DoYouEvenModBro
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Everything posted by DoYouEvenModBro
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I was under the impression that you don't have to reproduce the changes from EBT to skyrim.ini/prefs.ini. Never installed this mod with MO though.
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pack Weather and Lighting (by Smile44)
DoYouEvenModBro replied to Smile44's topic in Step Skyrim LE Packs (retired)
Also, does anyone here know if AOS is compatible with ELFX and/or ELE Interior Lighting by JawZ? I am asking since STEP has switched from SOS to AOS. -
DROPPED Audio Overhaul for Skyrim - Patches (by michaelrw)
DoYouEvenModBro replied to Spock's topic in Skyrim LE Mods
Phew. Thank god. I'm not seeing a patch for ELFX or ELE Interior Lighting. Does anyone know the compatibility between those two? Also, is the Climates of Tamriel compatibility patch identical to the CoT patch on the main AOS nexus page? -
DROPPED Audio Overhaul for Skyrim - Patches (by michaelrw)
DoYouEvenModBro replied to Spock's topic in Skyrim LE Mods
I don't currently have this set up so I can't answer this myself...but for anyone that is NOT using the STEP patch, do you guys know if BOSS currently sorts all of the AOS patches correctly yet? -
Thanks Z. CCC settings are really important. Skyrim seems to hate AMD cards so having the right Driver-Side settings are crucial. I think I already asked this question so I apologize but I do not remember the answer. Please bear with me. Is it recommended to have AF being forced by BOTH CCC AND enblocal.ini? (for an AMD user) The guide makes it so AF is forced twice..
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SKYRIMLE Auto Unequip Helmet (by Alek)
DoYouEvenModBro replied to DoubleYou's topic in Skyrim LE Mods
Why would I want this to happen? Does it equip it again when you draw your weapon? -
Thanks. That was unclear to me. My fault.Â
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Just to make sure my question wasn't overshadowed by the Parallax Part.... In the notes for Vivid Landscapes - Tundra Moss Revisited, it says " use the high poly version. This version is buried within the package, and the package will need to be restructured." I opened the file and I'm not seeing a 'high poly' version.
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In the notes for Vivid Landscapes - Tundra Moss Revisited, it says " use the high poly version. This version is buried within the package, and the package will need to be restructured." I opened the file and I'm not seeing a 'high poly' version. Also, this comes with Parallax. Isn't Parallax not recommended for non-ENB users?
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ACCEPTED Improved Close Faced Helmets (by navida1)
DoYouEvenModBro replied to mothergoose729's topic in Skyrim LE Mods
imp_guard_helm is the tighter eyeholes optional. I don't think STEP recommends that, does it? -
pack Weather and Lighting (by Smile44)
DoYouEvenModBro replied to Smile44's topic in Step Skyrim LE Packs (retired)
Yea, you might wan to considering how many mods AOS has patches for. I don't see any for ESS but that doesn't mean that conflicts don't exist. -
The instructions for "Traps Make Noise" are incorrect. First of all, it says to install the Follower Trap Safety version if that mod was installed earlier. It is a patch that needs to be installed in addition to the full Traps Make Noise mod. The isntructions make it sound like you ONLY download that optional. If that is the case, please let me know. Also, it says to install the Follower Trap Safety version if you installed Follower Trap Safety in Section 2.D. Follower Trap Safety is in Section M, not D.
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pack Weather and Lighting (by Smile44)
DoYouEvenModBro replied to Smile44's topic in Step Skyrim LE Packs (retired)
Cool. Thanks -
If I'm using SKSE 1.6, can I still use the current version of SSME. I just came into this thread and I'm not sure what changed....can someone give me a recap? Should I now be using SKSE 1.7 alpha with Neo's new recommended SKSE.ini values?
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GDO 1.4 just released. It says it's fully compatible with Weapon and Armor fixes remade...so that patch included in the STEP Patch may no longer be necessary.
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ACCEPTED Guard Dialogue Overhaul (by Eckss)
DoYouEvenModBro replied to JudgmentJay's topic in Skyrim LE Mods
New update just came out. Not sure if this impacts any STEP ordering or patches but I thought I'd let you all know. -
https://wiki.step-project.com/STEP_PatchesDoh. ugh. Sorry about that guys.Â
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Why is it now not recommended to install the Amidianborn/GDO Compatibility files for Weapon and Armor fixes? I see that GDO is being updated on the nexus. Does that have something to do with it? New version to include W&A compatibility perhaps?
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ACCEPTED Weapon and Armor Fixes (by kryptopyr)
DoYouEvenModBro replied to WilliamImm's topic in Skyrim LE Mods
Deleted. Sorry about that. -
SKYRIMLE Sleeved Imperials by 4killmaster
DoYouEvenModBro replied to CJ2311's topic in Skyrim LE Mods
I used Perfect Legionnaire. Can you explain what you mean by that mod not being compatible with texture replacers? I currently have it overwriting Cabal's Imperial armor retexture mod. Which kind of texture replacers are you referring to? There is also a few bug/mesh fix files on PL's mod page.Well perfect legionnaire changes the textures and uvmap of the armor itself, so it's somewhat incompatible with other texture replaces, when this one only changes the meshes. It looked horrible when I overwrote PL with Virtus Imperi's textures.Two questions: 1.) Does Perfect Legionnaire change only Imperial heavy armor? Or does it touch light armor also? 2.) Are you saying that if I'm using PL, I should ONLY use PL for Imperial Armor and not overwrite/underwrite with other mods that also touch Imperial armor, correct? So basically, don't use two Imperial Armor mods if one of them is Perfect Legionnaire. -
pack Weather and Lighting (by Smile44)
DoYouEvenModBro replied to Smile44's topic in Step Skyrim LE Packs (retired)
Does ESS need any compatibility patches to run with AOS? The reason I was not previously using ESS was because it needed Patches to run with SoS (which created some other problems that I don't quite remember at this time). -
SKYRIMLE Sleeved Imperials by 4killmaster
DoYouEvenModBro replied to CJ2311's topic in Skyrim LE Mods
I used Perfect Legionnaire. Can you explain what you mean by that mod not being compatible with texture replacers? I currently have it overwriting Cabal's Imperial armor retexture mod. Which kind of texture replacers are you referring to? There is also a few bug/mesh fix files on PL's mod page. -
Thanks! Why did you call it block sparkles?
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You need to add a note as well to the mod description for no npc greetings that it's not necessary if you use the patch. Also, in the STEP patches section that lists all the individual patches that it contains, what is the patch 'aos_blocksparkles'? I know AOS is Audio Overhaul Skyrim but what is BlockSparkles?

