Jump to content

reddvilzz

Citizen
  • Posts

    870
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by reddvilzz

  1. Are there any negative impact with that darth? I forgot someone mentioned it
  2. Is there an alternative for dying? Instead of going back to main menu and then load the save again? Keep getting CTD every time I pressed quit to main menu
  3. Yes it is because of the Enhanced Mighty Dragons Mod, you need at least character with lvl 15 to face the first dragon. It is stated in the guide :)
  4. Idles animation is a nice mod to have, tried it with Play Random Idle as well and PCEA2 just like Whetstone but haven't tried the walking animation, might try adding it now. Edit: I wonder how this mod www.nexusmods.com/skyrim/mods/75954/? Works with enb? Anyone tried it?
  5. I've merged it as the guide says and everything works fine. Are you sure it merged correctly? Maybe some the original assets not carried over to the new merge mod
  6. Actually using console command getavinfo weaponspeedmult on recorder showing 0.0 also, the weird thing is like the guards in whiterun swing just fine but recorder seems to be affected by it. Now I tried a new game in case I messed up something in my old game (been restarting the game almost 10 times). Start fresh and take enable disparity just like the guide, move farkas to the cell he attacks just fine. I'm not sure what happened but I will test it further to see how it goes. But I will try all of your suggestions when I met the problem again. Since I have deleted the bugged save and decided to start new I tried disabling the attack speed fix, reset disparity in mcm and the problem still persist, I haven't tried enabling other attack speed fix though. For asking Kryptopyr as stated in the mod page, the Kryptopyr itself recommend disabling the attack speed from Disparity if the problem can't be fixed. I wonder what's the downside of enabling both the attack speed from Disparity and use console command to set the attack speed back to 1
  7. I keep getting this attack speed bug again in what's gonna be my playthrough. Just reached Whiterun, when the companions are fighting the giants and I noticed Farkas attack speed is so slow, 1 swing will take like 5 seconds until it hit the target. So I tried looking at Disparity settings, but before that I tried on my PC, and yes my PC suffers the same slow attack speed. So in the Disparity settings I disabled all attack speed changes but with this option enabled only fix the problem for some of the npc like recorder follower, with this disabled recorder will attack slow but some of other npc will attack normally which is confusing. Or alternatively I can use player.forceav weaponspeedmult to 1 and that fix the slow attack speed. Maybe anyone can help me debug this or perhaps fix this? It is strange that so far looks like only me that have the problem. I've read from Disparity Mod Description and noticed this
  8. I got CTD everytime I tried to exit Hod's House. I'm still at the beginning after Helgen finally have time to play it but now it crashing when I tried to exit Hod's House. I attached the Crash Dump maybe it could help, I tried reading it but can't seems to understand the cause.
  9. With a lot of this CR being fixed related to some of the mods that are also in extended makes me wondering will the CR for extended also needed to be changed? I just finished my modified SRLE Extended and kind of hoping I can play it for a while before testing LotD
  10. Congrats for solving it, I've made mistake like that too crash fixes really helps narrowing the problem down.
  11. Some follower mods actually can be merged if I remember correctly 3 followers from SRLEx can be merged. But need to be checked in xEdit if the mod have navmesh.
  12. Okay will do. I thought I don't need to remove the patch I meant in the merge folder, but try remerging first I guess
  13. Hey Darth bumping my question here in case you missed it
  14. I think the mesh is missing in the Landscape and Environment Merge or something is wrong with that nif. Maybe check if the SpiceOfLife/Fences/fence01/fencewoven02.nif is there? I was once get that same crash regarding mesh and it is in the no snow under the roof since the mesh is not copied into the merge mods.
  15. Try and open TES5Edit and search C20048DE, that's the formID of what causing the crash it seems
  16. Hey Darth, I was wondering you said in the guide to remove CACO SIC patch and just adjust CACO Patches merge merely because the errors, I have no errors in them should I remove the patch too and readjust the merge order as well?
  17. Retexture for instruments perhaps www.nexusmods.com/skyrim/mods/8027 I see no conflicts beside the vanilla textures
  18. I'm thinking to do that actually but the downside for that is I need to always compare the 2 to check for new updates in case something is removed from Extended again. Not a big deal after all maybe in the future. Thanks darth
  19. I'm aware of that but since it is from SRLE to LotD that's why I asked. Make it easier to compare on what mods is removed from extended for someone who like to compare stuff like me.
  20. Hey Darth perhaps is it possible to make integration guide from SRLE Extended and the new LotD? And how's AAE? I'm still deciding whether to use AAE or RoTE
  21. I just noticed the Doom Almanac from Aurora Standing Stones have their image missing. I've reinstalled the mod twice to see if I have some missing data and that still not fix it. Anyone can confirm?
  22. I've managed to finish the cart ride even on SRLE Extended if not because of the attack speed bug I will use the vanilla start. But I don't enabled frostfall while on cart ride because I just kept freeze to death after my name is called by Hadvar.
  23. Well I thought the author of SkyRealism already fixed that as written in the mod page. I'll try with 10 then
  24. Anyone ever tried to use timescale 6 or maybe using SkyRealism - Time and Travel? I'm having issue with ralof not continuing it's ai after meeting gerdur and calling hod to talk. He just stand there with gerdur while hod stand a few feet back. Is this because of the timescale?
  25. Hmm that's interesting if the original mod is still needed then maybe this mod is needed as well? www.nexusmods.com/skyrim/mods/75894
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.