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DarkladyLexy

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Everything posted by DarkladyLexy

  1. TESTING CR Updated to V1.02.3 more tweaks to animal cubs to try a stop them from instantly aggroing on you. I will likely issue an "Official" CR update over the Weekend
  2. jsut pointed this Caves - 4k https://www.nexusmods.com/skyrimspecialedition/mods/15525 could be a possible replacement for aMidianBorn Caves and Mines?
  3. cheeky bugger . I better not hurt you too much we'll make Darth Jealous hope you're OK.
  4. hey guys I have expanded the section about converting esps to include info about esmifiying masters have a look a tell me know what you think. I ahve also add a double idiot to the 2 esps that currently need there masters esmifyed. Hopefully this nonsense will be sorted once Wrye Bash gets it's act together and stops moaning about these plugins.
  5. Think the ITMS are intentional. They might do but I am unsure. Probably needs testing or maybe we need to pick Sheson brains of what happen with Ultra trees and the "Medium Setting" cos from Darth test is suspect DynDOLOD is Generating Billboard and not Static LOD but I also don't know which is desired for the whole Ultra Trees thing (Maybe I was too ambitious with that). no don't remember spotting bad snow textures on the chest but then again i wasn't looking i will check The list of mods is actually less then the classic one it just more involved and the learning curve is steeper due to SSE related nonsense. This guide certainly isn't for newbies but with help and testing we are getting there like I need to add a further expansion about esmifiying esp (which i didn't realize was needed until had to do it myself) .
  6. they need to be consecutive and at the bottom on the load order what i do when creating merges is: Step 1. Install whatever mods are needed for the merge following the guide mod installation order. Step 2. Prior to merging run LOOT. Step 3. Hand place the esp files in the order I want. Step 4. Do the merge. Step 5. Deactivate the individual mods / esp files (that are in the merged plugin). Step 6. Activate the merged esp file. Step 7. Last step - run LOOT for arranging the load order??
  7. it doesn't work confirmed by the Developers of MO2
  8. yes we are only merging the plugins not the assets cos i want proper overwrites to occur. mmmm possibly yes we might need to rename that folder needs testing to confirm thou I haven't spent a lot of time around solitude but i didn't spot anything odd (Well maybe the odd conflicting tree that I will look into when I am next in that area). No I haven't updated MO2 didn't see the point since I am stable.
  9. Yes I have managed to port Lustmod myself without too much pain and suffering tested it out a seems OK so i might add it as it a favorite Armour to give Serana (or me if i decided to be a vampire this time). ah yes Darth did have some of Deserter X Armours in his original SRLE Extended Guide (the one pre legacy of the Dragonborn build) but I and he oldest daughter put ours foot down on that. I usually run with 3 or 4 followers depending on my mood.
  10. hey guys just so you are all aware I have added the Light Blades Armor there is a replacer esp to make it compatible with Ordinator. I have also changed the tempering material from Steel to Ebony cos that make more sense to me since you need ebony to craft it and Exotic Perk (which is for ebony stuff). All I need now is Lustmord Vampire Armor ported to SSE and I will be a happy lady.
  11. @ Shabdez Try this test when generating DynDOLOD unchek the "Generate DynDOLOD". This should (if i have read and understood things correctly) mean only static lod is generated. I Could also have misunderstood this whole Ultra trees thing and thus my instructions could be wrong. If after the test fails I suggest consulting Sheson.
  12. OK thanks next thing to try for me how does it behave if you add it to the Weapons and Armours merge?
  13. new test CR up this just fixes the post form Moon and star wihich inside the temple of Arkay after applying the new undeath LOOT Rule with that I got to go smell you latger.
  14. hey guys do me a favor try this https://www.dropbox.com/s/xwnn2ngdkqsg2pb/undeath%20facegen%20test.7z?dl=0 and see if it fixes the Undeath Black face bug issue.
  15. Well Personally i have never played through Undeath so i could take it or leave it. the black face bug doesn't bother me that much least i know is a vanilla issue we just need to bug the mod author to fix it. Id I knew what actors the priest where i could describe how to fix the bug. OK I might suggest we extract the RS Children BSAs as all the other NPC Retextures have Loose files (LOOSE FILES for the win).
  16. Ok I have just checked with only Alternate start and Undeath active the Priest of Arkay is still suffer the Black face bug so the problem is the base mod and not the NPC Retextures. This tell me the Facegena data for that mod is boinked and need to be regenerated the hammer is out and at the ready.
  17. @ DS3Chrome I have looked at Hert and Hern and they are fine my end. Was thinking for RS Children it might be worth extracting the BSA's and see if that fixes it for you. I Need to work how to fix the black face bug in the priest of Arkay from Undeath although it appear nothing it overwriting it in either the left pane or xedit but i we need to regenergate facegen data. Just not sure how to do that yet. I also notice after i extrcated the BSAs the Undeath had facegena data textures but no facegen data meshes. yes i pulled the Bosmer Headdresses cos it is part of Scrimshaw.
  18. yes the priest of Arkay is suffering thr black face bug will likely need to regenerate facegen data. for the kds in riverwood do you have teh ETaC RS Children Patch?
  19. As Requested even thou I didn't think I had to do this as it pretty obvious (at least I thought it was) but i have expanded the creating merge profile little spill.
  20. OK guys Recommended MCM setting are done if there is anything you think i should tweak (looking at you Vigor and Wildcat) or things I have not looked at and maybe I should let me know. With that the guide is done now just tweaking maintaining conflict resolving. So go forth shout at and slay dragons Fuz -Ro-Dah your follower when the get in your way and generally have fun.
  21. hey guys Need someone to test out this https://www.dropbox.com/s/rkfqh2nha50rhqf/LightBladesArmor.esp?dl=0 updated Female Blades Light Armor SSE esp for me. I have applied Ordinator perks so you will need Arcane Smithing to temper it and Exotic Smithing to create. You will need to grab the Texture and meshes from the original mod page https://www.nexusmods.com/skyrimspecialedition/mods/14480
  22. Current playing on adept but thing are quite easy. I suggest we port Ashien's Cursed Rings as followers a slaughter things quickly I will look into that.
  23. Creating separate patch notes would be a complete pain in the arse. Would it be nice to have one yes can I be arsed to sit a write and maintain one NO. We wrote on for the Classic guide https://wiki.step-project.com/User:Paul666root/Subguide_CR_SRLE_LOTD#Activator but we eventually abandoned it due to the amount of work it took to maintain it. If you look on the Classic guide right at the bottom under the Troubleshooting section you will find directions to using Wrye Bash to create Fake masters so you can remove records from the CR (Well any esp really). I will add this info to the SSE guide just not gotten to that part yet.
  24. I actually asked the same question of the mod authour as of yet not response so i left it doesn't do any harm really but I guess it should be cleaned.
  25. yes thanks I worked out TDN Bosmer skull headdresses was included in Hunterborn Scrimshaw during my play testing today so I'll pull that tomorrow now. Female Blades light Armour on SSE happy Lexy . Might need some tweaking for Ordinator but we can deal with that. Also annoyingly it still Form 43 this makes Lexy unhappy the hammer at the ready.
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