the patches that aren't used from the guide
  5. Might give it a shot. May I know what lighting mod and weather combination you used? Currently running NLVA + Relighting Skyrim Full (Not from SRLE) + ELFX Exterior
  6. Ah gotcha I understand. Thanks hishutup
  7. How's Rudy ENB compared to tetra in terms of performance?
  8. Is there a way to differentiate between Navigational Info Map and Navigational Mesh? I never know these are 2 different things
  9. As far as I know Apocalypse Magic also have navmesh records in them. But as mavaniac said as long as it is not conflicting I don't think we need to fiddle using CK?
  10. May I know why the 3DNPC - Alternate Locations.esp not merged also darth?The navmes doesn't conflict with anything on the merge. Tried it myself. 1 less space to worry about
  11. After getting Access Violation Error on the Merge Plugins now I've lost the merge.json all of my Merge List is gone. Is there anyway to recover this? or the only way is just to do all of the merges manually? What about scripts though? One thing I'm afraid of tbh
  12. Try ordenador and reduce everything to 1K like I did, if you noticed some textures messed up just reinstall the textures from the mods it came from For me it was recorder textures that messed up if I did this (black textures). Not much an option with 2Gb same as me, but if you want you can nit pick textures you want to reduce if you still prefers quality.
  13. Just found out an error while checking on asis.esp for Jarl Metellus from the Forgotten City have errors on him on VMAD section. Can anyone confirm? Is it harmless?
  14. I never had any problems using FNIS Sexy Move that's weird. Do you place it at the end of the animation mods? That's what I do if I have some extra mods not from the guide and double check what's the mod overrides. Yes it came with an esp. But what I did in LotD is copy which moves I want to the PCEA2 folder, you need to rename it to match the one from PCEA2 though. And then rerun FNIS. Never wanted the script lag when it applied to NPCs so it is safer because only animation and save some space for the esp.
  15. I've tried running Alternate Life for the Vanilla Start with all of the mods turned on even Helgen Reborn and it passed through just fine But remember to disable frostfall first because that will cause Lokir to fell off the cart, and sometimes the PredatorFix can be enabled when using Vanilla Start there seems to happen randomly not all the time. In my test 1 out of 10 the wolves will spawn and attack hadvar then jumping at the cart which make the carts goes crazy. That's my experience for anyone wanted to use ALSL Vanilla Starts. It is also stated at the Helgen Reborn page I think I try merging those but they have navmesh conflicts on them so that's not good
  16. I have read this a few days ago but I forgot to post it here. But yes I can confirm it darth on the compatibility session of Enhanced Landscapes for CRF it needs to be loaded before CRF.
  17. It is more of an error actually not a mismatch form ID, when I checked for errors aela and frea both have this error related where they are assigned not with WNAM record. Easy to fix though
  18. Darth can you verify for DLC2Frea WNAM record is it correct? Mine is using elisifhand or something like that on the CR latest version.
  19. Okay thanks darth Yeah what I'm afraid of actually. Any suggestion perhaps paul?Or will it work if I merged the NPC retexture with my improved bards?
  20. Hey darth regarding the NPC Retextures Merged this is the files I needed right? NPC_Overhaul_V_3_.espMen of Winter.espMen of Winter - Compatibility Patch.espMales of Skyrim.espThe Companions by Mizzog - AIO - Mizz Ed.espThe Ordinary Women.espToccata as Elisif.espBijinAIO - 2016 _ 3.1.1_SV.esp I'm trying to add improved bards into the merge while still following your guide. I just need to merge in this order right? what else do I missed? and for the Temba fix, do you merge it using the standalone esp? Where do you put it on the merge? Thank you
  21. Mine have that dialogue pop up when she is down and talk to her and there are options to revive her though. I'm thinking that's from EFF?
  22. Isn't it better to just remerged it immediately rather than deleting it first? If you intended to continue your old save wouldn't deleting and then remerging the mod will cause the different form IDs? Me personally just remerge it because of the issue I think could happened
  23. Apparently it was in the CR darth, on version 1.15. Maybe because of merging Neo's CR? Try killing the bandit and check the inventory, or just use MFG to look through his inventory and look at xEdit what weapons is that. Usually it is Heavy Armory because you've enabled it from CCOR but don't have the meshes and textures from the original mod.
  24. This was removed from the CR guide but not from the CR plugin right? Because I'm still using NPC Knockout Overhaul even in LotD
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