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Neovalen

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Everything posted by Neovalen

  1. Check my last post now, I have made edits. Its actually the first copy isn't scoped properly so I'm getting an install that looks like the following: Apparently MO moves the files instead of copying them from the archive so the second command fails cause its already been moved.
  2. Looking at the FOMOD code now... For the record I'm using the latest publicly available MO version from the Nexus, not Tannin's beta. For EDT I see the following code. I have highlighted the line that is apparently causing the problem: Edit: I found the error in the installer, give me one second to finish editing this post. Edit2: Check out my comment now, basically the problem is the first copy moves the folder then MO cannot find it anymore.
  3. Well, after re-downloading tonight... file name is 3-2-3 but still same issue as before... Tech get on it! Internal installer for MO.
  4. Glad that worked out for you. :)
  5. Redownload, he updated it yesterday to include matching lods.
  6. Instructions in SRLE + Check boxes for EDT / EDT DB. I have EDT2 with Dragonborn later in my load order, EDT2DB showed no conflicts (which means the fomod failed to install them). Edit: Never mind, my mobile didn't refresh. Looks like Tech found a nexus cache issue. :)
  7. Fail to get the Dragonborn EDT2 files installed with version 3.2.2 with MO... log below:
  8. Will check. Probably. Don't see anything that changed in relation to SRLE other than new installer options we won't use. CAO looks good... so does Dispairity. Perma, I think, needs more maturity time. As far as overall gameplay, I suppose that implies I actually have time to play the game. :) Still plan on it but between Life, Guide maintenance, and bug investigations actual gameplay is a treat lol. My only negative so far on Dispairity is the female weight = greater physical strength. Right now weight for females on any body, vanilla included, is really just thigh and breast size. Just doesn't make much sense in reality. Not Krys fault, mind you, just the way things are. What would be cool is it it could tap into something like arm scale through race menu but even then you'd need a solution to randomize all npcs. :)
  9. Vividian says no enhancer, not no exteriors.
  10. I don't get it... still not showing up and now PermaZONES randomly showed up in hot files but I don't see it in new files either... weird and disturbing.
  11. UNPB replacer + XPMSE with RaceMenu plugin.
  12. Where the heck did that come from... I cannot see it on "New Today" or "New Recently" but found it through the author page... Wonder how it plays with/against the uncapper settings...
  13. Thanks, yeah he uploaded it there after I updated looks like. :) Edit: Guide updated to reflect.
  14. Not sure on that one, did a coc to gallowsrockexterior ran around and killed everyone. Went inside killed everyone. No drops no stutters...
  15. My TOCs are all appearing normally. Browser update recently?
  16. Figured out a way to get to VL 2.8 without destroying the tundra environment. :) Also, thanks to a helpful comment on Nexus mods, a patch has been added to disable EFFs follower inventory sorting. Now iNeeds waterskins and cheeses no longer get magically moved into inventory and thus all charges can be used properly.
  17. Not from my testing... but I use enb vsync. Never goes above 60.
  18. Scroll back a bit and I'm sure you'll find it. Fairly common question. :)
  19. The whiterun tundra becomes pink...
  20. All, Still unsure how to resolve the Vivid Landscapes 2.8 issue. Obviously remaining on 2.7 for the guide isn't good in the long term. Need to decide if deleting individual files or going back to component mods is a better option. Looks like XPMSE now exclusively uses Race Menu for setting quiver positions according to this note: Therefore more mismatching animations until the next version... on the plus side its one less ESP file. Lastly I'm hoping to find time to test DynLOD/TES5LODGen at some point for SR:LE... too little time.
  21. If it has to be core then Rustic Children. If extended, RS.
  22. Never tried fall damage, just getting slashed, bit, blugeoned, stabbed, clawed, impaled, or otherwise physically assaulted. Agreed, it doesn't affect anything of import.
  23. Apparently it is now under moderation review.
  24. When you edit an object in a cell it also includes the overall cell record (i.e. Lighting Template, etc.). I've already included the uskp changes for convenience, for ELFX simply load it after my mod and it's good to go. The edits from my mod are the objects in the cells not the cell edits themselves.
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