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z929669

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Everything posted by z929669

  1. Got it, thanks, that will help!
  2. Could you share the mod ID for CoT then? (Sorry, I am not a plugin-semantics guru ... yet) I want to be certain that I am using valid weathers. I also should not have any conflicts since I am installing CoT and all relevant SL ENB mods at the bottom of my install order and loading these plugins last as well. so ... Weather ID examples that will work with your mod and the FW commandWeathers when loading a previous save into a CoT setup --when do CoT weathers commence? Do I need to wait 31 days or something? I need a way to get a direct compare under similar weather conditions and TOD for vanilla and CoT-based weathers (and any other relevant weather systems that I need to use).TIA
  3. Correct. This version of the compares is the "quick and easy". Right out of the box with latest enbseries and no fussing around. I am working on a more comprehensive and fussy compare of all the relevant ENBs, but that takes time, as each ENB has specific requirements/recommendations for lighting and weather taht I need to profile for each in MO (and load times are much longer :/ )
  4. I am in the process of creating a comprehensive ENB compare. Prelim compare is located here, but I will flesh this out much more completely as time goes.
  5. In the OP: "6/- Packs:" is followed by 3 mods ... seems confusing, since a Pack should be composed of a mod list, so I expected these links to be Pack pages. Perhaps you could edit to reflect what mods or concepts you are planning to roll up into your Pack(s)? then, once created, link to a forum thread in here dedicated to the respective Pack(s) for dev notes and community feedback ;)
  6. Hmmm, I cannot get any of the codes from Aiyen's post or from the weathers.ini to work though. None of the IDs are recognized in the console ... FW 58148 FW 00058148 FW 0x00058148
  7. Nope .... google is your friend though ;)
  8. Well, it is working again now, and I still need to use Alt+Tab to get to windowed mode when running via MO (not direct launch though), but I do like the functionality when it is working.
  9. @Aiyen On the other thread, I did a quick compare of several ENBs that I thought should pretty much work out of the box. Skylight was not among these, because it requires several other mods to align with the recommended config. I am now attempting to do some ENB compares with complete configs as recommended for the more config-dependent ENBs, and Skylight is one of them. Problem: SL ENB is just way too dark on my system. I have meticulously followed your guide instructions, and all is easy to follow and execute. Load order is correct. I do not use Lanterns of Skyrim, but that should not matter at all. I do use Supreme Storms and Expanded Snow Systems, and I do use a fairly dark monitor config (white is really white and black is really black on my monitor, contrast and brightness are ideal), and fGamma=1.0000 Here are my shots, taken at noon in Windhelm under clear weather (0010E1F2). THis is bright and sunny on all ENBs, including Therion, which is one of the darker ones: Vanilla        >       Skylight My specs are in my sig, but I am wondering how far from your intended look this screen actually is, IYO.
  10. Ahhhh, nice feature :D
  11. WOW, I have not changed a thing, and suddenly IT WON'T LAUNCH again O_o I cant even do it directly: ... unable to inject DLL message follows after closing. EDIT: I have just verified that this app altered two of my essential game files (TESV.exe or related DLL most likely ... the skyrim INIs??), and that caused the launch failure (because all works after reacquiring through Steam). I know this because I just reacquired two files that somehow changed within the last couple of hours since doing this the first time I corrected the launch failure issue. The problem is that I do not know shich two files were altered, nor do I know how to determine this if it happens again. Maybe a CRC check of the entire directory ....
  12. That shouldn't have an effect, and I doubt Z would have changed this setting if he could have. Z, if you're using this mod, to get windowed mode, press ALT+Enter. I will say I didn't have any issues with it, but the ALT+Tabbing doesn't seem to work for me very well. Thanks ... that worked. However, isn't it still a problem that this mod's INI has no relevance under MO launch unless Alt+Enter is used while this is not true outside of MO execution? Also, the issues related to my XP (summarized in my prev post) are a bit odd, so it would seem that there are still some things to tweak to prevent confusion among users of thos mod and MO. Lastly, can someone confirm that this mod invokes SKSE purposefully? I assume so, but want to be certain that launching via Skyrim.exe is expected to invoke SKSE-managed launch of SKyrim.
  13. Do explain ... I am not an MO expert ... yet. Also, if anyone else could try to reproduce at least some of what I am talking about, that would help me with my sanity :PEDIT: Tried it, but no change
  14. Regarding SMIM unneeded ESPs, we should be suggesting that they be hidden from the MO File Tree. Regarding Bashed Patche mergeable mods, the BP dialog process should ask you if you want those to be deactivated to remind you to do so. The important thing is to be certain that they are UNchecked after the patch is build. Only when unchecked, will you see a '+' symbol in the checkbox. Just look for green-text plugins.
