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AmeerHM

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Everything posted by AmeerHM

  1. Almost hit the half-way mark! There's something so strangely enjoyable about modding Skyrim with a guide as comprehensive and as great as this! :) I'm a little stuck though, I've got to Dragon Combat Overhaul and it's hidden (indefinitely?)
  2. I think the Legacy of the Dragonborn Patch Central write-up is a little broken. Do we need the (3a.) Museum Combo: More Interesting Loot patch?
  3. I've just started the installation process again, from scratch. Working through SRLE, the guide mentions to download LOOT 0.9.2, is this incorrect?
  4. Quick question: this is normal when using LOOT 0.9.2, right? https://puu.sh/siCVv/376a55f438.png
  5. Sorry if this has been asked a million times before but, has attack commitment been tested with the guide? If so, how come it was left out? Also, off-topic, the benchmarks that the guide links to at the top of the page are out of date.
  6. I scanned 60gb of mods with NifHealer for... Reasons. Thought I'd report the results, lol. https://puu.sh/qnGYN/0a89511f94.png - mods affected Aspen files: https://puu.sh/qnGZy/23fcde2320.png Volkihar files: https://puu.sh/qnH0C/7f32a5f93e.png Download link to healed files: https://drive.google.com/open?id=0BwTPxfYnaqDwczlpXzJNTElpZ3c So. Much. Stability. https://tinyurl.com/zgr4zgg
  7. Are we still meant to be able to craft campfire cloaks with CoS, WIC & CCO implemented?
  8. How are you guys dealing with the backpacks clipping through the shields?
  9. Noticed Real Shelters was dropped from SRLE, how come?
  10. Sweet You're always a pleasure to deal with, man, thanks!
  11. Thanks for the super-fast reply, Sheson. It still shows it's checked and the current activator is blank, there's no text there. Still ok to update?
  12. Hey, I'm having difficulties deactivating DynDOLOD in the MCM settings menu; I'll uncheck the active box-thing, close the MCM menu, the deactivation message will appear, I'll enter an interior cell and re-check the MCM menu but, the "DynDOLOD is active" field, although grayed out, will still have a check next to it. Am I doing something wrong or is this expected?
  13. Yeah, I tried toggling it on and off, didn't do anything. Not too sure I'm even looking at the right thing here but, the record for the torch refers to the following mesh from SMIM, torchpermenant01.nif. Very spooky, any ideas what I should do next?
  14. The torch next to the BFT horse carriage outside of Helgen isn't emitting any light for me, is this the same in you guys' game? https://imgur.com/p46LRMK
  15. Take this post with a grain of salt as I don't really run a vanilla SRLE install, it's more of a bastardised version that's been stripped apart a little to accommodate Requiem. As many of you lovely gents will know, with Requiem, it's so easy to die like 50 times in the space of 15 minutes, so, like Darth, I got really lazy and thought I'd disregard Neo's advice and just load up from death like I would if I played on a console. It took me a while before I noticed any real differences, the biggest would probably be the double perk bug that Meh recently fixed with the Bug Fixes mod. Other than that major hitch though, I did notice that if I reload whilst partially detected (the eye is a little bit open), the game will SOMETIMES load with me still being partially detected. Another thing worth mentioning that you guys probably wont really experience, unless you're super-duper-mega-upload OCD like me, I've cleared a fort's prison and looted everything, only to be a little unhappy with how the battle turned out to be, maybe an NPC got cheesed on a rubble trap's rock and died as soon as he ran into it, and I'll reload. In the reload, however, I'll notice that some of the awesome loot that was previously there will disappear, I've had this happen to a few expert robes of what-have-you, but I didn't mind too much since the PC wouldn't have known otherwise. Hope this was interesting, lol.
  16. Had a question regarding Inigo conflict resolution, I noticed we only add a persistent flag to the 00054830 record. What about these two https://puu.sh/qebkt/dca56b819a.png ? Edit: some more info, it's the same business, the only conflict is the persistent flag/initially disabled.
  17. Stupid question incoming: is it safe to update to ENB 0.308 from 0.305 while mid-game?
  18. Rrriiighhtt, sorry for clogging the thread. Fixed it by re-running the Texgen + Dyndolod executables; I must have touched in my conflict resolution hysteria. Sorry!
  19. Hi, Had a weird issue that I've never noticed/experienced before There are two sets of windows outside the purchasable property in Windhelm + the Cruel Sea manor. Console reveals them to be 6102F39F. I kinda have no idea what to do now... I could go TLCing around, disabling said duplicate windows, but it'd only be a matter of time before I find some more - is there a fundamental error I've made somewhere along the line? I was going crazy with ELFX worldspace conflict resolution, but I don't think I touched anything to do with the Windhelm manors. Please help. :>
  20. Ah right, as long as it's intentional then haha Thanks for the quick response. Edit: had one other question... Is it safe to rebuild the FNIS patch files + the DSR patch mid-playthrough?
  21. Had a small question regarding sheath animations. When the PC is equipped with a shield + mace, the draw animation is of the PC unsheathing the mace from the left side of the hip and the shield from the back, so basically, the default unsheathe animation for shield + sword. Is there anyway to change this so the PC draws the mace from the right side of the hip instead (or maybe change the location of the mace)? Thanks.
  22. Hello! Found a little something in the MCM settings of the guide: Interface & Notifications User Interface SectionScreen Aspect Ratio Set your game video resolution aspect ratio There's no longer a "Interface & Notifications" section to Frostfall and you can't change the aspect ratio anymore. What should I do instead? c: Thanks
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