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DarkladyLexy

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Everything posted by DarkladyLexy

  1. ah OK I thought I dropped the encounter zone from Yngvild's tomb to to level 15 may I did that on my end but haven't rolled into the CR yet.
  2. sound like you don't have the Masters active for the patches
  3. you need the two replacer esp as well for now
  4. believe the disease progression does still take 3 days, Yrsh grab that fix Need to look at it these an ESL version but in need to looked to see if it can be merged anywhere probably the Miscellaneous Merge.
  5. Hey guys the guide has been updated so check the Changelog.
  6. it was dropped cos Bijin Skins better fits the Bijin mods we use
  7. Yeah think I will I don't update my ModWat.ch Profile that regularly anyway
  8. yeah really please ignore my modwat.ch it will not help and it will only confuse you. as for the Great City of Dragon Bridge, I add both it and it's Arthmoor village patch to the Artmoor village group and to seem to works fine for me.
  9. grab the CACO Patches not Jacks AIO as we create our own merge
  10. It possible I was thinking of replacing Wet and cold with say Dynamic Outfits (Basic Version) - NPCs Change Clothes Based on the Situation https://www.nexusmods.com/skyrimspecialedition/mods/20748 thou we need our own patch for cloaks of skyrim and it doesn't cover Winter is Coming
  11. This is very Odd I forwarded the package for Camilla Valerius from USSEP a few months back cos ICAIO was causing this exact issue and things seem to have reversed Skyrim is a fickle mistress
  12. the Only thing I can think is corrupted Meshes but have no idea where to start looking sorry. try the old standby deactivate mods until the crash stops them move forward until it starts again. I made him a mage but it really doesn't matter with him dealers choice.
  13. you shouldn't be running LOOT by the time to hit the Finishing line doing so can screw up your hard with Wrye Bash and SMASH just move things manually. There really is no need to Run LOOT Once to create the Bash Patch. A CTD at startup wouldn't be DynDOLOD it would more likely be Relinker.
  14. This seems to occur cos of an error in SMASH Override caused by Merge Plugins Renumbering formids in the Animal Merge. I suggest checking it for errors if i pick up anything look the up and forward from your Animal merge to SMASH Override
  15. mmmm that sounds like a mod conflict with possibly the Landscape edit from Landscape fixes for grasses merge I will pop in same a take a look once xLODGEN and DynDOLOD has finished doing' it's thing. No that is probably a typo on my part cos El_WayfarerscoatSEE.esp is the Wayfarers coat.
  16. that happens sometime with the Merge plugins and the CK swap around Source/Scripts so it is Scripts/Source the it should find it.
  17. no cos if you bother to look at Sheson DynDOLOD Forum you will notice that Resource is at v2.45
  18. Hey guys the guide has been updated so check the Changelog.
  19. no don't stress over Modwatch just run LOOT and you'll be fine
  20. delete the Veydosebrom - Grasses and Groundcover.ini, up to on Marsh pines yes the Special Instructions still apply.
  21. Sheson has released v2.47 so grab that i will be updating to the later on today
  22. no that is OK the newly created LOTD Patches merge goes after OMEGA LOTD Consistency Patch.
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