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DarkladyLexy

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Everything posted by DarkladyLexy

  1. No all i would do is offer fixed esps you'll still need the original asset of said mod and will only be for esp that need converting. As for NPC we wont be porting any NPC mod or npc retexture mods so no need to worry there.
  2. The Bash Patch will further reduce the overall esp count by 30 or so. So once all is done and dusted (without too much deviation) you be somewhere around the 200ish mark.
  3. hey guys i was thinking would be easier of provide any converted esps that way we are all signing from the same hymen sheet so to speak?
  4. yes if you load CCF when you do the merge it OK just tell Merge Plugins to ignore the error it is a false positive. if you're not sure just check it out in xedit and you'll see there is no error if loaded with CCF.
  5. So according to kryptopyr's Patron page CACO for SE could be out in February this exciting news https://www.patreon.com/posts/gearing-up-for-16525161 as she has it in testing. I did have a possible replacement in mind but I might hold fire on that and see what happens.
  6. 1. this likely cause by the use a first person camera mod. 2. i suspect same as 1. 3. yes there is a drop when you look into the far distance that is normal you need to tailor the ENB and DynDOLOD to your system. 4. same answer as 1. Since I don't use a first camera mod I can't help very much but I am sure there are others the can chime in.
  7. Ah OK Thanks didn't realize it had already been patched this will make Darth a happy chappy I've found the google drive link and had a look and look OK to me and since it public i will add it to the guide.
  8. look over the merges page https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn_Merges_Page
  9. mod author says I don't recommend using Enhanced Lighting for ENB (ELE) with this preset so you will need to amend the Main CR when that drops. I am not conveined by the preset my man found so I am sticking with what we got I will take a look when i hit that section but beware that Mature Skin for SSE esp is still in Form 43 so needs converting so maybe why you had seams?
  10. he updated the Main CR so if you have v1.59 you all the records from the TESTING CR that was in the Dropbox.
  11. I have not looked at the conflicts for that mod yet but was going to wait until I had finished that section and looked at a merge (that whole section may even be pushed up the install order). What I will probably do is create a sort of Mini CR for the Trees and flora section that way if you don't like what i have done you don't have to fix the big Main CR and if said CR is mergeale all the better. I've had a busy day so not done any guide stuff today and likely wont tomorrow either as it Darth's dad's Birthday and we are going to see him and his mum who is still in Hospital but should be out soon.
  12. thank you SirJesto for future reference yes we do have a dedicated forum for the SSE build which is here https://forum.step-project.com/topic/13092-lexys-legacy-of-the-dragonborn-special-edition/page-21?do=findComment&comment=214562
  13. Ok best let TechAngel know since he is looking after Better Dynamic Snow.
  14. mmm yes Imperious races does overwrite Nighteye and not forward it what you can do is forward Nighteye spell to the CR Or just Use Predator Vision and give your Nighteye that way. As it why Khajiit's Imperious Races doesn't have Nighteye by default that is a question for Enai Siaion to answer. Edit: Looks like Nigheye is now a quest reward for the Khajiit Race. Quest reward - Acquire 50000 lifetime gold to unlock... Perception: At will - Improves night vision and dampens non-essential sounds.
  15. been a while since played as a Khajiit but you should have nighteye. If not I would recommend the use of Gophers Predator Vision works fine with Vividian (at last it did the last time i tried it). I'll create a quick Khajiit and have a look for you.
  16. Ok thanks the one I installed on my "Pre-Alpha" test build was the one from RS Children Patch Compendium page so we''l going with that
  17. exactly plus it helps you guys are great guinea pigs that point out the mistakes or find things i don't due the time i don't have to actually play.
  18. well he didn't say it in those exact words but he did tell me read the manual. he actaully said "I suggest to refer to the included DynDOLOD manual and installation instructions" in others words RTFM. See I am very guilty of not doing that.
  19. ok think i have figured out the issue i was having with DynDOLOD yesterday i didn't have PapyrusUtil SE - Modders Scripting Utility Functions installed.
  20. hey Sheson Can you please confirm if I want to generate Ultra trees in DynDOLOD I need to: Delete the contents of DynDOLOD\Edit Scripts\DynDOLOD\cache and in the DynDOLOD_SSE.ini I need to set TreeLOD=0 and TreeFullFallBack=1 Edit: Never Mind i worked it out.
  21. Maybe not but you can use the same method described to fix campfires and wearable lanterns MCM's
  22. this will help https://www.dracotorre.com/blog/frostfall-se-skse64/
  23. hey just so you all know it has been brought to my attention that mods form Classic Skyrim do not necessarily need to be run through SSE Nif Optimizer. I direct you to TechAngels answer to a question about SSE NIF optimizer https://forum.step-project.com/topic/12363-techs-skyrim-special-edition-guide/?p=214406 (look for the answer to quest 3).
  24. Well i am happy after Darth enbseries.ini tweak.
  25. have tweaked BethINI and to main configure startup to make sure the game is in Full screen mode.
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