Jump to content

DarkladyLexy

Mod Author
  • Posts

    4,299
  • Joined

  • Last visited

  • Days Won

    125

Everything posted by DarkladyLexy

  1. o do you crash if you go back a step and removed LOTD? cos it sound like it might just be a conflict that get resolved later on
  2. I would say it's no snow under the Roof maybe coming from the Vigilant fix cos that now has loads of meshes. The mod author fixed 40 transparent ground and stairs meshes. The only mesh conflict i can see is Blowing in the wind Unless it's Better dynamic snow? pretty sure it no snow under the roof so go forth and bug hunt of me.
  3. so finally popped in game had a little wonder there appear to be lot of texture flickering from No snow under the Roof now. look at the step from the nightingale inn
  4. hahah i forgot the space between the f and the amount i wanted so it is player.additem f
  5. OK are there red triangles in the Right pane indicating missing masters?
  6. mmm interesting the console command to add gold is not working thought it was player.additem f? has this changed for some reason
  7. For now i am sticking with Riverwood from ETAC and using Arthmoor's Darkwater Crossing and Dawnstar. I honestly have not look much at ETAC version of Darkwater Crossing or Dawnstar so you could go and compare them for me a report back.
  8. here is an update to Skyrim sewers with Water issue fixed https://www.dropbox.com/s/vssyoyswy7zaowb/SkyrimSewers.esp?dl=0
  9. That is intentional due to not so fast main quest in a few days time you will get a note to go and meet Delphine in Riverwood and the main quest will continue. You can adjust how long it take before you get the note using the MCM.
  10. I tried your patch SirJesto on a game with only USSEP and alternate start Helegn reborn everything was OK. On a fully modded game again it stop and wouldn't continue at the execution scene. So for now i recommend not dong the Helgen Start. if you really want to start in Helgen do the "camping in the wood start" this will place in a campsite near the Helgen cave exit and you back track to pick up either Hadvar or Ralof well that can be easily sorted by running the water fix script and letting ICAIO overwrite Skyrim sewers I issue an updated esp with the water issues fixed.
  11. how far along are you with the guide?
  12. if you followed the guide and copied the esps to there own folder then the assets wouldn't of been copied. you will know becuase there would be no textures or meshes in that merge.
  13. if the general assets were copied then the original mods can be deactivated the only exceptions to this rule is the Trees and Flora merge since you shouldn't be copying general assets (that on is similar to the NPC Retextures) Your way is actually perfectly fine all that would happen is the merges would overwrite the original mods assets.
  14. I don't believe this now even I have cocked up the CR and it won't open in xedit trying to do this conflict: XX01AE24 OBISFaction XX = Index of OBIS.esp Conflict Resolution: Use record from OBIS.esp then right-click on the Relations line and click Add. Right-click the newly created Faction entry and select Edit. Paste "ARTHLALBanditVampireFaction [FACT:YY0189E8]" where YY = Index of Alternate Start - Live Another Life.esp and click [OK]. Right-click the newly created Group Combat Reaction entry and select Edit. Type "Ally" then click [OK]. Problem Resolved: Organized Bandits In Skyrim added bandits attacked the player if using the bandit alternate start. I stupidly exited saved and now it has a NULL Reference for a Master which means i can't do a sodding thing about it
  15. OK the purple textures are missing assets make sure all the trees and flora mods left activate in the Left pane as you didn't copy when you did the trees and flora merge. I have not done the vanilla start in such a long time the Cart ride was alway quite buggy. ASAL should be compatible of the box should you don;'t need to deactivate Helgen Reborn. Both me a Darth will be look over the CR this week (Darth lost a whole day yesterday so helping him catch up again). Edit: Interesting you are indeed correct about the vanilla start I'll look into it.
  16. I don't want sound too rude here but I thought this was obvious. I purpose I could add some sort of idiot check (Oh God Darth and techie nonsense has rubbed off on me).
  17. this little bug is quite annoying i can't think what mod is causing it is no one else having this issue? Edit: found it (that was fairly painless) it looks like opparco mfg Command for SSE https://www.nexusmods.com/skyrimspecialedition/mods/12919? was causing it. Obviously Darth installed it to aid with his CRing I have informed the mod author
  18. just to be clear extracted BSAs need to be in the same mod as the esps so for instants extract the iHud.bsa to the ihud folder using BAE.
  19. Any mod that is merged need there BSA's extracted so the assets are properly copied across. Once you have extracted delete the BSAs also have you made sure you have copy general assets ticked in Merge plugins? take note of the setup images i posted https://imgur.com/a/nDpxe
  20. hey everyone created a new Whiterun Forest Borealis - The Brotherhood of Old Patch this currently removes some conflicting trees near the Whiterun khajiit campsite.
  21. You still do need the original version of KS Hairdos as the immersive one is only a esp an doesn't have the assets. Personally I am not using the "Immersive" one cos it doesn't contain the hair I use for my Orc. Ah ok didn't realize that I will add instructions to remove them. OK I will add that probably a copy and paste error.
  22. Ok guys all the merges are done if you can think of anymore mod that can be safely add to exiting merges do tell me or if you can think new merges let me know the furthur we can reduce the esp count the better. just for everyones information the esp count pre-bash patch should be around 216. The batch patch should reduce the overall count a little more but i will start getting into that next week.
  23. What I do is I create a New Profile for every merge then only add what I need run loot then sort esp to be merged by hand to the bottom on the load order. There is a method to my madness this way take slightly longer but i think it is better.
  24. I concur will have to move the Landscape merge up slightly and make sure fluffy snow overwrites it but that not a major issue really I will add it.
  25. one i want to check before i dive into this if I was to just provided a "fixed" weathers merged.esp we can keep all the original mod assets active? would cause issues cos of the scripts? Edit: What i decided to do is get you guys to do the weathers merge as normal (As in copy general assets) but i will provided a "Fixed" esp via the dropbox.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.