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DarkladyLexy

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Everything posted by DarkladyLexy

  1. No looks like you are using the wrong ENB you are using the version for Classic and not SSE. yes.
  2. 2.36 think it LOTD spitting out the error i know there is a update that i haven't downloaded yet but i think i'll abandon this for today cos it done my head in plus the kids will be home soon.
  3. yeah I have Reinstalled DynDOLOD after Sheson pretty told me to RTFM and it's running as we speak. as to your question about a more modular guide yes i have thought about. I wouldn't know where to start of patches thou the amount of work to maintain lots of little patches is actually a lot harder than one huge one but I will think about it. Edit: and DynDOLOD Crashes again that's it I am done for today can't be arsed with this now.
  4. did you do what the video says when it comes to the DynDoLOD section cos that's the part I am having issue with I think I shouldn't be deleting the files in the DynDOLOD\Edit Scripts\DynDOLOD\cache folder
  5. Well obviously you have a mod that doesn't like the new version of Wrye Bash so I say Use the older Wrye Bash Beta 1. The problem is very well documented on the Wrye Bash nexus page, it happens when a mod author creates a mod in xedit but has not run it through the CK and that mod merges into the bash patch. This only started happening ever since the release of Wrye bash 307 Beta 2.
  6. ahh so undeath Classical lichdom is back up for SSE then nice to know.
  7. sorry Enhanced Vanilla Trees if it not in the trees and flora merge then you need to add a "NoMerge" tag to that a well.
  8. possibly yes there one other mod that causes issue by because its merge i didn'r need a tag and that is EVT.
  9. well the trees and flora experiment is on hold due not being able to get DynDOLOD to even run keeps crashing might need to consult the master on that one. Edit: Now I wait.
  10. this is a known issue with the latest version of Wrye Bash Beta 2. take note of the new "NoMerge" Bash Tags for certain mods
  11. the installation of SFO is quite involved. Depending on Overwrites i might create a new trees and flora Section. the grass mod will like be veydosebrom
  12. I didn't realize that I'll update that thanks. I was thinking of going SFO Trees and EVT but I might as well have look at Forest of Dibella since I am about to hit that section. Might just because i am curious try this out
  13. SRLE Base uses Skyrim - Enhanced Camera personally I don't like so that why we don't include it plus i am not too fussed about seeing my body in first person.
  14. oh i see I guess that because of it's automatic installer? in that case you should just be able to select what you want from the fomod. I going to created a merge for them later on anyway
  15. I have tweaked BethINI and turn on FXAA through the INI files as it turns out FXAA was turned off in the driver anyway.
  16. So we want to turn off FXAA in the driver and readd TAA or FXAA via BethINI?
  17. those instructions actually from the Skyrim Re-engaged nexus page.
  18. typical just updated Vivid weathers to version 2.20 only to find out 2.21 has just been released.
  19. I have removed the snazzy patches until either Gutmaw fixes them or someone else with more CK skills the me fixes them.
  20. have had a quick look at SFCO and it appears the Formids don't match after converting and causing errors and thus CTD these will need to be fixed in xedit what i might do i fix them issue esp replacers until Gutmaw fixes them. Edit: can't do it going to have to let Gutmaw deal with it. the patches need to be fixed via the CK and that is beyond my skills.
  21. my brain hasn't engaged yet what is TMW. yes it as sorted in the NPC Retexture CR on Legendary guide and Darth has sorted it out on my test SSE version too. ahh that was actually a copy of paste error nice save me the hassle of working out what mod are still form 43. ahh didn't realize that we need to let Gutmaw know. OK thanks I'll add a LOOT Rule for that. nice I will take a look when i that section thanks I'll get Darth to have a look (can't have him lazying around do nothing can we) Well i did running them through nif opt I checked the output text doc and it appears it didn't change anything (I maybe reading it wrong) so may the don't need optimizing, fyi Tech's guide doesn't optimize either.
  22. I have added CLARALUX SSE I am thinking we want to let it overwrite Relighting Skyrim i the right pane or maybe even get rid of Relighting skyrim altogether. Can those of you the have used CLARALUX let me know what would be best and with that I am out of here smell you later.
  23. well after a little bit of testing i am convinced that CLARALUX should replace Lanterns of Skyrim this time a round. Good thing I completely forget to add LoS anyway.
  24. mmm well as long as animated clutter wins the conflicts then no i don't see an issue with that. That actually makes perfect sense good thinking Batman.
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