AmeerHM
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Everything posted by AmeerHM
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GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
I'll install it now; I'm going to assume I'll need every file though, apart from UL if I don't use that? Edit: How the hell do I install this w/o TMM? D: Also, a lot of users are reporting blood flicker when blood is on the modified textures this mod provides... The author has stated he is no longer going to work on the mod and considers his 0.4 release the final release. People are saying that even with shader patch, blood is still dancing about through tiles haha. To give you an answer, bro, I don't know how to install this mod w/o TMM (and haven't got TMM installed this time, since I'm following the guide strictly), so I can't tell you how it looks in my own game. However, the screenshots look very nice and I would love to run the mod. The caveat though... I'd probably uninstall it after seeing my first blood flicker. -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
All the way from 20 to 144 haha. Sometimes, just looking at a door will drop me to 20 whilst the surrounding is 80fps. SMAA had negligible affect on my fps, I checked it was working though with screenshots. It murders them jaggies, mane. -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
"People with lesser GPUs may struggle. My 970 maxed out in a few areas." A 970 isn't a lesser GPU! How was it maxing out, VRAM or just processing? So far, I've only got oblivion to hit 2.4GB VRAM with the whole guide installed. -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
It's not pretty imo, looks out of place, maybe make it extended? Anyway, I have some findings for you, my friend. I've been playing around with better cities and the guide - I got it working if I added a custom rule to the frostcragLOD.esp file added by the Graphic Improvement Project. Get the Better Cities Imperial City esp to load AFTER the frostcraglod.esp and you should have zero errors within the city. Do with that information... What you will. How is your ini coming along? Motion blur is awesome, amirite? -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
Lol, come on, it's not that bad. OR is amazing, imo, just enable pretty much every effect in the ini file (apart from that cheesy blood lens) and it looks brilliant. Exciting stuff, however, keep up the good work, man. -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
That sounds like it'll be awesome. Also, found some more stuff. The instructions for the SI map in UI section is out of date. only SBs SI Map II is available from nexus and it doesn't contain any of the folders mentioned in the guide. You missed out the quest popup blocker for DarNified UI :( -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
The disappearing grass bug fix isn't needed with OR, it includes the fix. -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
Yeah, that sounded super arrogant; the mod does add a lot of functionality, and if you have coding knowledge, you can make some great UI improvements with it. Maybe you could write a small how-to on how to configure it? I read the installation instructions for darn. It looks very clean and easy to follow but I'm still conflicted with "install the mod" haha. Maybe "install the project"? Once my game is done downloading, I'll give a shot at running through all this stuff. By the by, you said BAIN wouldn't like it if you were to reorganise install order through bash's installer tab; why is that and what are the implications? Since I simply am not arsed to run through installing all 200 mods again, this being my third time, I'll probably be sitting with 70-80; what would the implications be of installing... Er, maybe the character improvements after the gameplay mods and just rearranging their orders in bash? Maybe I trust bash as much as I trust skyrim's MO and that's my weakness? D: -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
I see, thank you for the definitions. My first bullet point was addressing a typo, dude. Btw, out of interest, how and when did you learn to code? Do you study computer science in University or something? Also, I don't even know why you try with HUD status bars! Oblivion XP doesn't need them and you don't endorse the primary needs mods; why care so much for a fugly mod!? -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
- The *one* with the square - Maybe instead of saying "install the mod", say right-click the project in Wrye Bash and click Install? You have to cater to the lowest common denominator (:D me)! It looks very good and seems easy to follow... Please do one for the DarNified UI now :P I had a couple of questions, what does tes4ll and tes4lodgen even do? Why are they required and what happens if you don't use them? -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
Yeah those are all great ideas and everything but I have hardly installed anything and the game is already behaving like this :( Not to mention, I misunderstood one of your initial paragraphs where you said to restart WB after every mod, so add around 30 hours into my time, lol... I have maybe 50 mods installed in this second instance and everything looks exactly as I want it to; the UI is beautiful and the game is running at 60+ everywhere thanks to the FPS management provided by OR, it just sucks so badly that this bug creeped into the mix and there's hardly any support for it online. Everyone seems to think it's Ren's beauty pack, I don't even have that installed! Lol Ugh, I think I'll try another re-install tomorrow (with your backing up ideas :P) It sucks that this game is literally one of my top 10 favourite games of all time, nostalgia is a PoS. I'm feeling as if a lot of the times when modding this game, sometimes things just break with little user input whatsoever and it's like the game rolled a 20 on you :(. I just hope to get a clean install in the immediate future with like a million mods so I can play super-kawai-naruto-simulator! Jk. -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