  15. Yes, this makes sense ... but the result is full screen with crappy res (no enblocal.ini and bFull Screen=0) I edited my previous, so the same applies here I guess. MO hooking, INI settings and this app aren't playing nicely together I think.
  16. Very, very, VERY strange .... Here is a synopis of what happened in my case: Skyrim runs fine via MO-SKSEI install this mod by placing relevant files into my directoryI set up a valid link to the EXE within MO (using the green/blue gears icon button)I attempt to launch Skyrim via this mod through MO ... the launch window pops up, all is well until TESV.exe loads up and then ... this mod and TESV.exe both close.I edited my SkyrimPrefs.ini per SRB's advice to bFull Screen=0Still no luck launching from MO, although I verify that I can launch Skyrim.exe (this mod) directly from within my dir.I try with/wo ENB and after adjusting this mods INI settings (StartFullScreen=false/true) and bFull Screen=0/1 ... nothing works, so I abandon this modI start up Skyrim via MO to do some more work, and I get a useless windowed mode that is slightly bigger than my monitor size.I try running from MO, SKSE and the Skyrim Launcher outside of MO ... still get windowed mode (I now know that bFull Screen was set to zero in MO and USERPROFILE INIs, so that was apparently the problem).Suddenly, as soon as I discover, fix and verify that, this mod begins mysteriously working from MO when I try to reproduce all of the above issues (without any luck at all!)!Now, this mod works nicely fron MO and by directly invoking, but windowed mod will not work!Windowed mod ONLY works if I invoke this app directly and not through MO.I am currently using this in full screen mode from MO (because that is all that works, and it is convenient and handy), and will update this thread if I get any other mysterious artifacts that I cannot reproduce ... !My conclusion: Mostly complete bafflement, but a strong suspicion that my issues are related to MO hooking process and some kind of caching relating to app behaviors. It would be great if someone could reproduce. EDIT: bFull Screen behaves as expected when I set it under my USERPROFILE and launch Skyrim from outside of MO (this does not seem to invoke this app though). My guess is that MO is somehow launching via SKSE even when it invokes this app (skyrim.exe) and that is shy I am not able to control screen size of this app via its INI when launched via MO. However ... and this is weird ... I still get this app's Alt+Tab behavior ... inexplicable! :?
  17. Does this program alter the registry in any way? bFullScreen has no impact and neither do enblocal.ini [WINDOW] settings. False alarm. I had changed my skyrimprefs.ini to bFull Screen=0 ... duh. I even looked at it several times and read this setting backwards :/ Anyway, I also just had success running this from inside MO with bFull Screen=1 ... strange indeed (no ENB this time though, so I will try to reproduce all of my previous issues)I simply cannot reproduce the issue. Regardless of my INI settings for this mod or for Skyrim, I cannot get skyrim to run in windowed mode any longer, nor can I get this app to fail launching via MO again. Very wierd. Need to be able to get windowed mode and full screen though as I choose based on the INI, so not sure what is happening there. Anybody finding the same?
  18. I am officially pissed off now ... I am REQUIRED to run Skyrim now using Skyrim.exe in order to get full screen working again. any attempt to launch via any other method results in a juxtaposed window. I cannot even lauch via MO any more!
  19. Since setting this up to execute Skyrim.exe, it has not worked. I no longer have my SKSE main window link (next to the "ptential Problems" icon in upper right); however, when running via SKSE link in the dropdown EXE select menu, suddenly I am launching Skyrim in a window that is too bit to fit on my monitor. What the hell?
  20. OK, I did not notice that ... I see that you fixed it. I refreshed the guide and it is fixed now.
  21. Any mods fully integrated within the STEP Core Patch should be cited in the acknowledgements (bottom of STEP Guide itself). I am still not thinking about STEP:Extended ... we may package that up as a Pack anyway ... this would serve as a good template for Pack authors too, and get people more focused onto STEP:Core and its relevance (and our staff more focused on Packs and their maintenance).
  22. No, it seems fine to meI believe someone edited the page for BOSS incorrectly *cough* DoubleYou *cough* It looks like the MO note is added to the page incorrectly instead of the Detailed Instructions. I don't see these issues ... ?
  23. OK, until I can get a clear idea why I am having issues running via MO, I have to add this back to testing. Glad you commented DoubleYou, because performance and convenience are important factors too. Sometimes the best info comes after tentatively accepting a mod ;)
  24. @PlanetExp Thanks for providing the links! @Aiyen I use Fraps for my screens, not ENB if that matters. My screens also look exactly like they do in game, so I assume my captures are accurate. I also know that your ENB (and some of the others) require some additional options and config, so I will look at those separately. I just wanted to do a fast compare outside of reliance on MO, since load times are hugely reduced by running Skyrim directly through SKSE. More to come.
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