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DarkladyLexy

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Everything posted by DarkladyLexy

  1. yes the BSA contains just 1 script saua_playeraliasscript.pex
  2. if you load up enbseries.ini Crtl+F and enter [LIGHTSPRITE] you will find the 2 values you need to adjust there I am not having issue with BAE it extracted fine for me. Not sure this makes a difference but try the one on the fallout 4 nexus page. I am actually using that version cos that was where the MO2 team pointed me too at the time.
  3. i was thinking of going with Sacrosanct this time but I'll take a look when i hit that section
  4. I am not sure never used it before but many people form the original guide kept asking to add to SRLE Extended LOTD but i never did out of laziness but since we're having lighting issue on SSE I thought might be worth giving it ago. Needs testing and experimentation so testing Minions go forth and test please .
  5. was thinking maybe we should give CLARALUX a go might help with lighting issue anyone using it yet?
  6. what would be nice not sure this possible If you have MO1 open it will would download classic mods using the nexus link into MO1 and if you MO2 open it would download classic mods using the nexus link into MO2. At the moment I have to keep re-registering the NNM Links depend on which version of MO I want to use quite annoying really.
  7. That would be useful all we would need is the enbseries.ini file. I have added Darth's tweaked so fires shouldn't be so bright now.
  8. that is up to you the subsection at the bottom do act as an idiot check for all the rules and tags.
  9. I was looking over ICAIO compatibility list and there might be some new additions to towns and cities and other bit and bob depending on FPS hit and conflicts i was thinking on JKs Riverwood, maybe JKs Whiterun, JKs Skyhaven Arthmoors mods, possibly unique border gates and immersive dayspring canyon. I will also look over Regs and see what extra we can get in this time around. I will look into these when I hit there sections of the guide. yes they are and fires are very bright I might need a rethink on the lighting mods I am loathed to do it but maybe ELFX should go and we only use Relight and ELE?
  10. ok thank looking at your load order you missed out: LOOT Metadata Update Required:ELE_SSE.esp - Set global priority to 76and realized the rule was wrong in the guide due to copy and paste error
  11. ahh didn't realize it had been ported I'll switch that. As for the overwrites let HQ paper win over LOTD.
  12. good chunk done today but my brain is turning to mush time to stop me thinks
  13. you installed the elfx enhancer? didn't think about that. yes a short video would be usual
  14. so apparently the fire brightness can be tuned by played around with the bloom shader by increasing the CC inwhite settings. Or in the enbseries section you can lower lightsprite intensity. So if someone can play around with that and let me know what you come up with that would be good.
  15. I normally only optimize the main Helgen Reborn. It doesn't matter since the vivid texture patch doesn't get optimized those textures don't get overwritten, I personally do place the optimized Helgen reborn textures after the Helgen Reborn - Vivid Landscapes Patch thou.
  16. OK thanks i was unsure about that one so i left it I'll fix that and issue an update. If there anything else i missed speak now before i issue an update. Edit: updated make sure you all have version 1.01
  17. hey guys I have tweaked the recommended BethINI settings so take note of them.
  18. that will do it basically you need to keep that set to TRUE so your only using ENBOOST until the ENB is actually installed. There is another idiot check on the main guide when you reach the ENB that gets you turn it back to FALSE.
  19. random thought on your modded profile you do have the SKSE Scripts installed and active?
  20. then there is problem with your base ini files suggest deleting them and start again.
  21. TBR do you crash on a pure vanilla profile ie not through mod organizer or using SKSE?
  22. use 1.3 ah yes that spell is freaking annoying I have died many time to it but never looked into what it was. You could always just delete that spell form AAE interesting crashing at Helgen with no mods installed yet and i guess on a fresh save. then there a problem with your base setup cos that shouldn't happen did you setup BethINI correctly
  23. interesting I'll try that out. Yes he has he been my backbone similar to me when he was creating his guide. He helped create some initial patches. He bashed together the main CR, the NPC Retexture CR and the NPC Rextexture merge a LOTD Merge, AAE stuff, Skytest nonsense and few other bit and bobs. I really couldn't do it without him . lo nice to know but don't forget the excel Doc was my very first attempt and full of random thoughts.
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