BOSS rules have always been A*, bash tags have been as well. Some bash installation instructions have been really weird, I'll find myself looking for a plugin just to notice you're speaking about another package altogether. That picture looks really good, it is very clear. I might have to try another re-install... Baaah. Do you know anything about flickering hair? I had this issue with vanilla. -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
I don't have a beautiful people file loaded :( https://imgur.com/8LwDZ8h this is also a thing. Edit: your framework looks great; if you could do that all throughout the guide and have pictures for users to compare their load orders against, it would be reallllyyyy useful. -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
Do you have any idea what's causing this? https://imgur.com/7Ukm0hZ -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
If you can put the WB marker section at the start of the first header to install mods, that would look cleaner imo. I don't think tes4ll is a huge issue tbh; it's just extraction and that's probably easier than installing through WB. If you're going to install tes4ll through WB, it would make sense to install all tools through WB, for the sake of completeness! Installing alternate start early could be a great compromise, yeah. Sounds like a plan there, man. For OSR, I'm probably the densest person you'll ever meet, so I'll just post a picture of what I've done and you can confirm if what I've done is correct or not. https://imgur.com/IG3gyar Regarding the DarNUI loading screens: I will remind you if you forget! Should I keep the multiple UI Installs? YES! I don't use the DarkUI, like yourself, because I usually have a lot of ambient light in my room and the dark UI would just have me squinting all the damn time. Besides, that's probably one of the clearer written instructionables in the guide, lol. Should I keep the other sections that have more than two paths? The Lush and Gaudy pack is a bit pointless imo. I'm a bit green so when I see "do not use in current state", I don't even bother expanding the header... So maybe hide that and make it viewable when it's finished? The same would apply with DR6 and UV3. Keep the MOBS guided install, those instructions are nice a cleeeaaan. Major overhaul patches takes up WAY too much space for one mod that fixes horse asses. Roads of cyrodiil guided install is a bit unclear, maybe have four headings instead of 3 + 1, i.e. SIDE BY SIDE let the people drink, UL, UL + people drink, MTC expanded villiages. The gameplay overhaul one is going to get nerfed though. Do it, mane. DO it. Im thinking FCOM, arthmoors, and one other. 99% of people would just use FCOM. I can't applaud you enough for making the most dreaded and intimidating install on the internet for any game mod out there, SO DAMN EASY. I finished installing FCOM and sat there thinking, "was that it?". Maybe just do FCOM and arthmoors and maybe add some info on why arthmoors is so great; as so to shift the 99:1 ratio of people using FCOM? Dude, can you tell me why you need to restart WB after every install of any mod ever? What happens if you don't? Can you shift around the installed packages in the installers tab risk-free or might that break the game? (After annealing when necessary obviously.) -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
The anomalies were the 2 skipped UDRs for BattlehornCastle.esp and Knights.esp; if they're a non-issue, I guess it doesn't even matter. As you're opting for a non-TMM archiveinvalidation route (and have removed TMM from the tools section altogether), is it safe to assume you're scrapping the idea of incorporating TMM into this guide out-right? How will DarN UI and HUD Status Bars get installed, or any .omod even? I noticed that up until the Fixes section, the guide looks a lot more "human" now lol, so what you've changed has been for the better! Can I suggest that you move the "adding markers to WB for convenience" section to the Tools section that covers WB? The first time I went through the guide I completely forgot about that because it was a full 10 mouse-wheel scrolls away! As for your question, I think you should include the tes4ll-v4 install WITH the OR install, since (IIRC) OR actually recommends you use tes4ll WITH it; so why not just have users install them together? On that note though! One suggestion that I really want you to include is this: please encourage users to start their game and see what it looks like, or to check if it even starts to begin with, after installing EACH section of the guide (e.g. User Interface, then Conflicting Textures, etc). I know first-hand how much it sucks to install 190 mod packages and then find something you personally don't like the look of... Try to uninstall it... And then get swamped by all the things that it could possibly be. That's about all I have in my head for you now, though. Keep up the good work! EDIT: for OSR, I'm not sure I understand but, are saying we shouldn't install ANYTHING but the .ini file? You've haven't said to install the packed project in WB, just unpack and delete everything but the .ini. Am I right in thinking this? Another EDIT: I'm up to just before the Conflicting Textures now. I noticed the XML edits you added were for the DarkUI option only; the DarNUI also needs these edits. I found a change from 555 to 830 to be ideal within the <add> brackets under load_text. Fits very squarely and centered and pleases the inner-cinematographer inside me :3. Also, IMHO, HUD status bars should be extended, not core! -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
