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DoYouEvenModBro

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Everything posted by DoYouEvenModBro

  1. Sorry Ess. You got any idea on this one?
  2. Ugh. Maybe I should just use SKSE 1.6 and the SSME mod instead of 1.7 alpha.
  3. FYI: Actually, everytime I quit Skyrim, I see this SKSE log in the overwrite files... Plugin name: SKSE_Elys_AltF4 Plugin version: 1.0.0.0 Plugin path: C:\Games\Skyrim\Data\SKSE\Plugins\ SKSE version: 1.7.0.0 Game version: 1.9.32.0 Plugin enabled. Starting hooks sequence... Installing hook for: DirectInput8Create Original Opcodes: 8BFF558BEC81EC30 Hook installed for: DirectInput8Create Installing hook for: DirectInput8.CreateDevice Original Opcodes: 8BFF558BEC568B75 Hook installed for: DirectInput8.CreateDevice Installing hook for: DirectInputDevice8.SetCooperativeLevel Original Opcodes: 8BFF558BEC538B5D Hook installed for: DirectInputDevice8.SetCooperativeLevel I'll try your log too. EssArrBee: spoiler tags please
  4. Actually, everytime I quit Skyrim, I see this SKSE log in the overwrite files... Plugin name: SKSE_Elys_AltF4 Plugin version: 1.0.0.0 Plugin path: C:\Games\Skyrim\Data\SKSE\Plugins\ SKSE version: 1.7.0.0 Game version: 1.9.32.0 Plugin enabled. Starting hooks sequence... Installing hook for: DirectInput8Create Original Opcodes: 8BFF558BEC81EC30 Hook installed for: DirectInput8Create Installing hook for: DirectInput8.CreateDevice Original Opcodes: 8BFF558BEC568B75 Hook installed for: DirectInput8.CreateDevice Installing hook for: DirectInputDevice8.SetCooperativeLevel Original Opcodes: 8BFF558BEC538B5D Hook installed for: DirectInputDevice8.SetCooperativeLevel I'll try your log too. logging of blocks enabled logging max values only Timer disabled Block1 Block2 512MB 256MB 85 8 85 8 85 9 85 10 85 11 85 12 85 13 85 14 85 15 85 16 85 17 85 18 85 19 85 20 85 21 85 22 85 23 85 24 85 25 85 26 85 27 85 28 85 29 85 30 85 31 85 32 85 33 85 34 85 35 85 36 85 37 85 38 85 39 85 40 85 41 85 42 85 43 85 44 85 45 85 46 85 47 85 48 85 49 85 50 85 51 85 52 85 53 85 54 85 55 85 56 85 57 85 58 85 59 85 60 85 61 85 62 85 63 85 64 85 65 85 66 85 67 85 68 85 69 85 70 85 71 85 72 85 73 85 74 85 75 85 76 85 77 85 78 85 79 85 80 85 81 85 82 85 83 85 84 86 84 86 85 86 86 86 87 86 88 86 89 102 89 102 90 102 91 102 92 102 93 102 94 102 95 102 96 102 97 102 98 102 99 102 100 102 101 102 102 102 103 102 104 102 105 102 106 102 107 102 108 102 109 102 110 113 110 113 111 113 112 117 112 127 112 137 112 137 113 137 114 137 115 138 115 139 115 140 115 141 115 142 115 143 115 144 115 145 115 146 115 147 115 148 115 149 115 150 115 151 115 152 115 153 115 154 115 155 115 156 115 157 115 158 115 159 115 160 115 161 115 162 115 163 115 164 115 165 115 166 115 167 115 168 115 169 115 170 115 171 115 172 115 173 115 174 115 175 115 176 115 177 115 178 115 178 116 179 116 180 116 181 116 182 116 182 117 183 117 184 117 185 117 186 117 187 117 188 117 189 117 190 117 191 117 192 117 193 117 194 117 195 117 196 117 197 117 198 117 198 118 199 118 200 118 201 118 202 118 203 118 204 118 206 118 206 119 207 119 208 119 209 119 210 119 211 119 211 120 213 120 214 120 215 120 216 120 217 120 218 120 219 120 220 120 222 120 223 120 225 120 226 120 226 121 226 122 229 122 235 122 237 122 253 122 253 123 253 124 253 125 253 126 253 127 253 128 253 129 253 130 253 131 265 131 265 132 267 132 268 132 278 132 279 132 279 133 279 134 300 134 300 135 300 136 300 137 300 138 300 139 300 140 300 141 300 142 300 143
  5. In the above, DefaultHeapInitialAllocMB=768 refers to the TOTAL memory used. Thus you will be using BLOCK1=512MB and BLOCK2=256MB. If you set DefaultHeapInitialAllocMB=512, you are actually using 256MB for BLOCK1 and are probably running out of memory.I did what you said, and i'm not getting anymore freezes! However, when I close Skyrim, I'm still seeing a message from windows saying that I ran out of memory and that I should close Skyrim. Does it matter if it's skse.ini or SKSE.ini? Is it case sensitive maybe? EDIT: Nvm, still got a CTD. This still isn't working for some reason.
