Agnusthemagi
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Everything posted by Agnusthemagi
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I've been playing since yesterday with the STEP female body replacer alpha, and the neck seam is gone, the base texture choosen is very good indeed! And I must add, it fixes the female bretons also (playing one right now)! If you can manage to fix the minecraft legs from behind it will be ok for STEP! Edit: Also, noticed the textures fixes dunmer so I dont need ethereal elven overhaul and patch it high and low! Just the vampire issue remains to be sorted, as I said earlier most texture overhauls dont fix it.
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Sure, I didn't use the esp to check those out lol. But I did look into tes5edit to see what he did to the boots. I think Leito has reshaped the armors mostly to fit the hands and feet. CBBE bodyslide could work right if only it could generate a vanilla compatible body, once which wouldnt have neck/wrists/feet seams with vanilla armors. Even having used bodyslide for some time I'm not sure if it's capable of generating a body that uses vanilla texture maping. If that was possible it would only be a matter of generating a vanilla-like body shape. I think your take on STEP female replacer may just do it with some rework. The vanilla body is not so bad, it's mainly the legs that creep me out, they are too low poly count (almost minecraft). It's definitely something Brumberk could help with (without going full female super model remodel).
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Here refering to dark elf (dumner), high elf (altmer), wood elf (bosmer). I wouldnt notice it I use ethereal elven overhaul. Anyway, we should take care about textures and the vampire races, it's a common oversight (even from mature skin if I'm not mistaken) to forget to add compatibility with the vanilla female vampire race face.
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Agree with the compatibility issue, but better males has some vanilla armor meshes reworked, if you dont look into the folders, you wont even notice they are there. This one by Leito is the same, all the replacers come into the basic pack, you wont notice it's there (except maybe for the file size) and I forgot to say it also comes with a seamless texture based on navetsea. Almost the same can be said about better males, why not just better male feet, nobody is gonna notice the meshes. I also added to the post above this is the only replacer I know that fixes the mage boots so there is no clipping with whatever torso armor/clothing you use. It also maps the bandit and guard boots to use a proper female mesh (in vanilla it uses the default male mesh, no wonder guard boots are so big on female characters). I didnt try it with anything but vanilla, so I dont know if it has any clipping with mod armor such as immersive armors, probably has since the feet and hands are refined. But then again, I gave up using anything but vanilla, too much hassle for compatibility. All in all I just posted cause this post was in the same line of thought as I was last weekend, so my result might as well be useful. That said about meshes, you might want to take a look at the textures, I did test your version of STEP female replacer (post it on STEP nexus optional files as an alpha maybe?) but I didnt notice if you managed to get a seamless neck - stupid me forgot a nuska face normal map active after STEP female. Everybody agrees the female bretons need a better normal map than vanilla/xenius, those wrinkles are awful, it's the only race that has no youger looking females. That texture normal map from Halo UNPCM works with mature skin, fixes female bretons and probably fixes any neck issue might be left on the STEP female.
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I've been reading on this topic this weekend as I myself am looking for a closer to vanilla female body replacer. After taking a look at the ones suggested on the beggining I searched the nexus a bit and found this: Body by Leito 2.0 (link NSFW) (https://www.nexusmods.com/skyrim/mods/57749). It has never nude, it has HDT (but works without it), its really close to vanilla and it already includes female feet/hands improvements and all vanilla and DLC armor and clothing converted (it's all included into the basic pack, you wont even notice it's there, like the better male armor meshes. I must add this is the only meshe replacer I see fixes the mage boots to fit any torso armor/clotihng and also the bandit and guard boots have a proper female model in the esp plugin)!! It's vanilla/unp texture based also. There is also an older version of the same wich dosen't use HDT (https://www.nexusmods.com/skyrim/mods/37807). As for textures, as good as mature skin looks, it's very hard to have it without neck seams. I found a normal map that does the job. It's on Halo's website, packed in his/her UNPCM 2.0, there is a optional folder with normals for SG/mature skin, it fixes the neck seam. Alternativelly there are textures called True Daughters of Skyrim, which looks pretty good and dirty too (https://www.nexusmods.com/skyrim/mods/45453). Also there is Real Girls, which may be a bit too clean at the moment, but it's none the less amazing (https://www.nexusmods.com/skyrim/mods/36425). Hope Zonzai will make a closer to vanilla dirty texture ovelay in the future. Can also use the same normal maps from Halo mod UNPCM above.
