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Everything posted by DarkladyLexy
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SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
It up to you there a few extra tools you need to learn how to use for the SE Version plus bare in mind the SE guide is considered to be a beta build it is stable and loads of users over there that can help you out if you get stuck. Open TES5Edit in Mod Organizer and click [OK].Select all ESMs/ESPs and select "Sort Masters".Click the [X] in the upper right hand corner, uncheck "Backup plugins", and click [OK]. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
we have a link to Darth's Modwat.ch Profile at the top og the wiki page. Or you can download my premade MO file from the nexus page. if you place these at the bottom of the NPC Retexture Section of the guide and make sure the NPC records overwrite the SRLE Extended LOTD - NPC Retexture Merged.esp and SRLE Extended LOTD - NPC Retextures - Conflict Resolution.esp and conflict resolve anything you want you should be good to go. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
you really need to run Relinker at the end just before you run DynDOLOD. -
The Ratway is a dirty edit that doesn't get removed via the automatic cleaning process. Removing the Steam Overlay just means I don't get disturbed while playing, I have also found makes things slightly more stable. I actually have the Steam Overlay turned off as standard nothing more annoying than playing a game and getting messages.
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Well, that depends if a conflict occurs a needs fixing. yes through BethINI: 29. Under the Detail, Tab make sure Improved Shader is UNCHECKED. OK make sure the correct Headparts and tint layers have been forwarded to your merge. Don't forget you need to adjust the NPC Retexture CR. Redo Bash Patch and zEdit patch since they also cover NPCs.
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SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
make sure you have MXPF - Mator's xEdit Patching Framework installed. Probably not since we have essentially moved on to the Special Edition. We a basically just maintaining things due to the guide still being so popular. -
today i will be taking a look at Skyrim 3D Trees but just so everyone knows enhanced landscapes - oaks and Marsh pines is back up. Edit: I installed Skyrim 3D Trees and ET3D - Every Tree 3D Different for my test I removed the whole Trees and flora section and my Frame Rate tanks to like 4pfs so more investigations required.
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SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
think that added by AAE check xedit and remove said spell. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Well, obviously you do have a mod overwriting those NPC's have you checked xedit? also, don't forget the texture of meshes for the NPC Rextexture need to remain active. -
SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Your Welcome the Merg Tag is still a work in progress but we will get it done. What I would do is run LOOT then check for conflicts. All you need to do is apply the filter once then check to see if it flags anything in your newly added esps.

