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DarkladyLexy

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Everything posted by DarkladyLexy

  1. classic classes is actaually part of OMEGA found in it fomod.
  2. i would test out 2.47 and see if you crash if you don't take it up with Sheson.
  3. not that I have noticed. Landscape Fixes For Grass Mods has a patch for Dragons bridge it is that has the load After rule, not the main file
  4. it best to think of the difficulty of this guide as Requiem Lite
  5. normally Classic Classes will popup when you activate Frostfall cos it takes off your clothes and puts the back on thus triggering the CC menu that is why I recommend waiting to activate Frostfall until you have spawned to the world and after you have sorted CC.
  6. Hey guys the STEP DEV version of the guide has updated so please check the changelog. As usual for those that use the Nexus Version i will push these changes through in a day or 2.
  7. The Scarcity Group was recently removed. For Relinker is MO2 running in portable mode with the Mods and profile in the MO" base folder? Also excluded from any antivirus.
  8. well, I could be wrong here but to me, it looks the texture isn't being applied to the billboards. It also looks like form the screenshot you chose the Medium Preset I advise trying the High Preset.
  9. to be honest to me there don't look all that different yes the sky a little brighter but that is it. Edit: Ah now I see it the trees become brighter, not sure what to advise there. to me, it looks the texture isn't being applied to the billboards. what Preset did you pick? It looks like form the screenshot you chose the Medium Preset I advise trying the High Preset.
  10. again anything DynDOLOD or xLODGEN Related Sheson is the one to ask.
  11. I would crack open xEdit and check out Seranas headparts and see what conflicts there are if any.
  12. By the sounds of it you didn't extract the CK Scripts to the DATA Folder. Changing the CK folder structure is as easy as moving stuff around in Windows Explorer. My advice would be to watch these: https://www.youtube.com/playlist?list=PLLVYcme1N7sXo9yzRMi1Izf8jhCnZ1x54 they will help
  13. only reason i can think of for that is you don't have the esp active
  14. the normally happens for 2 reasons 1st your antivirus is blocking relinker and you need to exclude the program form it. 2nd your profile folder and mods folder are not in the same location as the rest of MO2 Those are the only two patches we need from the mod everything is covered by the various Conflict resolution Patches. You must have the masters active to installed them.
  15. Hey guys I have pushed through all the latest changes to the Nexus Version of the Guide
  16. Ok with regard to NSUTR Merge I would check you renamed the merge and it is active. now it possible since the merge has the same name as the original esp Merge plugin hide has hidden it I would check in MO2 and unhide it is has. Realistic water two was recently taken out of LOOT Mod groups so you need to update you LOOT MAsterlist (which it should automatically do). Once done you should be able to rebuild the Bash Patch
  17. you might need to a fresh install of LOOT. LOOT is known to do this sometimes.
  18. Hey guys the STEP DEV version of the guide has updated so please check the changelog. Take special notice of the LOOT Groups and rule changes.
  19. I don't get this error >>Warning: Generator not run from a legal (Steam) Skyrim installation directory. If you use SKSE, this can be fixed by starting Skyrim once through Steam. FNIS Behavior V7.4.5 11/27/2018 1:18:31 PM Make sure FNIS is being generated through MO2. Also by the looks of it, you have not run Skyrim at least once to establish ini and reg stuff through Steam so do that.
  20. I have been testing zMerge there a few issues that Mator needs to fix but for the most part it works. TYhere wasn't a massive change between v1.05 and v1.06 all i did was fixed an error cos i released my zMerge version of the CR instead of my Merge Plugins. The guide will be switching to zMerge soon. if you want to keep Veydosrbrom stick with it won't cause issues.
  21. Hey guys the STEP DEV version of the guide has updated so please check the changelog. Relinker basically reconnects Scripts you have merged to the Merged esp and yes it required for the full guide.
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