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About DiaborMagics

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  1. The interfaces of the 2 mentioned programs are still blurred. Logging in works fine though and MO actually starts up a lot faster now than before. Previously it could take about 10 seconds, now it's almost instantaneous. Does anyone else have ideas about how to fix the blurr???
  2. Well after reinstalling, I still couldn't login. I then went to my virusscanner (cant believe I didnt do so earlier) and I checked the firewall. MO was set to deny for some reason. Changed that, login succeeded. I still need to test LOOT and Dual Sheath's executables and some playtesting. I just want to be sure nothing is broken before I mark this as Solved.
  3. Alright, thanks for the reply! I'm going to try doing all that. Hopefully that will indeed solve everything. I need to make a full system backup anyway so this is a good excuse ;)
  4. Hello everyone, I hope I can get some help here... You see, I've been happily using MO for way over a year now. Suddenly, I have a few problems. A few weeks ago, I started getting blurry LOOT and Dual Sheath Redux Patcher interfaces. I'll attach a file to show off LOOT. Reinstalling LOOT does not work and as it's with both those tools, I think it has to be an issue with MO - while all other tools, Like Tes5Edit, Wrye Bash and other patchers are totally fine. Also, since a few days. 2 or 3 days I think, I have been unable to login to Nexus through MO. While I can still login through browsers Google Chrome and FireFox. I linked FireFox to MO and use that as my standard browser, too, to avoid problems with Chrome in the first place. It started when I was creating a new mod profile, adding mods etc. Suddenly something happened. I don't remember if MO crashed and I had to reboot, or that the screen flashed me an error and that was all. All I know is that I wasn't logged in anymore and eversince then I have been unable to login. It keeps telling me this: "request to nexus failed: socket operation timed out". And I cannot query info, look for updates, or download with manager anymore. I need to download everything manually and in my title bar "(not logged in)" stays there the whole time. My login info is correct and MO is set to automatically login to Nexus, but when I start MO, it sits there for a while, only to tell me a little later that logging in failed and it asks me if I want to try again. Yes and no both do not work. At first I thought it may have been some kind of server error. But it's persisting and I don't really see anyone with these issues at present. So... what's going on and how can I fix it? Thanks! - DiaborMagics
  5. Alright, by now I can say my game is indeed a lot more stable. I have checked vanilla Skyrim before without problems. Pretty sure I covered that in a post above. But anyway, I've tested it yesterday for about 3 hours and I only had about... 4 CTD's. This is still a lot in general, but it's progress. It's a million times better than crashing every second. What's more is that I have actually added more mods to fully test if it would work (yes I became a little eager, I know that's not what one should do when testing). It seems to me the crashes are merely a scrip overload now and they primareily happened (like 3 out of the 4) when I was fighting a mage; I'm a mage myself and I had a mod for spell lighting effects. I turned it off and it became even more stable. If I find some more mods that are a bit too much and tone them down or turn them off, I should be fine. MO itself is not dumping stuff into the Recycle Bin anymore either, except for unfinished.meta files and that's okay. So my game is at least playable now. MO seems to work fine... I think the issue can be marked as solved by now. Thanks for all the responses guys!
  6. Alright GrantSP, I shall do that from now on if I post lists like that. Sorry for any inconvenience caused. I am FINALLY getting around to testing my game again, so im going to do that. But on the Recylce Bin issue: i have the idea it only deletes dll's and stuff to the bin while starting up. I had the idea to cut them out of the bin and into a folder on my desktop. Then I closed MO and started it back up. Nothing got purged. So I went into the DLL folder in MO and I found boost_python-vc100-mt-1_55.dll was replace by boost_python-vc100-mt-1_56.dll. I can almost only conclude that it purges the files from BEFORE my MO software update - can anyone confirm this is true? Because if that's the case, nothing is wrong after all. I googled some more and found that the unfinished.meta files are automatically cast to the recycle bin, because they are not needed anymore. Never experienced this before, but now it at least makes sense to me. So IF that is fixed, I'm very happy :D Now only the game itself should be left and if I'm right, virtually nothing can be wrong with it anymore. Let's find out.....
