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Agnusthemagi

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Everything posted by Agnusthemagi

  1. Hey, I had a proper profile in MO with almost all the mods you outline here, some of this guide I adopted also! If I might suggest you take a look at Dynamic Immersive Seriously Dark Dungeons, Torch craft, Dragon Priests Enhanced and Vanilla Followers AI. Pretty much add to the vanilla enhancement!
  2. I have had this same behavior since loot 0.9, I reverted to 0.81 and it works. Using windows 10 pro 64 bits updated from a windows 7 pro 64 bits install. I even posted on the bug tracker for loot, and got a "this is a MO issue, report there" response. Of course no point reporting MO 1.3.11 issue to MO developer, as he is working on MO 2. I decided to live with loot 0.81 until MO 2 is considered stable, for Skyrim. For FO4 I use MO 2 alpha.
  3. So, after 3 years of waiting, Dragon's Dogma is ported to PC with highter graphic quality. I never played it on xBox or PS2, but aways wanted to. To anyone who dosent know it yet, it's an action RPG, the best description I can give is a mix of old dungeons and dragons beat'n up Tower of Doom/Shadow Over Mystara, with a little of Shadow of the Colossus (big bad bosses that you climb/hit weak spot) and graphics (from the preview videos from PC version) near vanilla Skyrim. Besides the intense action combat and boss fight mechanics, the game features an interesting follower system (called pawns) where you design one pawn for yourself, and can hire pawns from other players to complete your party. And other players can hire your pawn too. When your pawn is hired, it acquires knowledge from monsters and quests it participates, wich later turn into voiced tips when you face the same monsters/quests. Anybody else gonna play it? If so we should add friends on Steam to use the Pawn renting between friends.
  4. JawZ about the torch light you meant ELE - Torch and Spell Lighting.esp from the ELE Alpha0003 package from the ENB forum?
  5. Using the combination I stated above (ELEP performance, with detailed shadows, deactivated image based lighting - For lighting mod using STEP Relighting Skrim + ELE.), turns out nights are real life dark I would say, not pitch black. So I have to use torches, however, vanilla colored torches are too dim and white colored. Think that wont have a fix other than a plugin altering torch color and radius, right? I tried playing with point light intensity and radius in ENBseries but to make torches iluminate more and be more fire colored turns other fires such as braziers into BRLD (big red lights of doom).
  6. From the little I've seen, this is exactly what we were missing! The colors look way better, and using only very simple ENB (ELEP performance preset) with detailed shadows, image based lighting and procedural sun it already looks like another game! We might need a new rain texture at least, will try one of the classic ones from nexus today.
  7. Really good timing, I was already bored with the old "make everything bright and colorfull" weathers. I was using a new weather mod from nexus, but it does have problems you mention here (sun glare) which make for a dificult ENB tweaking. Wil try this one as soon as I hit home!
  8. OK, the install order is mentioned on the STEP guide: Final pre-intallation notes (just before STEP 2 title): Install mods in the order that they are presented in the following tables in order to achieve the desired result. The blocky warpaints is a missing skse.ini configuration, which is not mentioned on the SKSE detailed instructions anymore (not sure if they where on previous STEP guide but I seen to remmember they where). It's mentioned in the SKSE guide where to get a SKSE.ini on the nexus here: https://www.nexusmods.com/skyrim/mods/51038 The line you need to add to STEP guidelines to fix warpaint and general makeup resolution is (you can use 512 or 1024 too, Skyrim default is 256, thats why its blocky): [Display] iTintTextureResolution=2048
  9. Finally, uploaded screenshots. Now to think which mod could be the one I must reinstall or download again to try and fix it. Update: Definitely something is up with Frodnar and the boy from Helgen. Just checked Dragons reach and the two boys there are fine. Something was up with that particular game, I just changed some mods in the setup and started a new game, now both boys are fine. No, it turns out what fixed it was installing rustic children, so there actually is some facegen missing, probably from USLEEP? I might go into CK and generate it to be sure later.
  10. Attaching screenshot, only STEP Extended installed. Load order from mod organizer. Image 1 Image 2
  11. I'm beggining to think some trash might have sliped into my install or some mod I updated recently might have had a corrupt archive. I never had this also. I'm using mod organizer also, so when I get home I will try with only STEP core then extended setups. But I dont think it is STEP, but what baffles me is I cant seen to find the problem.
  12. Hey, I'm having an issue with male children showing a strong mismatched head color. It's almost like the grey head bug. So far I noticed it in the boy on Helgen sequence and on Frodnar on Riverwood, but already I went to TES5Edit and looked into conflicts and possible facegen files conflicting with unnoficial patch but had no luck so far. I recently updated my STEP setup to 2.2.9.2, using STEP core plus a small ammount of mod that dont touch NPCs. Started a new game obviously. I searched the USLEEP threads and STEP threads, but no mentions of such bug anywhere. it probabaly is a facegen bug, I noticed USLEEP changes Frodnar texture lighting but dosent include a facegen file, might that be the problem?
  13. If you got SkyFalls SkyMills, try without it. I dont have any crash with DynDOLOD at medium and I have almos 250 active esps. Last crash I had was caused by Colorful Magic (sadly it was an interesting mod). Edit: forgot to mention I dont use SkyFalls Skymills (since DynDOLOD fixes the mills and waterfalls too).