Alright mane, I may have to take you up on that. There is a YouTuber called Zuul. I spoke to him earlier today (basically yesterday night) and asked him if he could cover this guide; he seemed to be quite alright with the idea. Maybe that's something to look forward to? I decided to re-install Oblivion and give this guide another shot w/ OR instead of OBGE (you mentioned OR>OBGE in pretty much every department), so I will be working through it slowly over the coming week, this mean I may be acting as the guinea pig. Few things I noticed that may need some touching up is the cleaning section. With TES4Edit 3.1.0, I was unable to undelete and disable references for the BattlehornCastle and Knights.esp files, both time there were 2 files that had to be skipped. For Knights.esp, it's this line: "Skipping: [ACRE:0000C60F] (in GRUP Cell Temporary Children of Testarena [CELL:000250A4])" and "Skipping: [ACRE:0000C715] (in GRUP Cell Temporary Children of TonyTest "TonyTestCell" [CELL:00054766])". For Battlehorn Castle: "Skipping: [REFR:0000C716] (in GRUP Cell Temporary Children of TonyTest "TonyTestCell" [CELL:00054766])" and "Skipping: [REFR:0000C713] (in GRUP Cell Temporary Children of TonyTest "TonyTestCell" [CELL:00054766])". I should also note (after coming across some of your posts in response to another using experiencing CTDs due to UDRs on Knights.esp) that I have had archive invalidation working through TMM, making sure to have the .ini file NOT set to read-only, the only difference between my game and that user's is that I have no CTDs; seems to be working fine? Maybe if you change it in the guide, so that if someone else experiences these two anomalies they won't get upset? Edit: Damn, you work fast :| -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
Why is it that I can't uninstall half of my mods from wrye bash? I.e. If I try to remove physically correct Sky, rebuild my bashed patch, run tes4lodgen and tes4ll, my game will just ctd on start up? Then, when I simply reinstall the mod, it works all fine? This is really weird; I don't see any dependencies for the mod anywhere. Also, even though I am running the game with HDR enabled, Bettet Cities is giving me black cities in the distance. There's also a bunch of additional buildings and bridges added by other mods that will glow a really bright green that can be seen from across the map lol. I'll try take some screenshots of all of this later today. The reason I'm so concerned Is that I followed this mod to the t and even stayed away from the mods you specifically mentioned were unstable and untested (albeit not BC). Something funny is going on :( -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
Yeah, sure. As I previously mentioned, the DR6 and UV3 formatting is way off (super confusing if you're actually interested in installing that stuff). Also, half the mods are missing descriptions - maybe if you just gave 5 to 10 words on what they actually do, especially if they're not yellow and mandatory (some users might not want to install absolutely everything). Maybe move the patch stuff up to the latest relevant mod and not at the end (in-case users want to test their load order prior to finishing their install). Also, instead of removing mods, what about adding some stuff? I was really confused why the icon overhaul wasn't mentioned in the guide - that thing is great; instead you went with HUD alive and that thing looks like ass... Useful ass, but still ass. Other than those few points, that's pretty much it. The forum links seem to die halfway through the guide and aren't present on mods that actually do have issues (better cities comes to mind). The first half of the guide is really good with some A* attention to detail but half-way in, it's evident you're as tired as the person installing the damn mods haha. EDIT: On a side note, I'm quite excited that you feel like picking the guide up. Now that I've followed it through once, I feel more comfortable with the engine and the necessary mod managers; please make some revisions so I have reason to do it again lol. It would be thrilling to see this guide on-par with the Skyrim STEP project, seriously - you'd probably be the reason there's more than 300 people playing on steam at any given time. If you can take this project to 1.0, that would be very absolutely brilliant; advertise it to the right YouTubers and it'll blow up! -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
Alright, thanks man. I appreciate you being honest with me. Have a great night. -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
Alright man, you take your time - no point burning out completely. Thanks for the info about HUD alive, I'll try playing around with that - I think after installing it, it removed enemy health bars for me :(. EDIT: Actually, dude, if you could please help me with one thing. I've been troubleshooting it for an hour and it's really frustrating me; especially since I've finished following the guide and looking back, I have no idea what to do. Which mod is responsible for this? https://imgur.com/1zct1xv - I REALLLLYY want to remove it. Thanks man. -
GUIDE Mythic Dawn: Gateway to Oblivion WIP
AmeerHM replied to hishutup's topic in Oblivion - Mythic Dawn
Hi! I don't really have any suggestions for the guide or bug reports (as I've yet to play the game for a tangible amount of time as of installing the guide), but I just want to thank you people who made this possible. My game looks absolutely stunning now and it's all thanks to you guys; seriously, thank you! I had a couple questions though, I noticed that instructions and guidance for Deadly Reflexes, UV3, basic primary needs and basic primary hygiene is close to non-existent. Could I get an ETA for when these parts of the guide will be complete? Thank you so much! :D EDIT: Also, I forgot to ask, which mods add the "encumbrance x out of x" text above the health bars and which mod alters the DarNified default health bars to the more cartoony look? I'm kinda interested in removing these features.

