AmeerHM
Citizen-
Posts
147 -
Joined
-
Last visited
Everything posted by AmeerHM
-
I'm really sorry if this has been asked a millions time before, but I'd really like to hear it from the people in this thread and community (just for my own peace of mind!), is it safe to update the install as Neovalen does whilst having an active playthrough going? I know the answer is a mix of yes and no, but where exactly are we meant to refrain from doing such and where exactly are we encouraged to do so? Again, sorry for the question, but, maybe, hopefully someone else can benefit from a concrete answer to this - especially if it comes from the people who make up this community, maybe, yes? YES!
-
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Makes sense, lol. Thank you! -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Another stupid question: if I don't plan on installing the UNPB body replacer, when installing Mature Skin Texture and Body, should I follow the instructions for the last step in the FOMOD installer and install the UNP normal maps or should I "keep existing normal maps"? -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Thank you! (: -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
I was hoping someone could clarify something for me: when installing the Stunning Statues of Skyrim mod, do we MOVE and rename the mentioned .nif files or do we COPY and PASTE them into the newly-created Prometheus folder and then rename them? Thanks! -
Dynamic Distant Objects LOD - pre 2.xx
AmeerHM replied to sheson's question in DynDOLOD & xLODGen Support
Hey man, turns out I didn't rename the statue .nif files properly, the EXACT same issue that guy was having haha. Thank you for the support, I really appreciate it! -
Dynamic Distant Objects LOD - pre 2.xx
AmeerHM replied to sheson's question in DynDOLOD & xLODGen Support
Hi, Sheson, I really like your mod and appreciate the work you've put into it, it really improves the game! I was wondering if you could help me with an issue I'm having; when having DynDOLOD enabled, after running the TES5Edit scripts, I am encountering a reproducible crash at the tiny crossroads outside Dawn Star (via the main road). I've follow Neovalen's Skyrim Revisited: Legendary Edition guide to the t but, this is one issue I just can't put my finger on! Do you have any idea what I could have done wrong to be experiencing such a peculiar thing? Just to note, I have the script's output files enabled and all of DynDOLOD.esp's dependencies are present. :confused: I look forward to your reply! These are the offending meshes I found with your readme! -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Will do that now and report back if I find anything o: Thanks for your help, friend! Edit: crash doesn't occur with DynDOLOD disabled; gonna try going through the final part of the guide again (making SRLE Profile) + reinstalling DirectX 9. Will post updates o': Edit 2: Reinstalled DynDOLOD + DirectX9 + reran the entire final section of the guide; game still crashes at the same point with DynDOLOD.esp enabled. :confused: I have no idea now what could have gone wrong, I just know 100% that the crash is reproducible with DynDOLOD loaded. Any ideas? I really wanna play some Skyrim! Edit 3: Read Sheson's CTD readme and found some of my offending meshes, any ideas what I do next? lol Edit 9000: Sheson advised me to read through his support thread to find the answer, as it's an issue that was previously resolved. Turns out I didn't rename the Prometheus meshes properly (add snow to the end of the filenames). After doing that, the predictable CTD has ceased to exist! Guess this is what I deserve for rushing through the guide in an afternoon! Hopefully this can help someone else though. -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks for the reply! Here you go: -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Just finished following the guide and making a new character with the recommended MCM settings; upon starting the game (from a boat in Dawn Star) and running to the road signs via the main road, the game CTDs. Any ideas why this might be happening? :confused: If it's of any importance, I'm using windows 10 and have more than 4gb of vram; I've set the videomemorysizemb to 3714 and reserved memory to 1024. -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Your observation noted, what are you guys all planning? Witcher 3/Fallout 4 until everything comes out for Skyrim or are you guys considering a playthrough now? Please let me know. -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Thanks, man! Would be a great christmas present to be able to start a new Skyrim playthrough with all the upcoming mods out. :3 -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
You guys have any idea when Last Seed is gonna be released? -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Do you reckon Neo will add that back in? (Merging ICAO as before.) Also, I noticed we're not using the CACO_CCOR patch OR the CACO_Campfire patch, how come? -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Wait, am I getting this right? You're using SUM to launch the ENB Manager and Changer? The ENB Manager and Changer is ran outside of MO iirc. I've set everything up now, but when I first launched it, I think I opened it with javaw.exe? -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Is your binary for SUM the following: C:\Program Files (x86)\Java\jre1.8.0_65\bin\javaw.exe ? -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
...Install it anyway! You're good to go, bro. I've been using Windows 10 since release, just download Java manually from their website. -
CTD and Performance patch ENBoost (by Boris Vorontsov)
AmeerHM replied to EssArrBee's topic in Skyrim LE Mods
Hi TechAngel85, I've just read through the last 10 pages of this thread and was wondering if you could help me! I have 16gb of system RAM, a 6gb video card and run Windows 10; the DX9 tool reports 4064mb is available... Should I go with 6gb - 350mb or with the value the tool provides - 350? Thank you in advance. -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Hey Neo, the RSChildren_CompleteUSKP.esp file is still reporting the old master file for me. Wat do Edit: actually, ignore me. MO updated and displayed the corrected masters. ;_; -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Hey, Neo, little question: when Last Seed, Frostfall 3.0 and Camp Fire are all added to SRLE, is CACO going to be omitted or will it stay in the guide? Thanks. ---- Completely unrelated to my question but, you let some readme files through your impenetrable barrier of anti-readme's, lol. WM's Critter fixes & fomod files for NB Redefined. :3 Also, we keep the Immersive Armor's Eckstra esp file now? -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
My Skyrim game folder just breached the 75gb threshold. :< Do you guys delete the downloads after installing/updating the mods? (Pls respond.) -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
With FNIS 6.0, how do the weapon draw/sheathe animations work now? I've only briefly tested but, it seems as if the offhand no longer does an animation upon drawing two 1handed melee weapons? -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Considering how much this mod changes (https://www.nexusmods.com/skyrim/mods/50740/?), do you think it'll be compatible with an SRLE install, if placed at the bottom of the mod list in the left pane? -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
I had a question that I've been thinking about for a few days now. What's the fastest way of cranking up the graphics without having to download 4k copies of mods I already have? Would I be correct in assuming I should just reinstall Vividian ENB with the quality setting checked in the performance options? Edit: bit unrelated to my question above but, I thought I'd ask anyway; with Winter Is Coming, we're told to install the CRAFT only plug-in. However, with Complete Crafting Overhaul Remade, that same plug-in is already present. So basically, what I'm getting at is, do we really need to install a plug-in with Winter Is Coming, can't we just rely on CCOR? -
Skyrim Revisited Pre-Release Feedback
AmeerHM replied to Neovalen's topic in Skyrim Revisited (retired)
Damn it, I really wanted to stay away from conflict resolution... Looks like a fantastic thing to be able to do, but it also looks like it would take me hours to have an idea of what I'm doing, lol. Is there any way of me using your premade CR esp and editing only mature skin, so I can bypass the whole procedure? This is probably happening due to me using vanilla bodies and not unp.