  6. So I did what you said. The file is now a configuration file instead of a text document. It prevented the freezes and crashes, HOWEVER the Boneyard area is still messed up (floating grass, etc.) and Im' still getting a windows error saying that my PC is low on memory and that I should close Skyrim. Also, in MO, in the 'overwrite' folder at the bottom, it keeps creating an SKSE log that says Plugin name: SKSE_Elys_AltF4 Plugin version: 1.0.0.0 Plugin path: C:\Games\Skyrim\Data\SKSE\Plugins\ SKSE version: 1.7.0.0 Game version: 1.9.32.0 Plugin enabled. Starting hooks sequence... Installing hook for: DirectInput8Create Original Opcodes: 8BFF558BEC81EC30 Hook installed for: DirectInput8Create Installing hook for: DirectInput8.CreateDevice Original Opcodes: 8BFF558BEC568B75 Hook installed for: DirectInput8.CreateDevice Installing hook for: DirectInputDevice8.SetCooperativeLevel Original Opcodes: 8BFF558BEC538B5D Hook installed for: DirectInputDevice8.SetCooperativeLevel EDIT: Nvm, still got a Freeze. This still isn't working for some reason.
  7. Ill walk you through what I did. 1. Took the three files (the launcher and two dll files) from skse 1.7 beta and put them in my real skyrim directory 2. Zipped up only the data folder of skse and installed with mo 3. In mo and in the real data folder (tried both) created a folder in data called skse and made skse.ini and added the memory values from neos sr:le guide. 4. Added skse_launcher to mo and am launching skse through mo. Did I miss anything?
  8. Anyone have any ideas what would be causing these issues in this area? https://imgur.com/a/P7Bzr Notice the floating shrubs and messed up ground textures. Shortly after taking these, I got an in-game freeze. When I terminated Skyrim, it said Windows was running out of memory. I have a feeling I set up SKSE 1.7 beta wrong but I followed the directions in SR:LE and I'm launching through MO.
  9. I made sure to make the memory tweaks that are recommended on Skyrim Revisited: Legendary. I made an skse folder with skse.ini text document in MO. After that, I made one in my REAL skyrim folder too. I'm still getting ILS/Freezes now. Also, it sometimes gives me an error about Windows running out of RAM? I have 8 gb of ram. I know my windows is fine.
  10. Basically, all I did was open the file in explorer, delete the interior files and the night files (since I don't use those), I made a data folder and made sure the main files were in there. I also made sure the .esm was in there. I reinstalled with MO and my problem went away. I believe the esm is in a separate folder NOT named data, and that was the problem. Also, does anyone know if ESS is safe to use with AOS. I remember it had a ton of issues with SoS. Also, does it need a patch to work with CoT-Sounds?
  11. Ill check out the sro gate in game roots. To be honest I probably never really took a good look.
  12. Sorry if this is a dumb question...but can someone explain what the bashed patch actually does. Is it the same as a merged patch? It's used to group the edits in similar mods and merge plugins?
  13. Which mods in S.T.E.P. change race? Just 'Race Menu'?None in STEP. Sorry. Missed this answer.
  14. Idk which other mods in step would co flict besides maybe 'when vampires attack?'
  15. Thanks for the link!
  16. Are the textures improved? Or does it just add more variety like better town/mill textures?
  17. So trap follower safety would conflict
  18. They are apparently compatible but I dont think better towns and textures is compatible with elfx yet either.
  19. I just know its the esp for no cloth around the neck optional.
  20. Get rid of everything but the legendary plugin and you'll be fine. Sent from my iPhone using Tapatalk No. Legendary doesn't include imp_helm_imp. You still need that esp.
  21. I would like a link to the elfx patch as well.
  22. Hehe, nope :-p
  23. Why would a city made of stone have a wooden gate as the front entrance?
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