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I've been using ENBoost with great success, however my game still keeps freezing (not CTD) when approaching open world towns (Riverwood, Falskreath, Morthal, Dawnstar). Using the Safety Load mod also helps, and even keeps me from freezing near towns, however I get the inventory CTD and menu weirdness so I'm forced to set it to only work on load screens. I will give a shot at reducing cell buffer from 36 to 24 and see how it goes. Never occurred to me before to try to reduce the buffer. Edit: Reducing the cell buffer to 25 didnt do much. Apparently my save was really doomed. Starting a new game had not one crash in the otherwise critical area (Riverwood-Guardian Stones-Falkreath). Also reduced npc spawning mods (SkyTEST, Immersive Settlements) in favor of Northern Encounters. Only script heavy mod being Wet and Cold. Even running default uGridsToLoad the Stable uGridsToLoad mod seens to help (wasnt running it before).
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Your system setup is practially the same as mine, your solution most likely is following some or all of Skyrim Project Stability (search for it on nexus) and using cleanmem to fix the RAM issue like I do. I have just made a post where I explain what happened on my system and how cleanmem helps make my game playable. Link to post here: https://forum.step-project.com/showthread.php?tid=2475&pid=36961#pid36961
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SKYRIMLE Less Intrusive HUD II by Crashnburn
Agnusthemagi replied to EssArrBee's topic in Skyrim LE Mods
I personally find the preset that comes with the mod is almost perfect (just system message could use a increase, my monitor is old and small resolution non wide screen 1280x1024). Otherwise a great mod, use it in conjunction with iHUD. -
Skyrim Project Stability - https://skyrim.nexusmods.com/mods/32363 This guide is the fruit of research from the author with help from the community into stability and computer optimization, and this one works for real! I was getting annoying CTD everywhere but most annoying was every time I loaded a new cell both going to and coming from Riverwood. After applying the fixes I can get stable FPS, 99% smooth gameplay with ocasional stutter when there are many shadow casting lights. But more important, no more CTD unless it's something reproductible (in which case it's mod caused)! Have in mind my game has 250 plugins active and many more merged with Tes5edit and imported into bashed patch plus skyproc patchers. I was beggining to think I would have to disable most script intensive mods (I already use moderate retextures and all optimized for better performance). Most of you people probably already know a lot of mods is no excuse for a CTD plagued game, but I want to emphasize I didnt disable any mods to achieve stability by following this guide. Everyone which has been getting random CTD and/or stuttering should give it a try, specially the steps about Cleanmem, HPET and CPU Parking if you got a multi core CPU. All of the guide is recommented for best results! Those tree I consider fixes because to me that's how the hardware/software was supposed to behave from the start. RAM should be cleanned periodicaly, processor cores shouldnt be parking while my CPU intensive software struggles with one core at 90% activity. HPET was already enabled on my BIOS setup, I wonder why windows dosent have any built in menu to activate this if your hardware supports it? Overall those tree fixes bring about general better responsiveness to the whole system, not just Skyrim. The author is reviewing the guide on the part of disabling windows services.
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For all you plagued with CTDs: Skyrim Project Stability
Agnusthemagi replied to Agnusthemagi's question in General Skyrim LE Support
Well, guess I will change this text to be a mod review about skyrim project stability as those tips saved me a lot of headache lately. -
This game is really testing my infinite patience!!!!!
