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DarkladyLexy

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Everything posted by DarkladyLexy

  1. I can't say still in the testing trying things out phase. yes just install as normal probably Arthmoor remove that file from an update and i missed it.
  2. for me I am lucky if I can get 2 or 3 hours in of actual playing.
  3. I have not had as many crashes since I installed Crash fixes the only i have crash was when I was doing something silly like try to do too much crafting in a sort amount of time.
  4. it refers to the part of the guide dedicated to merging plugins to reduce overall esp count but that come towards the end for now you can skip over that until you reach the Merge Plugins Standalone section.
  5. a little sneak peak of a little something I have been working on https://imgur.com/F43WG0U
  6. that does look very nice how the FPS?
  7. I did that so you could actually deactivate or remove the original mod since all the assets get copied over except the original esp and the MCM will become a bit screwy if you don't copy across the Interface folder. Are you still using Wrye Bash if so things might be slightly different for you.
  8. hey Mator not sure this is the right place but i am having issues with merge plugins for SSE is appears no scripted mods such and ihud are being recompiled correctly can you confirm if i should be using the 32 bit or 64 bit of Champollion? currently test with the 64 bit version since SSE is 64 bit a getting this message: Decompiling scripts No files found matching F:\Skyrim Tools\Merge Plugins Standalone\temp\generalPex\*.pex No files found matching F:\Skyrim Tools\Merge Plugins Standalone\temp\pex\*.pex Remapping FormIDs in scripts No files found matching F:\Skyrim Tools\Merge Plugins Standalone\temp\psc\*.psc Compiling scripts No files found matching F:\Skyrim Tools\Merge Plugins Standalone\temp\psc\*.psc
  9. Well the first thing that comes to mind is you haven't setup your Bash Tags correct pacifically the NoMegre tag for traps are dangerous and Khajiit Ears Show Output.
  10. I figured out why my Oldrim install was misbehaving it cos I had changed Antialiasing- Transparency to 4x (Supersampling) in the driver turned it off and all is right again.
  11. well I think you're in luck cos even without Obsidian Mountain Fogs For Legendary Edition fps is still like 3 fps so I am stumped time for lots and lots and wine instead
  12. did you now mmm guess I missed that did you install Obsidian Mountain Fogs For Legendary Edition and add to your vivid weathers merge? and grab the latest testing CR?
  13. Oh Skyrim how I hate you this morning everything was fine this evening fps is is like 3 nothing has changed why are you doing this to me
  14. That is normal they are self generated when you boot up the game what I do is I add them to the SRLE Extended LOTD Profile that house the FNIS Bash Patch, ASIS and DSR outputs.
  15. No if you do the game wont load the main menu you'll get to the logo and it will spin forever. yes.
  16. It is up to you how you manage your install if you want to merge all optional files as one mod do that if you want every optional Or every mod downloaded for that matter) to be there own separate mod you can do that.
  17. if you have setup your ini file correctly you can removed Veydosebrom - Grasses and Groundcover.ini it only there to make sure the required changes happen. cos of load order Ground up needs to load nearer the bottom plus it has navmeshes edits.
  18. both me and Darth did attempted PerMa ages ago but we quickly abandoned cos frankly it is pain ion the arse for compatibility plus as far as i know T3nd0 has stopped development.
  19. Hey guys have added Obsidian Mountain Fogs For Legendary Edition and Campfire Better Dynamic Snow Patch. Obsidian Mountain Fogs For Legendary Edition was added the the Vivid Weathers Merge and Campfire Better Dynamic Snow Patch merges into the Bash Patch so no extra esp slots were used (which is always a good thing). Also new Testing CR available from the Dropbox.
  20. Yes I was aware the NPC Retexture CR merges into the bash patch. I never actually marked in WB as mergeable it just did so on it's own.
  21. well at the end of the day that is up to you we say to merge mod that are update files and have separate mods for optional and miscellaneous files. But if you want update file to be separate mods then that is OK.
  22. you need to right click on the overwrite folder in Mod Organizer and select "create a mod" called Clean base ESM's or something like that and then activate it. you should also through stream require the uncleaned files by selecting verify integrity of game cache
  23. I actually don't clean the DLC's through Mod Organizer so I could be wrong here think they end up in the Overwrite folder.
  24. You should be able to get away with not having the CK installed for Merge Plugins but you do need the Champollion PEX to papyrus Decompiler for the Script mods. not having the BSA extracted should not be an issue for the Bash patch. When it comes to optimizing Falskaar and Helgen Reborn I have always did it as Per Neo's instructions. If i remember rightly Falskaar and Helgen Reborn don't have msn.dds file so you can skip over that.
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