  14. Thanks for the video. The mod could use some improvements, like the bridge has snow on the rooms under it and the braziers with fire also have snow, but it does look more close to the original artwork than vanilla where there is almost no snow, specially since the city is so empty and ancient. Its in development still, maybe we can ask the author for some tweaks like those I mentioned.
  15. Mod on nexus: https://www.nexusmods.com/skyrim/mods/48032 Description: Adds animated flags on the Towers in Solitude as was intended in the concept art. Pretty simple and immersive. Works great with DynDoLOD too!
  16. Mod on nexus: https://www.nexusmods.com/skyrim/mods/60051 Description: The mod allows the ashes from the red mountain to accumulated on Dunmer settlement of Raven Rock. The ash now covers OUTDOOR Urns, crates, barrels, that well, stairs and those huge walls. As the other mod from the same author (The Legendary Snow City of Windhelm), it adds great visual detail to Raven Rock. Also needs heavy TES5Edit cleaning, undelete stuff and identical to master.
  17. Mod at nexus: https://www.nexusmods.com/skyrim/mods/58829 Mod Description: Lore "Although much of Skyrim is cold and unforgiving, Windhelm is the snowiest city in the province" "Windhelm is the oldest city in Skyrim and may be the oldest human city on the continent" Description The Legendary Snow City Of Windhelm Mod allows the snow from the surrounding mountains to settle on the city below. This mod allows the snow to fall directly on the ground and on places that didn't have snow in the vanilla game like Tombstones, Valunstrad (Eagle Fences), Stairs, Dock and the surrounding area, boxes,scones,rugs and the whole Windhelm Bridge. Pretty much the description above and thepicture at the botton of mod page (Bethesda artwork from Windhelm) says it all. It adds a lot to Windhelm visually. Needs heavy cleaning with Tes5Edit as there is undeleted stuff and identical to master but I believe it's worth it!
  18. You have to tag it for testing. I'm using it right now on STEP extended setup, not errors to report, only improvements: It aways bugged me that the fast travel overhaul used in STEP placed a carriage in every single settlement, and they stood there all day long. In this mod, you only have carriages in major settlements and can drop off cart in all settlements. Boats are carrefully planned where it would be possible to handle then without going over waterfalls. Both features above put it above the current STEP solution, in my view, not to mention the other stuff like no buggy activators, etc.
  19. I just found this pack now, while I probably wont use the armor part, I will take a look at the body preset as I was trying to achieve the same at the present time. I also have a contribution to make: point you to some presets of vanilla clothes to fill the gap, particularly mage equipment: Vanilla Outfits BodySlided (with HDT-PE) - This covers everything not covered in the pack bellow (here is the mage equipment) https://www.nexusmods.com/skyrim/mods/65831 OCR - Omnisway Clothing Replacer - CBBE BodySlide BBP TBBP - this cover every clothing, makes dresses a bit more like dresses and less like tousers. https://www.nexusmods.com/skyrim/mods/49286/ Also there is this: Mature Skin and Xenius headmerge - Xenius female skin on mature body beta 10 with not neack seam on CBBE https://www.nexusmods.com/skyrim/mods/66993
  20. I had this happen before with those civil war camp tents when you generate a new DynDoLOD.esp and keep on playing without uninstalling the old one first (clean saving). @Spear-flag-poles episode: I did generate a new esp with the flags mod disabled and everything back to normal. Will generate a new one when you release next update. Just wanted to point out the issue if it was not already know.
  21. After generating a brand new DynDoLOD stuff I noticed last night myesterious spears trust into the ground shaking like trees on the wind in random places. One even fell from the sky (like mammoths do) right in front of me as I was sprinting causing physics damage! Lol that was kinda fun. Today I realised the spears come from a little hidden gem mod I discovered on the nexus just the other day Solitude Tower Flags. The flags poles where behaving like the spears trust on the ground shaking. Will generate a DynDoLOD again tonight to be sure, but it's such a fine mod you might want to add support for it. Nexus link for mod is this: https://www.nexusmods.com/skyrim/mods/48032
  22. Hey great you are keeping up the work on this updated. I recently began remaking my modded Skyrim and in the proccess of setting up this pack with STEP extended I took a look at the casual patch and noticed the dragon faction change to Friend. Why is that I'm curious, will it not have some adverse effect like make all of Riverwood attack you after playing 15 game days fighting dragons? Maybe to mean dragons dont necessary mean to kill the dragonborn outright?
  23. This is not the only spell book texture in testing, look over here: https://forum.step-project.com/topic/7216-book-books-trifle-from-hiro-by-hiro/ I used the Jeclredured ones in the past but I like the other one better, any way one spell book retexture is needed, vanilla ones look bad close to other textures replaced by STEP.
  24. True Daughters of Skyrim I cant believe it was not submitted for testing yet. This is one of the best textures for females, pretty close to vanilla, offering options for vanilla, UNP and CBBE. The new face textures are a little more clear without going full barbie doll look. It suffers the same problem as almmost all others with the ugly bronze shine (fixable with the mod No More Ugly Bronze Shine). There is a slight problem with vanilla version, the author placed some censors on the nipples, which dont blend well, which results in small seans at the breasts with the wench clothes. I hope the author can fix that little problem or allows someone to fix it.
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