Agnusthemagi replied to 7hr08ik's question in General Skyrim LE Support
I recommend trying the fixes at Skyrim Project Stability, specially about cleanmem, HPET and CPU unparking if you got multi core CPU and didnt do that already. Find the guide at nexus https://skyrim.nexusmods.com/mods/32363 -
SKYRIMLE SkyTEST - Realistic Animals and Predators
Agnusthemagi replied to Bealdwine's topic in Skyrim LE Mods
Recently this was updated after being remade from scratch to include even more animals that dont exist anywhere else that I know (gooses) also the roosters now crow daily! I too been using it since the first releases and never found it culprit of instability, what can indeed cause instability is users reaching their VRAM and consequently system RAM due to high quality texture animals being spawned, but that is not the mod's fault. Besides there is a low quality texture pack (which I use). -
DROPPED Roosters At Dawn (by schmidte)
Agnusthemagi replied to MadWizard25's topic in Skyrim LE Mods
I personaly didnt come to conclude this mod culprit of instability, but as I was reviewing my 250 mod long game searching for causes of instability (which are mostly sanned now), I come across those comments on the mod page and instantly disbaled it since I did never hear the rooster to be honest. However I did notice sometimes lag which might have been from those scripts in the rooster hour, but that was not tested. Also as is mentioned in the comments, the mod has no uninstall instrutions to which script to stop before uninstalling and isnt updated for almost an year, last one was 24 may 2012. -
This game is really testing my infinite patience!!!!!
Agnusthemagi replied to 7hr08ik's question in General Skyrim LE Support
Your main post looks like me when I add one two mods and find the game going totally nuts. Last nutcracker I installed and it's on your load order is Face to Face Dialog, it gave me CTD after some random wolf fight, when the thing dies CTD (probably a leftover function checking if it must change FOV and camera) I even tried to place blame on Sounds of Skyrim and Duke Patrick Combat, but uninstalling FF Dialog solved it. -
In my continuous quest against bloat and instability, I recently checked the messages for Roosters at Dawn and people seen to be identifying instability coming from that mod, plus the author dosent reply for some time. I didnt find anywhere you are supposed to propose a mod be removed from STEP, but this one seens a candidate for me.
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For all you plagued with CTDs: Skyrim Project Stability
Agnusthemagi replied to Agnusthemagi's question in General Skyrim LE Support
I didnt find any reference to skyrim project stability using the search so I assumed nobody knew about it. I read that post and dont remmember it mentioned there but I could have forgotten. -
For all you plagued with CTDs: Skyrim Project Stability
Agnusthemagi posted a question in General Skyrim LE Support
This is a mirror of my post at Bethesda forums here: https://forums.bethsoft.com/topic/1458674-skyrim-project-stability/ Hello peoples, I come here today with the noble mission of spreading the good word!There is a mod at nexus which really is the fruit of research from the author with help from the community into stability and computer optimization, and this one works for real!I was getting annoying CTD everywhere but most annoying was every time I loaded a new cell both going to and coming from Riverwood. After applying the fixes I can get stable FPS, 99% smooth gameplay with ocasional stutter when there are many shadow casting lights. But more important, no more CTD!Have in mind my game has 250 plugins active and many more merged with Tes5edit and imported into bashed patch plus skyproc patchers. I was beggining to think I would have to disable most script intensive mods (I already use moderate retextures and all optimized for better performance). Now a lot of mods is no excuse for a CTD plagued game, I didnt disable any mods to achieve stability following this guide. The word about those fixes must be spread, it really helps your game (and computer in general) have better responsiveness, performance and stability.Skyrim Project Stability - https://skyrim.nexusmods.com/mods/32363Everyone which has been getting random CTD and/or stuttering should give it a try, specially the steps about Cleanmem, HPET and CPU Parking if you got a multi core CPU. All of the guide is recommented for best results! -
About spinning arrows being realistic: https://www.freewebs.com/johnske/fletchingmatters.htm https://www.physicsforums.com/showthread.php?t=593233 I find the mod essential when playing any character that uses bows, and as it now covers immersive weapons, I'm actually making space in my load order to acomotate it. It really makes a diference to see the arrow really spin, and not go like it was a paper plane flying staticaly.

