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Everything posted by DarkladyLexy
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really there no difference between the STEP version and NEXUS Version only difference is I usually update STEP first then push through my lastest changes to NEXUS in a few days later. well, I did had 38 ITMS the last time I looked it might have changed with recent LOOT and xEdit updates. Edit: I have just recleaned Ingo and It was 34 ITMs
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1. well I am off the opinion the merge patches is better than flagging them as ESLs. That being said i will probably be adding a new Tag for mods that can be safely esled. 2. I did but I prefer EVT. 3. There a few things in the pipeline yes. I currently have 3 phases planned so far: Phase 1: Update to latest mod versions. Phase 2: Roll out KYE Update (This will require various patches to be updated that I have already done on my end + getting users used to the correct flow for KYE zPatchers). Phase 3: Roll Out zMerge Integration (this is probably the trickest for users that are unfamiliar with zMerge). Phase 1 will happen either this week or maybe on Monday since I like to do my guide editing on Mondays.
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1. any Crash out in teh world i firsta nd immediate response is the double check Stunnng statues of Skyrim. 2. I use Skyrm Performance Monitor. Also with 1440p you want to think about using lower resolutions textures (don't forget ithe gudie is benchmarked on my system and I only have 1080p Monitor) 3. if you are crashing at the Bash Patch then there is issue with you base install again first thing to double check would be Stunning Statues of Skryim. No we don't remove the files from Stunning statues of Skyrim we copy paste and rename them. If you don't removed the meshes from NSUTR they will overwrite Stunning Stutues of Skyrim. if DynDOLOD is causing issue i would suggest regenerating if it persist take up with Sheson.
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well there is a statue of Talos right outside Windhelm have you checked: LeanWolf's Better-Shaped Talos Statue with Greatsword SE Special Installation: After installation, rename the following files as indicated: meshes/prometheus/architecture/statuessnow/TalosStatueSnow.nif --> meshes/prometheus/architecture/statuessnow/TalosStatueSnow_only.nifEdit: another thing you could try is Run No Snow under the Roof through Nif Optimizer.
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that ok The animal merge in fact has no scripts to worry about. Merge plugins will generally say "no files found matching decompiling scripts" if there are in fact no Scripts. this is cos the masters are not active in the right pane of Mod Organizer make sure RDO, Interesting NPC and CACO are active in the Right pane. If you have Run LOOT and Wrye Bash before the merge LOOT will deactive esp cos you are over the 255 plugin limit just reactivate and you should be good.
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i have never seen that before look like a big mess it possible the LOOT Groups updated yet again basically Arthmoor mods needs to go after ICAIO and my CR Patch at the end before the bash Patch. Also you absoulty sure you are on the SSE version and not the LE Version cos thing like CCOR, WARF, and PreMA aren't even on SSE.. Edit: I have been inform that is the LE version of the Masterlist you need to select SSE from the dropdown menu at the top of LOOT.
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GTX 980 expected performance for Lexy's LOTD SE?
DarkladyLexy replied to lionheart2243's topic in Skyrim Revisited (retired)
This guide is built off a GTX980TI so I have 2 extra Gigabytes of VRAM but most importantly I don't have a 4K Monitor I only have a 1080P. I barely drop below 50fps at the heavy points on my current setup. I suspect with a 4K Monitor you'll get somewhere around 30fps there some things you can do like using lower resolutions on textures and lower settings on xLODGEN and DynDOLOD.

