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Neovalen

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Everything posted by Neovalen

  1. Werewolf essentials is a cut down version of the Moonlight Tales in the guide...
  2. Make sure you installed all lods properly. Had this issue when vivid landscapes was not winning properly.
  3. Variety is good, but it may be a bit excessive. Can only imagine how it inflates the economy...
  4. It's listed as a known issue on the RaceMenu page I believe, my solution was to simply disable kill moves on the player using VioLens.
  5. Very nice, this looks nice as well: https://www.nexusmods.com/skyrim/mods/64283
  6. Good news. :)
  7. You likely also want his trap fixes mod. Both of these are in SR:LE.
  8. Kry, if you haven't already you may want to check out Wiseman303s Critter Fixes and make sure the new bugs meshes are set up with correct collision, etc. Right now, vanilla bugs stop you dead in tracks when you run into them. Uskp made it so the player can walk through them but now you can't hit them with swords/projectiles. Critter Fixes makes it so the player still goes through them but they can still be hit among other things like making dead bugs float on water.
  9. I would be shocked if it conflicted with much of anything other than udgp uhrp and the new vampire armor mod you guys added.
  10. ROFL, was just reading that...
  11. Alright, so looks like CR staying is the better option despite the added work. Merging will stay where it is as well, just hope the stream of support requests slows down a bit. :) As for the comments about PerMa in particular: Still don't think it's ready for prime time in the guide. Its still got many unresolved bugs and the compatibility spider web is seemingly atrocious. Wasn't PaMa supposed to reduce the number of patches required? PCaPP is a good resource but damn...
  12. Actually, asset copying is almost necessary for more complex merges with MCM translations and the like. Hence why I went that route. Personally the only issue I had was with facegendata (i.e. RSChildren) and Mator fixed it with a beta merge script update 1.9.1 but he hasn't released it publicly yet. So, asset copying is likely here to stay in the future but understand there are things to look out for.
  13. Thanks for the thoughts everyone. Anyone have any comments on the other parts of my ponderance? :) i.e. Merging / Balancing.
  14. Sorry if this comes off rambling, just pondering some things. Trying to get a feel out there for how many people actually read/use the conflict resolution page of the guide vs just downloading the latest esp. Writing the details on the page and updating it takes serious time on my part to do. Comments? I only ask because I could make more balancing type edits such as 101 Bugs alchemy stats (as a quick example) if I didn't need to type every little edit all the time. Perhaps make an SR Balancing esp for changes not direct conflict resolutions, don't know the best approach. On the same vein, trying to figure out a better way to do merging as it seems to cause some confusion as written, especially things like Vividian with the wearable lanterns dependency. Merging could be done at the end of the guide but people testing mid install will wonder where to put the esps... or why there are no rules, etc.
  15. You haven't lived until you've chopped up 10 butterflies in two with your sword without missing.
  16. Not to mention hard to explain to the wife and kids.
  17. I've not had a ctd in relation to this mod and I've had it installed for weeks. The reason the exit and reload is there is due to the fact merchant inventory/gold (confirmed) and possibly other data can persist between reloads. It's a better safe than sorry way of operating. Failing to do this may or may not kill your game but it's recommended all the same. Here is the merchant exploit: As far as your reload ctd, check your memory blocks and verify ENBoost is working. I'll give this a try tonight and see if I can replicate.
  18. It looks like your missing some enb shader files, double check and/or redo your enb install. Both base and Vividian.
  19. Downloaded, not tested. Added 101 Bugs HD and Wiseman303s Critter Fixes. Butterfly, dragonfly, and fish hunters rejoyce!
  20. Alright, you guys won me over. Switched over to 0.95a as the main version. I'm still evaluating the light color changes vs ELFX base colors... we shall see if I add instructions to delete the light edits in the coming days. Added instructions for this to the CK section. Also, re-added the EFF fix for inventory sorting. Apparently Expired fixed it so food items are no longer placed in the inventory but empty water skins are considered miscellaneous instead... hope in next version he adds a global disable toggle to the MCM. Also added fix someone found on the EFF comment thread for the wait problem people were having, as a beneficial side effect it also cuts down on the dialogue spam a lot.
  21. Once there is full Vividian compatibility I may be checking this out as well.
  22. You didn't happen to install the earthquake mod did you? Other than that make sure your fps is capped at 60, i.e. vsync on.
  23. Why? As far as I know the IL only version hasn't changed.
  24. Just found this post, haven't checked myself though. This should only be needed if using the CK / Compiling Scripts.
  25. Realistic Water Two also touches some of the drop texture files. Curious as to which is better or the differences between them. Just as a note: This one replaces the nif as well for some and Vividian ENB does replace the nif as part of the particle patch.
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