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DoYouEvenModBro

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Everything posted by DoYouEvenModBro

  1. What are your skyrim.ini settings for [Grass]? I just replaced my entire [Grass] section with what he had on the description page. Are you saying you used the 1k version of the mod, not the 2k?
  2. I've only encountered that once. It was using one of the ESS weathers though. I recently uninstalled that and haven't seen it happen again.
  3. I know this is probably just juvenile on my part, but the reason I haven't installed ETaC and REGS Pack is because I don't want to have interiors that don't have the ELFX effects. It's immersion-breaking for me :-/ EDIT: I will probably end up installing all of that though. It seems pretty worth it for exterior looks anyway. I've just been using 'Better Town Textures':https://www.nexusmods.com/skyrim/mods/46121/?
  4. Yea, looks fine with ENB to me.
  5. https://elderscrolls.wikia.com/wiki/Console_Commands_(Skyrim)/Weather Any of the _A ones have auroras
  6. Please let me know if you test it out. I'd be very interested in this nice little addition. Also, why doesn't STEP use Inns and Shops?
  7. Yea, fantastic. Skadi, which version do you personally recommend?
  8. Well according to the description, EBV fixes a vanilla error where all the different bolts (steal, explosive, dwarven, etc.) had the same mesh or texture (or looked the same rather) when showing up in the crossbow? I think that's what it was supposed to fix, right?
  9. File paths look the same to me. I'm wondering if I should hide those two bolt textures so that it uses the Explosive Bolts Visualized textures.
  10. Looks interesting. There are two versions. Seems to depend on any texture replacements that you are using.
  11. I just wanna say that I'm using the newest semitransparent version and it looks really nice. Should definitely be considered for STEP. I haven't tested all versions.
  12. Until then, should I hide bolt.dds and bolt_n.dds in MO for this mod? They already had that there. The 1.1 didn't add any new items that I see listed there, so yea, no idea what changed.
  13. Should we use the bolt.dds and bolt_n.dds textures from this mod? Or keep it from Explosive Arrows Visualized? Does anyone have a compare? EDIT: Also, this was just updated to version 1.1. No idea what was changed/added.
  14. Ok. Here is what I do. I'll go through step by step. I really want you to understand this because I know it's confusing and it took me a while to get it to. 1.) I download and install 'Weapon & Armor Fixes Remade - Complete' as well as the ICH - WAF and CCF Compatibility Versions PATCH 1a.) In the WAF and CFF Compatibility Patch - There are a ton of ESPs. 2.) I download 'Improved Closefaced Helmets' as well as the 'No Cloth Around Kneck Optional' and the Dragonborn and Dawnguard files. 2a.) I activate the following esps in the various ICH files: imp_helm.esp (main file) | imp_help_dbrn.esp (dragonborn)| imp_helm_dawn.esp (dawnguard) | imp_helm_imp.esp (from the optional no cloth around the neck optional) 3.) I install the ICH: WAF and CFF Patch from step 1 AFTER the main ICH file 3a.) In the patch, I activate the SAME esps as I activated from the ICH file. I do NOT use the legendary.esp. These will overwrite the main ICH esps with the esps from the W&A ICH Patch, see? I do not use the legendary ESP because I like customization and it's not recognized by BOSS. I also am not near approaching by 250 plugin limit, so I don't really care about having multiple .esps. From what I understand, in the patch, you either activate the SAME esps as I did above, OR you use the Legendary.esp ONLY. I felt it was easier just to overwrite the same ones, that way I knew exactly which esps were being overwritten with the patch. If I'm wrong, someone please correct me, but Octopuss, does that make sense?
  15. The patch is supposed to 'overwrite' the esp, since it has the same esp names as the ICH esps. That's why you put it after. Make sense?
  16. So if I've never used this mod before and I install it on a savegame that did NOT have it previously, will I be able to use it with that woman in the Ragged Flagon that can change your face?
  17. He's right. Its the two bolt textures. bolt.dds and bolt_n.dds.
  18. I would have very much liked to have seen comparisons like that before the Terrain Bump Decision was made.
  19. I thought I remember vurt saying at one time that most of his textures were 1k, but I can't confirm that.
  20. Damn. The complications with this mod are endless.
  21. Hey NEO, the link to this mod's nexus page in your SR:LE is incorrect, FYI.
  22. It does some specific re-textures of the different bolts, as does Explosive Bolts Visualized. It's probably fine to overwrite EBV with this. I'm going to try it out when I get home. Do none of the Cabal mods touch Dawnguard armors? HRDLC dawnguard armor are actually quite impressive.
  23. So it's packed correctly? Why? That seems odd. I didn't see any BSAs in that download though..
  24. Another FYI, apparently this is still incompatible with No Snow Under the Roofs, even with that patch.
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