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reddvilzz

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Everything posted by reddvilzz

  1. I wonder should I merge the RDO patches separately or can it be merged into one into the main RDO itself since Neo haven't updated his guide. Anyone tried merging it yet?
  2. Edit: is there a way to identify the amount of script load in the game?
  3. After a bit research on the 101 bugs, looks like CACO doesn't touch it at all so in the end the bugs won't work on CACO alchemy, that's my conclusion. Looking at the records on xEdit shows no conflict but no CACO attributes in the bugs, maybe I'll just drop it as well unless there is someone who make the patch.
  4. Nvm darth restarting seems to fix it, idk why before it didn't show up on him while the others did.
  5. I've got the invisible body for dawnguard npc that guards the dawnguard castle, but the weird thing is the opposite guard didn't have invisible body and so does other male npcs who wears the Dawnguard Heavy Armor. I checked his equipment which is Dawnguard Heavy Armor so I spawned one and wear it, no invisible body on my PC. What's seems causing this?
  6. Ah okay I'll try the new version thanks!
  7. The white border is the frost vignette?I'm sorry I don't know much about enb And also with your version I don't know if it's just me but it is sharper than the original?
  8. So I just found what causing it, and it is the Northfire's Photoreal Mountains. Looks like the meshes that are used on the esp itself is not used on SMC I guess that's why when combining with SMC there are no Northfire's esps at all on the output folder. That is strange, I'm recombining now to see if I have made a mistakes.
  9. So I found the cause of purple textures and it is because of the Landscape and Environment Merge.esp if I have that disabled my rocks texture are there. Now I don't know how to find what's missing because what I see is everything is already at it's place correctly. Might have to do the original merge with their assets I guess since I just merge only their esps
  10. I've disabled it because the LotD guide said to disable it, I forgot that I use SMC. Can you tell me what mod perhaps that change the rocks behind the whiterun stable? near sofia? I got purple textures on all of that type of rocks. Using mfg didn't describe what it is.
  11. I don't know we can do that. So after you coc to riverwood do you set up every MCM settings or just skip it and go ahead and do a test? Also I'm having some purple textures on rocks, not all rocks but some, I have suspicion on ruffled feather moss rocks because I've disabled it in replace of moss rocks from northfire.
  12. So just tested this no flickers on the braziers, maybe that's an old version of ELFX? Random shot, man I love the night sky with SMC! https://imgur.com/a/5osic Got a lot of stutters, maybe I need to optimized all of my MO mod folder first. Do you people set up the MCM menu first before testing all of your load order or can I just skip setting up all of the MCM?
  13. No not those 2, the realistic ragdoll and no spinning on death
  14. On my srle extended I merged the 2 together and it still overwrite xpmse on left side but no issue at all with skeleton related I just put xpmse.esp lower at the load order. I could be wrong.
  15. I think moving xpmse.esp all the way to the bottom of the load order coule fix it. The author mentioned the lower the better. I think it needs its own metadata for loot perhaps?
  16. Oh thanks I'll give this a try also
  17. I'll test it out. Haven't finished installing LotD Oh nice right before I finished everything, save me from new games :D. For the installation I guess it's just a matter of updating the main LotD and maybe the patches right? No extra steps needed nor maybe extra mods?
  18. Thanks for the suggestion I'll try and change that. I never find any flickering smoke tbh, where do you found it? If it is there might change to NLVA as well
  19. SMC is worth to try + a few extra standalone textures mod can satisfy what's missing. With all of the flora and grass mods from SMC I've enabled I only reached 15 - 19 fps outside of whiterun lol. I noticed a lot more grass though from verdant any tips to rise my fps back to around 25? That some nice screens, I'm guessing no ELFX? Was trying NLVA not satisfied with it, but after looking at your picture makes me think twice now
  20. This looks awesome, perhaps kindly to share your work please?
  21. Update on Not So Fast - Main Quest https://www.nexusmods.com/skyrim/mods/62894/?
  22. Just minor problem in the guide 2. In Mod Organizer, go to profiles. Copy the existing SRLE profile to a new profile named SRLE - Extended (SRLE Extended - LotDB?) . Ensure you are working with this newly created profile.
  23. That's interesting, I've installed the patches from ELFX and let it overwrite SMC but haven't test it yet. It's in the inn? Conflicting texture mods which in SMC or LotD/SRLE? Never noticed this until you are here, personally I use all of this. But something I have to look around.
  24. Do you by any chance have FixParallaxTerrain=true in the enblocal.ini? It does fix those problem for me by setting it to false and only enable the FixParallaxBug s=true is enough.
  25. Okay noted. Thanks dunc I'll try it next time
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