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Neovalen

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Everything posted by Neovalen

  1. I got it mostly for the color codes... I thought it was utterly silly that all constellations regardless of purpose were the same color. Tbh my preferred option would be a unique color for all but this will do(combat/stealth/magic). As for the textures, I would look at them yourself in game instead of using his screens.
  2. Xp32 skeleton should include the draw arrow anim. It did in previous versions. Will dbl check tonight.
  3. You can use Frostfall version of XPMS without Frostfall installed. It only refers to arrow position. So I'm running Skyrim Performance Monitor, and it looks like Skyrim is maxing out my VRam easily. Memory is sitting at around 2 GB which is perfectly fine, and CPU is sitting at about 30%ish. Apparently when I take off my character's clothes, the whole game CTD's, so I'm not sure what's up with that. My best guess for that one is something wrong with my UNP setup, but I'm not entirely sure. Edit: Fixed the CTD issue. Does the install of Skyrim Revisited actually remove the nudity from UNP? No... SR endorses nudity as part of realism.
  4. Was looking at this the other day and think it is caused by "Better Vanilla Hairs" meshes.
  5. I'm currently looking at hunterborn for an immersive hunting/skinning mod. v1.1 is not out of beta just yet though.
  6. I've been google searching the horizon issue, seems a common complaint... not sure it's related to CoT... I took out ENB to check and it's not caused by ENB. Will try running vanilla and see what it shows. Edit: Starting to think it's a vanilla problem when your in high places... can't see it from low elevations but on hills it's definitely visible.
  7. Glowing weapon/light: ENB related. I believe it's a side effect of SSAO (Aiyen correct me if I'm wrong) I *think* the horizon thing is from CoT and is intentional. Anyone got an opinion? -------------------------------------------------------------- That being said, now I have a question/problem. I seem to be pretty stable running around the game, except for that damned road just outside Riverwood... any ideas? VRAM is only 2500 and so is RAM, was the first thing I checked. Usually a freeze not a CTD. Papyrus log is squeaky clean. Edit: Using google search I am not alone... even unmodded the area can cause bad CTD. Edit2: Go figure, re-enabling ENB (which I disabled for added fps during testing) fixes the issue. Guess there is something to that "crash fix" Boris goes on about ;)
  8. I use SLI and haven't had an issue.
  9. Odd BCS BSA version worked and extracted fine for me....
  10. Imp helm esp is from Improved Close faced Helmets. Guessing you didn't install one of the modules.
  11. It will persist in your save.
  12. Right. Since your extracting it matters not.
  13. Not sure what to say to that... wow. I doubt it was Mod Organizer itself causing all those issues, it's pretty widespread. I've had steam forget itself more than a few times (almost every time they have an update to the steam client) but as you said, simply clicking re-install then opening the launcher fixes everything.
  14. I tried manually moving the patch to overwrite... regen made me have two bash patches... one in data and one in overwrite. So definitely broken for me... it used to work fine in previous versions. Also tried deleting without change.
  15. With todays edits and addition of Wrye Bash back into the guide I'm down to 214 esps in SR. Yay! :) Wiggle room to add all the new stuff I want. Coming soon: Armor Perks Weapons (Yes, I realize I could get that number even farther down, but trying to keep it simple for as long as possible)
  16. That is weird, never seen that.
  17. In fact, the patch shouldn't be made at all - the multi-mod patch merges changes to both mods anyway. Sent from my Nexus 4 using Tapatalk 2 If someone uses ASW/GDO but not WAF then they will need the patch. Will add a note if using WAF multi-mod that its not needed.
  18. Hmm, no, pretty sure it IS in Hearthfires.esm. Are you typing in the right FormID)The records we're moving ARE located in the Hearthfires.esm. However, the guide appears to indicate that we're to find the node we're asked to edit (Worldspace > 000003c > Block -1,0, etc) inside SkyTEST-RealsticAmimals&Predators.esp. In reality, it exists inside SkyTEST-RealisticAnimals&Predators-Dragonborn.esp Or perhaps I'm mistaken. It certainly wouldn't be the first time! Fixed by adding under ''SkyTEST-RealisticAnimals&Predators-Dragonborn.esp'' to the expand block. ;) thanks for pointing it out. Looks like I actually meant to do that but didn't (since it's moved to the bottom).
  19. CBBE contains the bra texture. Reorder was deliberate but no functional change... just alphabetical order.Then it maybe that the wrong version is indicated in the guide. Because v.1.0 of CBBE Tsun Female Armor has only meshes.Unless I am missing something here. Me too. CBBE Tsun Female Armor was completely overwritten by UNP-UNPB Conversion of The CBBE Tsun Female Armor. So I came here to ask if this was intentional and why CBBE Tsun Female Armor was needed at all, but then I saw you already ask. The only thing I could think of, is perhaps I have the wrong version as the current version is 1.11. I fixed this, I meant to use the latest version.
  20. It probably doesn't matter but going to fix the version number anyways. :) Was a typo on my part.
  21. Will remove note when I get home. Hmm, no, pretty sure it IS in Hearthfires.esm. Are you typing in the right FormID)The records we're moving ARE located in the Hearthfires.esm. However, the guide appears to indicate that we're to find the node we're asked to edit (Worldspace > 000003c > Block -1,0, etc) inside SkyTEST-RealsticAmimals&Predators.esp. In reality, it exists inside SkyTEST-RealisticAnimals&Predators-Dragonborn.esp Or perhaps I'm mistaken. It certainly wouldn't be the first time! You may be right, will check. CBBE contains the bra texture. Reorder was deliberate but no functional change... just alphabetical order.
  22. Try deleting the consistency file under my docs/my games/skyrim/skyproc? Also put your mem allocation back to 750 default, increasing it CAN cause problems.
  23. 1. No.2. Main file + the On Back Meshes update file right below it.
  24. Just open BUM and it should prompt you to remove any redundant placements. Basically some mods were added to the master list.
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