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Everything posted by DarkladyLexy
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if you load up enbseries.ini Crtl+F and enter [LIGHTSPRITE] you will find the 2 values you need to adjust there I am not having issue with BAE it extracted fine for me. Not sure this makes a difference but try the one on the fallout 4 nexus page. I am actually using that version cos that was where the MO2 team pointed me too at the time.
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I am not sure never used it before but many people form the original guide kept asking to add to SRLE Extended LOTD but i never did out of laziness but since we're having lighting issue on SSE I thought might be worth giving it ago. Needs testing and experimentation so testing Minions go forth and test please .
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what would be nice not sure this possible If you have MO1 open it will would download classic mods using the nexus link into MO1 and if you MO2 open it would download classic mods using the nexus link into MO2. At the moment I have to keep re-registering the NNM Links depend on which version of MO I want to use quite annoying really.
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SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
that is up to you the subsection at the bottom do act as an idiot check for all the rules and tags. -
I was looking over ICAIO compatibility list and there might be some new additions to towns and cities and other bit and bob depending on FPS hit and conflicts i was thinking on JKs Riverwood, maybe JKs Whiterun, JKs Skyhaven Arthmoors mods, possibly unique border gates and immersive dayspring canyon. I will also look over Regs and see what extra we can get in this time around. I will look into these when I hit there sections of the guide. yes they are and fires are very bright I might need a rethink on the lighting mods I am loathed to do it but maybe ELFX should go and we only use Relight and ELE?
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SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
I normally only optimize the main Helgen Reborn. It doesn't matter since the vivid texture patch doesn't get optimized those textures don't get overwritten, I personally do place the optimized Helgen reborn textures after the Helgen Reborn - Vivid Landscapes Patch thou. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
that will do it basically you need to keep that set to TRUE so your only using ENBOOST until the ENB is actually installed. There is another idiot check on the main guide when you reach the ENB that gets you turn it back to FALSE. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
random thought on your modded profile you do have the SKSE Scripts installed and active? -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
then there is problem with your base ini files suggest deleting them and start again. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
TBR do you crash on a pure vanilla profile ie not through mod organizer or using SKSE? -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
use 1.3 ah yes that spell is freaking annoying I have died many time to it but never looked into what it was. You could always just delete that spell form AAE interesting crashing at Helgen with no mods installed yet and i guess on a fresh save. then there a problem with your base setup cos that shouldn't happen did you setup BethINI correctly -
interesting I'll try that out. Yes he has he been my backbone similar to me when he was creating his guide. He helped create some initial patches. He bashed together the main CR, the NPC Retexture CR and the NPC Rextexture merge a LOTD Merge, AAE stuff, Skytest nonsense and few other bit and bobs. I really couldn't do it without him . lo nice to know but don't forget the excel Doc was my very first attempt and full of random thoughts.

