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Everything posted by DarkladyLexy
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pretty sure the flickering on Frostmere Crypt is cos of NSUTR - Vigilant fix try reinstalling with out the 3. NSUTR_Transprency_meshes_fix v1.0. Flickering Light are due to too many light sources Or something like that. didn't spot any issue in Inigo cell or the bee and barb (but then again i wasn't looking i will double check). Again haven't been into the LOTD Safehouse so had not a chance to test that but I will. Well when I ran some classic mods thorough Nif Opt the Log said it didn't do anything to the meshes so i guess they didn't need changing.
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SRLE Extended: Legacy of The Dragonborn
DarkladyLexy replied to Darth_mathias's topic in Skyrim Revisited (retired)
yes it has become quite a beast; it sort took on a life of it's own and mutated into the monster it is now. -
Mini Rant Warning: It mostly because of my well known hatred of fixing having to fix a mod already built on SSE to work on SSE. If a mod is built for SSE it should work on SSE out of the box with no need to faff about with it, do any hackery or opening the bloody esps in CK or running SSE Nif optimizer on it. If a mod was built properly on SSE it should work on SSE out the box. End of Rant. Thanks this will be useful. We wont need apply Bash Tag to LOTD cos there already in the file header. Other I need to examine more in-depth and what the resulting Bash patch does.
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OK guys the Main CR needs a Delev, Invent tag added to it otherwise the fix for Rikke's Helmet will be overwritten. I will add these to the file header in the next CR update that way it will be automatically done but for now add those tag and at least there it will be good. there is likely too be other manual tags we should add but we need to work them so go forth test and let me know which ones we think deserves or needs a sexy bash tag added.
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Syclonix Quoted: The "How to fix the Bashed Patch" by ServantOfSin is not required for the mod to work properly. I've tested it and the LVLG records correctly override the LVLD records in the Bashed Patch as long as Scarcity is at the bottom of the load order as intended. UPDATE: To explain further: When you use a LVLG (Global) record to modify a LeveledItem the LVLD record is ignored. In other words, it does not matter what the LVLD record contains because if your load order is correct with Scarcity right before the Bashed Patch the LVLG record will "disable" the LVLD record even though the Bashed Patch imports a different value from another esp. Although saying that we might need to test adding ReLev and Delev Tags cos as of yet I have not added any. (For instance I know the Main CR needs at least a Relev Tag and maybe an Invent tag which i will add to the file header in the next update).
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well that up to you SRLE Extended LOTD is still current and being maintained https://wiki.step-project.com/User:Darth_mathias/SRLE_Extended_Legacy_of_The_Dragonborn Or if you want to go SSE https://wiki.step-project.com/User:DarkladyLexy/Lexys_LOTD_SE just so you aware I am the current co author of both those.
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Place it after the Bash Patch in both the Left and Right pane. ah a mountain yes it was pointed out to me today by our elusive black cat Nozzer that HD LODs is full overwriting Majestic Mountian LOD's. What I suggest you do is reinstalled Majestic Mountain LOD's place it after HD LOD's (hope all that made sense. I have plans to slight tweak the HD LOD's install but I am trying out a few thing before I commit.
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this was what i was told and Darth Confirmed it https://forum.step-project.com/topic/13092-lexys-legacy-of-the-dragonborn-special-edition/?p=215609 so incense the patch created is junk. I may appear to work but it could corrupt your save at some point. This why we are looking at the zedit solution and probably why Neo has not ported DSR.

