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DarkladyLexy

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Everything posted by DarkladyLexy

  1. pretty sure the flickering on Frostmere Crypt is cos of NSUTR - Vigilant fix try reinstalling with out the 3. NSUTR_Transprency_meshes_fix v1.0. Flickering Light are due to too many light sources Or something like that. didn't spot any issue in Inigo cell or the bee and barb (but then again i wasn't looking i will double check). Again haven't been into the LOTD Safehouse so had not a chance to test that but I will. Well when I ran some classic mods thorough Nif Opt the Log said it didn't do anything to the meshes so i guess they didn't need changing.
  2. thought i would share with you all a great rant by the one and only Gopher: I totally agree with with especially on Peanuts (since I am allergic) With that am out of here for today smell you later.
  3. yes it has become quite a beast; it sort took on a life of it's own and mutated into the monster it is now.
  4. Mini Rant Warning: It mostly because of my well known hatred of fixing having to fix a mod already built on SSE to work on SSE. If a mod is built for SSE it should work on SSE out of the box with no need to faff about with it, do any hackery or opening the bloody esps in CK or running SSE Nif optimizer on it. If a mod was built properly on SSE it should work on SSE out the box. End of Rant. Thanks this will be useful. We wont need apply Bash Tag to LOTD cos there already in the file header. Other I need to examine more in-depth and what the resulting Bash patch does.
  5. yes i know i can use the conversion steps but that also goes along the line of bad SSE ports. Well yes I know Frostfall was ported before SKSE64 was out blah blah blah but it the same. That's a typo it should be SSEedit (well xedit really). Yes SSEEdit and TES5Edit are actually the same
  6. Legacy actually hasn't updated they were just having issue with download yesterday the new package is the same as v3.4.6
  7. you guys i really do miss Frostfall and Campfire but since they a bit iffy on SSE I'll just have to wait for Chesko do do his thing. Also has anyone had a go and porting Dynamic things not sure it that can even be ported successfully cos it needs SKSE.
  8. OK guys the Main CR needs a Delev, Invent tag added to it otherwise the fix for Rikke's Helmet will be overwritten. I will add these to the file header in the next CR update that way it will be automatically done but for now add those tag and at least there it will be good. there is likely too be other manual tags we should add but we need to work them so go forth test and let me know which ones we think deserves or needs a sexy bash tag added.
  9. Syclonix Quoted: The "How to fix the Bashed Patch" by ServantOfSin is not required for the mod to work properly. I've tested it and the LVLG records correctly override the LVLD records in the Bashed Patch as long as Scarcity is at the bottom of the load order as intended. UPDATE: To explain further: When you use a LVLG (Global) record to modify a LeveledItem the LVLD record is ignored. In other words, it does not matter what the LVLD record contains because if your load order is correct with Scarcity right before the Bashed Patch the LVLG record will "disable" the LVLD record even though the Bashed Patch imports a different value from another esp. Although saying that we might need to test adding ReLev and Delev Tags cos as of yet I have not added any. (For instance I know the Main CR needs at least a Relev Tag and maybe an Invent tag which i will add to the file header in the next update).
  10. testing CR updated again to forwarded a fix from Classic that I thought I had already taken care off. Fixed the clipping tent and bedroll between ICAIO and Arthmoors Dawnstar.
  11. New Test CR available from the Dropbox https://www.dropbox.com/s/8xussnvl6jjd3zo/Lexy%27s%20LoTD%20SE%20-%20Conflict%20Resolution%20CR%20Update%20for%201.03%20%28TESTING%29.7z?dl=0 should fix the Riverwood water flow issue.
  12. yes only thing i can think is the Water flow data from update.esm hasn't been properly forwarded. Edit: yep by the looks of it the ETaC CLARALUX Patch hasn't properly forwarded water flow data I'll get the fixed.
  13. you can turn off in the MCM (which i forgot there was one) No you don't need the USSEP Patch for Windsong we dealt with conflicts in the NPC Retexture CR.
  14. well that up to you SRLE Extended LOTD is still current and being maintained https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn Or if you want to go SSE https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE just so you aware I am the current co author of both those.
  15. not sure i like the latest MoreHud Update do i really need to know the level of my enemy.
  16. hey just a heads up I have added Dawnguard and Dragonborn Delayed they are included in the Miscellenous Merge so no extra esp slots used. If you have self port Timing is everything you don't need these 2 mods. I decided to wait for an official port.
  17. that guide is now very out of date both Paul and JD have moved on but i think you should be OK to use the latest version of Legacy of the dragonborn you just might have to do your own conflict resolution
  18. Spawnkiller has confirm it cos he removed the decals effect for meshes that really he shouldn't of have his suggestion is to reinstall the mod without the optional NSUTR_Transprency_meshes_fix v1.0 and see if that fixes it. he i will issue a major update over the weekend
  19. you know guys it helps if one reads mods author sticky posts as of v7.0 update HD LOD's now integrates the mountain Lods created by T4gtr34um3r (AKA Majestic Mountain LOD's) so we can pull that and save some space.
  20. technically yes but if you just reinstall the LOD's and place it after HD LOD's it will overwrite the Landscape and clutter merge anyway.
  21. Place it after the Bash Patch in both the Left and Right pane. ah a mountain yes it was pointed out to me today by our elusive black cat Nozzer that HD LODs is full overwriting Majestic Mountian LOD's. What I suggest you do is reinstalled Majestic Mountain LOD's place it after HD LOD's (hope all that made sense. I have plans to slight tweak the HD LOD's install but I am trying out a few thing before I commit.
  22. no i convinced it no snow under the roof or even maybe No Snow Under the roof - Hall of the Vigilant fix I have bumped it to Spawnkiller to see what she says. I haven't notice anything back near Whiterun but will keep any eye out
  23. is anyone else noticing horrible texture flickering on the stone pillar outside the Forsake Cave Entrance? I think this be caused by a mesh from No Snow Under The Roof Mesh I believe to be suspect is: meshes\prometheus\architecture\ancientnordsnow\dwellings\nordwelling03extpylons01_snow.nif
  24. this was what i was told and Darth Confirmed it https://forum.step-project.com/topic/13092-lexys-legacy-of-the-dragonborn-special-edition/?p=215609 so incense the patch created is junk. I may appear to work but it could corrupt your save at some point. This why we are looking at the zedit solution and probably why Neo has not ported DSR.
  25. you do realize Skyproc Patchers are Broken on SSE that why I pulled ASIS?
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