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Neovalen

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Everything posted by Neovalen

  1. That just means some other modder will have to come along and make something better!
  2. https://www.nexusmods.com/skyrim/mods/51053/?
  3. The SRO gate is pretty bad up close but nicer from a distance. Honestly I don't stare at it up close long enough to care about it. :) Sent from my XT907 using Tapatalk
  4. A well known fact to whom? I've NEVER had a problem with it and I've pretty much been using it since... well forever.
  5. Patch updated, the person who sent it to me said he had a bug in it causing the coins to weight 10x as much as they should have. P.S. Feedback anyone?
  6. Personally prefer the vanilla style (SRO).
  7. It was only there for animated waterfalls and is no longer needed in the new version. Sent from my XT907 using Tapatalk
  8. I'm not really a fan of post Apocalypse style games... just swords, staves, and bows. :) Sent from my XT907 using Tapatalk
  9. This except its conditions not topics :). Sent from my XT907 using Tapatalk
  10. When I optimized I used the settings in the ddsopt guide prior to the settings split... have not had time yet to re-evaluate since then. Sent from my XT907 using Tapatalk
  11. CharGen core is included in RaceMenu now... so only need morphs. Sent from my XT907 using Tapatalk
  12. This is why I hate overhauls and avoid them like the plague. I appreciate the all in one-ness to make it blend, but by the same token you are kinda stuck with them. The reproccer (kinda) fixes this but not 100%. I'm looking forward to t3nd0's new perk overhaul, Perkus Maximus, which is not going to be as extensive as SkyRe as far as oither stuff so more compatible.
  13. Options menu in SUM. Sent from my XT907 using Tapatalk
  14. Correct. Optional only no esp. Sent from my XT907 using Tapatalk
  15. Thanks a lot! Sure... just make sure to let me know how it goes. Sent from my XT907 using Tapatalk
  16. Let them be because bash is right. If you follow the two other records back you'll note they are empty! :) Sent from my XT907 using Tapatalk
  17. Maybe, maybe not but those were Boris instruction when updating enb binary versions past 0.246. Sent from my XT907 using Tapatalk
  18. When we talk SFO we should also specify full or basic. Sent from my XT907 using Tapatalk
  19. You need to download the optional patch from the EBT page. It will contain multiple option installer. Sent from my XT907 using Tapatalk
  20. You should not be editing plugins only SR conflict resolution esp. Sent from my XT907 using Tapatalk
  21. After seeing this post, I went into my BOSS dir and deleted the masterlist.txt and redownloaded it... and now it works. I'm guessing it has something to do with how the BOSS team froze the master list.
  22. Hey all, I had a user of Skyrim Coin Replacer Redux send me this "requiem-compatible" ESP, though he says a bashed patch screws it up. I don't have Requiem installed or any time to test it so if someone who does could check it out for me before I upload it that would be great. Simply download SCRR then override the ESP with this one. Let me know how it goes and if it can be fixed with bash tagging or not. So consider it a beta!
  23. You can't. You have to redo almost all of your world space records. I believe this has been answered in the Conflict Resolution Thread: https://forum.step-project.com/showthread.php?tid=3616&page=10 1) If you've already done the worldpspace edits: leave it it is good and proper. Any edits to the worldspace will ADD this. The only reason it was removed is because if you do conflict resolution right now it will grab those records from Realistic Water Two which has the correct values so it doesn't need to be implicitly here. I hope that makes sense. I am also hoping that TES5Edit doesn't go all stupid and prove me wrong... again! ;) Just to be sure people don't mess this up I will re-add them with a note it may not be required explicitly. I believe this has been answered in the Conflict Resolution Thread: https://forum.step-project.com/showthread.php?tid=3616&page=10 Sorry but I still cannot see where it has been answered... Neo, 3 ultra minor ones for GDO with USKP: 1. Guard Dialogue Overhaul.esp \ Dialog Topic \ 0002BDDD \ 000AD7E7 -> NAM1 - Response Text 2. Guard Dialogue Overhaul.esp \ Dialog Topic \ 0002BDDD \ 000DD0BF -> NAM1 - Response Text 3. Guard Dialogue Overhaul.esp \ Dialog Topic \ 6D00C497 \ 000D5EC0  -> NAM1 - Response Text 2) All the WAF/CCO stuff is now gone from conflict resolution because Krypt put out a patch containing EXACTLY my conflict resolution fixes. Even better is that it merges into our bashed patch so you won't even get an extra active ESP for it.3) Those response texts are so small... I also recall talking to Eckss about them a long time ago and he said that depending on the voice actor saying the line (remember GDO unlocks more voices for each line as well) that the one subtitle is correct for one actor and wrong for another. Therefore I'm actually going to ignore these three like I did the other night.
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