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Everything posted by z929669
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SOLUTION: uGrids too high with a heavily-scripted setup. Not all AI was initializing due to engine limitations. I am playing a Requiem build, but many types of enemies simply do not attack. I wander into a bandit camp and some of them attack on sight, others ignore me, and still others just stand there and let me kill them. Sabre Cats attack, but wolves do not. Elk walk right up to me. Followers sometimes fail to attack as well. Very glitchy NPC behavior. I suspect my NPC mods, but this should not be happening even with those, so maybe it is some kind of an incompatibility. Any ideas? Here is what I am loading: I could begin disabling suspect mods, but I thought that someone may have already figured this out before me.
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OK, will implement and test and share results later this evening (evening for me anyway)
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DROPPED Accingite Vos - Shields HQ Retextures (by Alex, cyclone)
z929669 replied to stoppingby4now's topic in Skyrim LE Mods
I agree, it should be dropped. totally -
DROPPED Soul Gems Differ - Full and Empty (by Utopolyst)
z929669 replied to stoppingby4now's topic in Skyrim LE Mods
good 4 U! ;) -
https://www.nexusmods.com/skyrim/mods/26318/?
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ooooohhhhhhh, noooow I get it :P So in the image above, I was running STEP with SkyLight mods as prescribed (including CoT as I said above). Then I loaded a char in Alternate Start 'prison' (new, level 1 char from a vanilla-weather 'start'). Then I coc'd to WindhelmBlacksmith and walked outside to get the screen. Is this then CoT weather or vanilla weather? (I assume CoT based on what you are saying here ... in which case, it is very dark with correct config)
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CoT compat could be difficult, but Unbleak ENB has a plugin download that fixes nights compat with CoT, so you might try that. No guarantees that this will work without significant tweaking enbseries and fx files though. enbhost.exe is essential but same in both, so keep whichever ... that is the guts of ENBoost.
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DROPPED Better Males (by Chris57 and FavoredSoul)
z929669 replied to z929669's topic in Skyrim LE Mods
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OK marking thus
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As long as downstream difficult-to-resolve conflicts don't exist, then this should be accepted for Core. Otherwise, it is Extended. Anybody propose one or the other based on the findings?
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OK, marking as accepted for STEP:Extended next release. Just need to finalize the recommendation and create the mod page.
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DROPPED Cultist Mask Decapitation Fix (by pauderek)
z929669 replied to rootsrat's topic in Skyrim LE Mods
I steer away from making mod-list changes to the working guide. Best to wait IMHO, since it just causes potential confusion and more maintenance. let's do accept though for next release. -
Sounds like a unanimous agreement to accept this one. Unless we think further testing of the new anims is required? Seconded?
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DROPPED Better Males (by Chris57 and FavoredSoul)
z929669 replied to z929669's topic in Skyrim LE Mods
OK, we'll need to devise a solution then. Maybe instructions for optimizing in the detailed notes -
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OK, that is very sensible. Wish they all did that!
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DROPPED Better Males (by Chris57 and FavoredSoul)
z929669 replied to z929669's topic in Skyrim LE Mods
When DDSopting this and other uncompressed world-space normal maps, you should use the R5G6B5 uncompressed conversion format. this will reduce the size of those normals by one third without any noticeable quality loss. Combine this with maxing at 2k, and the reduction is significant without much quality loss at all. I can provide detail as to install order when I get home. -
Yep, as I said before ... lets drop that thisng! Anybody seconding?
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Good corroboration (and thanks for the correction about the ini). Will check the vid
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... ?
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Bug then .... I want IPB!~!!
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I can imagine! Any reason why gamma setting has no impact for Therion in my testing?
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I agree to drop Skyrim HD. We held onto it due to users really liking it ... that fad has subsided, I think.
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You need to use 'small', 'medium', etc ;) Try the GUI editor :P