  7. Hello again, I am going to bed and I'm going to test things tomorrow, but I've updated loot - i was still running version 6-something. I cleaned the master files and all mods that needed cleaning, I have used Optimizer Textures/Ordinador with some extra tips to get the best results, I have replaced TDoD, removed the PreCache Killer, made new bashed and fnis patches and basically I think I've worked out everything that needed working out. Ive deleted my previous (recent) failed savegames and Im going to start fresh again. That wiould be the 5th time, but if it all works starting with that savegame I'll be very happy. The other 4 didnt last more than 1 - 2 hours no matter what I tried. I'll let you know, -DiaborMagics
  8. Alright, thank you for your reply! I have been really busy today so I haven't had time to test anything else yet, but you're right, I got the wrong folder for the ini. Thanks for spotting that! I'll disable the precache killer and I'll replace The Dance of Death. I have always kept TDoD in my load order since I started modding, so I never really bothered to check for a different one. Cleaning I shall do, too, once I find the time to do so - does cleaning require a new savegame, or can I start a new savegame to test and if everything's okay, keep going and clean later? I updated MO yesterday or the day before with the 'update' button in MO itself. V1.3.11 is indeed the number it shows me. The recycle bin indeed still worries me. If everything gets fixed and that keeps on going things might end up breaking over and over again.... Thanks again! - DiaborMagics
  9. Hey guys I'm going to answer the both of you and provide a tiny bit of extra information, too. So first: yes, LOOT does my load order for me, but I always move Better Vampires (now 7.1), the Formlist for Royal Bloodline + BV, + Marriable Serana + MS optional file to the bottom, right above Alternate start, because I've had those two glitching up my game if not loaded there when installed together. That's all I generally change. I shall post my load order at the bottom, no problemo. I do not clean any TES5Edit files myself, except for my own mods, so no, I haven't cleaned anything you may ever be referring to. Since I use various mods with leveled lists ad animations, I have made it my habit to ALWAYS run FNIS and create a Bashed Patch for a single profile after every single change. Not including my vanilla profile, of course. Yes, I use the Unofficial Patches, completely updated. For as far as I know, I always have them in the correct order: Skyim, USKP, Dawnguard, UDP, Heartfire, UHP, Dragonborn, UDRP, High-Res Texture Pack 1, 2, 3, UHRP (dummies disabled). I do use Sharpshooters Classic Version 5, but not ENBoost. Never have, never had a problem in the past with Sharpshooters, either. The SKSE version of the Sheson patch has been enabled. Wait, I just checked. I HAD the patch installed, but the whole INI is missing now. Like I said before, files somehow are disappearing into my recycle bin. I usually click restore, but maybe I accidentally deleted a few. Would not surprise me, as I didn't immediately notice the problem, because I normally do not open the bin before deleting files. I have just recreated the INI in Mod Organizer/mods/SKSE Scripts Only/SKSE.ini, as the following: [General] EnableDiagnostics=1 ClearInvalidRegistrations=1 [Memory] defaultHeapInitialAllocMB=768 scrapHeapSizeMB=256 I am going to try and see if this works after writing this message. About the textures, I know that it means missing textures and it generally means my Graphics card has had enough for one session, or that I must uninstall a new texture pack because it's too heavy. However, 3 seconds in the game is something I haven't had before. Normally, it's either boom crash (no breaking of textures first), or play, play, missing texture 1, play, a few more missing, crash. All BSA files are active and all the plugins that should be active are, too, even after making the Bashed Patch (sometimes critical files got inactive after using Wrye Bash, but not anymore it seems). Something I wanted to add: I have just tested the game through my vanilla profile without failure for about an hour. No breaking textures, nothing. So that's good. It tells me my GPU is most likely not dying, but it does tell me that the breaking textures in the other profile are most likely due to mods, even though I uninstalled all Book of Silence modules and could run that in the past. Also, nothing got deleted into my Recycle Bin by playing vanilla, for as far as I can tell, but things got deleted by simply starting up MO (and maybe while downloading an updated version to the Onean Healing Girl follower, which I have not installed yet). I made a screenshot of what got deleted and will add that to the post, if possible. Clicking the right mouse button after Ctrl + A to place everything back works, but then a small list just gets dumped again, while MO is active. I shall add that screenshot, too. Here's the modlist created by MO, but I deleted the inactive file entries. # This file was automatically generated by Mod Organizer. Mind you, in my left pane, the order is from Unofficial Skyrim Patch, to Unmanaged: Dawnguard, all the way DOWN to the Bashed Patch. so the order listed here upside-down. And here's the load order as generated by MO: Now those screenshots... Here's Recycle Bin Situation 1: https://www.tiikoni.com/tis/view/?id=c1cc1c8 Here's Recycle Bin Situation 2: https://www.tiikoni.com/tis/view/?id=f8caf46 Now there's actually one last thing: I have found something that should optimize textures. I have made a full system backup before I went to bed anyway, so I'm going to try that (if the SKSE patch is not enough) and then we'll see if things are fixed with the crashing. But the files being deleted automatically, even dll files, remains a mystery to me. I hope you guys know what's up with that :S Thanks again, I'll check this again after giving incoming responses some time (I'll check later today), Have a perfect day, - DiaborMagics
  10. Hello guys, I usually do not really come here to ask questions, but this time something really strange is going on. I wonder if anyone has experienced this and if anyone can help me out. Mod Organizer.. or well, not MO but Skyrim, keeps crashing on me. I've started a new game with the same mods as usual and I keep crashing 10 minutes in-game. When I reach Whiterun, all hell breaks loose and I even crash 1 - 4 seconds after loading the game every time. A strange thing here is, textures are already breaking during that time (apearing in purple), so it would indicate a lack of VRAM, but this fast? Surely that's not it. The strangest thing, however is that MO or something else I don't know about seems to automatically delete meta files. I try and play for a bit, I get a crash, I go to the recycle bin and there are tons of MO files in there. It never did this in the past. I updated to the latest version yesterday, but this was already happening before then. I really don't know what to do here, or what it could be. Does anyone have any suggestions? I recently updated my GPU, but it happened before then as well. I started with skyrim about 1 week ago, after a break of about 2 - 3 months. I seriously don't see how this could all be messed up now. Thanks in advance, DiaborMagics
  11. Hello everyone! Ik need your help. Somehow I cannot install Sands of Time 16.7, because MO complains I cannot open EscortServ_EscortServiceGr_000D0F47_1.wav and so it cannot be installed? The mod author cant help me wit MO and its the first time for me to try the mod out. I tried the update file, 16.8 on its own, but that installed just fine. Any ideas as to what I must do? Thanks! DiaborMagics
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