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Pickysaurus

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Everything posted by Pickysaurus

  1. LOTD V18Final has literally just gone live, FYI :D
  2. Are you guys aware of the patch for LOTD + Skyrim Immersive Creatures too? SirJesto recently added it to patch central... it might even be in the FOMOD if I'm a slowpoke :P
  3. So I've been following this standalone guide as it evolves... just so I have anything I need pre-loaded. Am I right in assuming you've got up to Skyrim Immersive Creatures, just before NPC retextures?
  4. Thanks Jesto, I've taken your advice and swapped the HisRes Patch to the mods you suggested.
  5. Now this mod is going standalone, do we not use Unofficial Skyrim High Resolution Patch: https://www.nexusmods.com/skyrim/mods/31255/ (I know it's a WIP but it's been a stable of SRLE/SRLE:LOTD previously)
  6. Just curious, will you include Hearthfire Multiple Adoptions in the final build? This is used so the Safe House in the gallery can be the family home (via spell).
  7. Anyone else getting Windows Defender (in Windows 10) quarantining the .exe as a trojan?
  8. Wait, found the problem I think, the paths for the tri files in the custom head part were wrong. Now I just need to figure out why the body is invisible :/
  9. Hi guys, I hope this is the right forum for this... I am currently using CK to make a custom race for a mod I have planned, but the new Race I have suffers from a 'potato' face. CKs errors accurately tell me that the .tri files FemaleHeadRaces.tri and FemaleHeadBrowsRace.tri are not set up for my Race. I have followed the instructions here: I still get the same error when opening the Race preview in CK. I've also notice if I "pack" my resources the directory from my modified .tri files is for some odd reason doubled. It could be as I have my mod resources installed via MO? "Meshes\actors\character\characterassets\Actors\Character\CharacterAssets\FemaleHeadRace.tri" Any help with this is greatly appreciated!
  10. Yeah I'm out of the loop on software, the old forums I used to moderate had a flag in the Admin CP for that very setting. I'm just bummed because I used a bunch of formatting that doesn't copy/paste all that well. It was just a mini-guide for integrating Wyrmstooth into SRLE LOTD :P Now I think about it, anyone can make a Wiki page right?
  11. Hi all A fairly minor gripe but I have just lost a fairly lengthy topic I was posting TWICE! It's due to where I was using Alt + Tab to jump between windows and was using another screen for reference. Somehow the cursor de-selected the text box and when I hit backspace it lost everything and took me back a page. The "Last auto saved" message is cool, but where exactly does it save too? My issue is, can there be something added that prevents you from going back a screen with backspace while posting unless you confirm? I know Chrome added this as a new default recently, but many other sites with input boxes have a smart code that prevents mishaps like this. Mini-rant over. Thanks for reading!
  12. Sorry I got distracted by the YouTube video xD I think the 'camping in the woods' one is fairly close, you're just outside Helgen as Alduin attacks. In any choice, approaching Helgen will trigger some objectives that can put you back on the path to being the Dragonborn (if you so wish).
  13. You could always install Alternative Start: Live Another Life - this skips the opening cutscene if you pick a different opening
  14. This, reading the 4.0 update notes it seems to now do everything Vigor does...
  15. I also have this, I noticed in when the health bar didn't disappear... I think it the effect that stops waiting while outdoors?
  16. If you can still get a copy of Wyrmstooth it works fine, just be sure to install all the compatibility patches for it (Farmhouse Chimneys, RS Kids, ELE, etc). I did have a problem with the Wyrmstooth RS kids patch when merging it into RS Children Merged, but that could be just me. Also, Dragonborn Gallery has a display for Wyrmstooth!
  17. You'd think, but looking in TES5Edit the NPCs are actually valid - just for some reason the Merge Plugins programme doesn't think so...
  18. So I solved my own problem with a bit of tinkering. It seems the errors were actually being caused by the RS Children Merge. When re-running the merge I noticed the Wyrmstooth RS patch I included came up with an error. Removing that from the merge and letting it have it's own ESP fixed the issue. It currently references 2 NPCs that don't exist... I'm going to try and remove the references in TESVedit to see if I can merge it back in without issue.
  19. Hi Guys, I need some help, I've just redone my SRLE:E LOTD install to update mods to latest version. However upon loading the game, the menu appear fine but selection either NEW or LOAD will immediately CTD. Crash Fixes and SKSE Diagnostics aren't triggering to give me any hints. Papyrus log reports loads of Falskaar script errors (attached), removing Falskaar and any mod that uses it as a master (DynDOLOD, Notice Board, ELE_Legendary_Fs_Lite, etc) Allows the game to load properly. I've since downloaded a fresh copy of Falskaar and install it both with and without extracting the BSA - still no joy. Here is my papyrus log And my load order:
  20. I've found a couple of possible bugs with this setup, I installed as per the guide but added Wyrmstooth. Raw Canine Meat can be crafted into Raw Salmon at Cooking station. I can't temper anything iron, it says I do not have the required perks. Unless there is a minimum level to temper items?
  21. ​Thanks both, that was what I meant.... we need a better naming convention for these packs >.<
  22. Forgive me if I'm being a little dense, but I am assuming to install this pack we need to first install SRLE Extended and then go through your guide for LOTD mods?
  23. Personally I highly dislike DSR, so much faffing about for a fairly minor reward. If you want to remove DSR, do it but be sure to re-run the FNIS generator thingy to fix the animations again.
  24. You can see by the positon of the flames that it's not normal. Any reason why you didn't install FNIS? Is the just an issue with your player or do NPCs have the same pose?
  25. This looks quite cool, though not really want I was expecting from the title.
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