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berndaroy

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Everything posted by berndaroy

  1. Lexy hi! Mandalay is referring to the instruction to remove: ELFX; Special Installation: After installation, remove the following file(s) and/or folder(s): meshes/architecture/windhelm/whlanddead2.nif (Better Dynamic Snow already includes these changes and more.). Yesterday when i installed this mod, under meshes there are no whlanddead2.nif's when installed, i just ignored the instruction, but for clarity it needs to be removed....keep up the brilliant work, best regards
  2. Darth your link to drop box showing 404 error no link found for the 1.59.1 TESTING CR
  3. Lexy/Darth hi! A small query..LOTD and Beyond Skyrim - Bruma SE. There is some concern that there may be issues working together, not the earlier weapons issue(immersive weapons etc) that has been addressed, but the amount of scripts and the demand on resources, that may lead to long term game save implosion: as quoted by Icecreamassassin "The big concern with Bruma is long term save game breakage because of too much(scripts) causing the game to implode eventually, that's all". This was to a query on the Oldrim web page. My query though, as this was addressed on Oldrim, does this only apply to x86(32 bit) game or will it apply to x64 as well. The guide may be rather full towards the end(heavily modded) and may be an issue...but i trust you have all under control. PS LOTD updated v19.3
  4. Lexy hi! Just reading through the pages and generally catching up, but was confused by RTFM, but remembered that my daughter told me to use urban dictionary, so i did and packed up laughing...did Sheson really tell you that...either way it did make my day, after being all day in horrible wet miserable conditions...Aussies have all the sun..lucky buggers lol
  5. Lonestar hi! Did you make your own LOTD Merged Patch or use the guides? If you are using the guides pre-made mod by Sirjesto, than the options in the optional Patches mod are NOT NEED EXCEPT Dual Sheath Redux meshes, so yes untick all except Dual Sheath Redux meshes. If however, you have made your own LOTD Merged patch and have already installed the meshes, you can still do the LOTD patch central - Dual sheath Redux mod in its own file, and then look at what meshes are installed, go back to your own created merged(LOTD merged patches), open the mod file up, go to filetree, meshes, find the same meshes right click on them and hide. Doesn't really matter as the later installed mod(LOTD Dual Sheath Redux) will override them. Hope this helps
  6. Out of curiosity....I'm assuming that the bsa extract function in MO2 doesn't work properly or we would be using it. Or is there another reason for not using it?...just curious
  7. Just to confirm something...Simple auto unequip Ammo files extracted, are only script? If so i found my fault and no 2015 not needed with 2017 c++
  8. Lexy hi! Small query with bsa extractor: i already have both(x64/x86) 2017 visual c++ redistributes installed, and BSA tool works up to the point of creating a new file in which the tool extracts files. Here it won't accept and extract....Micheals video points to 2015 redistributes update 3 as confirmed on Fallout nexus page for the same tool, yet on SSE nexus page NO SUCH instruction. So for those ahead of me in installing this guide it must work or there would have been reports.....I'm not running it through MO as instructed by Micheal, so what am i missing doing wrong?
  9. godescalcus sorry i misunderstood what you meant about the lighting...get it now, and don't see a problem with what you did....but as said i'm still learning the xedit myself lol. The guides you mentioned i have followed as well, as i have REGS: https://wiki.step-project.com/Pack:Explorers_Guide Etac towns/cities hand picked to fit with my Immersive citizens and layout. For this the esmify fix for navmeshes works as explained. But i found LOTD a problem loading in CK with all patches merged...CK spits its dummy out, bar once and i thought i had cracked it...but sadly no, missing cabinets and other things i can't remember off hand. I asked for help at LOTD and Sirjesto recommended to ignore navmeshes for the LOTD patch merged. Having said that, you may have better luck than me..ps i have to build my own LOTD merged patch to accommodate mods i use. As for PCE i wish it was in the guide...it is wonderful but understandably not to every bodies taste Fallenknighte hi! Ok were to begin...thank you and seasonal and new year too you as well: 1. Same issue with horker display and had the same advise from icecreamassassin..still won't work..so either ask for help again on LOTD page or I'm going to look at an old LOTD caco patch and compare with present one and see if any differences or try and find the display id and try enable in game...though I'm no master at this kind of problem resolving 2. Lexy or Darth will need to advise here 3. Use the same mods..i loaded in a testing profile and used xedit to create merged patch and then look at what it addressed and how, made a note/s and then in game profile, copied what it addressed. Namira so far no issues found, the other two still to do, so not sure if the issues are addressed 4. Again use same mod, but you will need to use SPO - no homes - full version and use the lighting patch FROM Breezehome. You may have to change another mod in this guide(cannot remember off hand) in WB to point to SPO - No homes, but MO will flag it with red triangle...Last note on this Lexy/Nozzer have pointed out many times before, that it is YOUR GAME, you can add/remove mods as you wish, but to be aware issues need to be address yourself with those added or removed...Best regards
  10. godescalcus hi! I have merged all the PCE patches as one, but followed SettieLesette's load order under posts first section spoiler: Example#1 - Immersive Citizens + PCE. Once merged i have placed as before, but see you don't use MO lol SORRY!. In terms of errors with merge tool i had none. Sirjesto once told me with LOTD and trying the esmify method to fix navmesh as reported by merge tool, to ignore....as in a previous play i managed to do that with LOTD merges, and looked good, but had big problems in game later as a result of this. In terms of lighting using the guide as is and no problems that i can see, but i'm no wiz kid with xedit..instead of renaming Relighting skyrim mod, could you not use WB to change master to the tailored one? Any way best luck with playthrough
  11. godescalcus hi! Sorry late post back, but having a few real life issues of late. Around Christmas time i had to do a fresh start and using the latest Palaces and Castles Enhanced + patches. SetteLisette has fixed some of the issues with SFCO, but i still have Jaxonz to fix any issues found...they tend to be misplaced pictures or chairs...easy to fix in game. As to the people in stair well, i had that before, and it was load order. In the post section SetteLisette outlines load order...impotant if you are going to merge her patches. For me in left pane of MO PCE before LOTD. Merged PCE patches after CACO patches merged(as with the guide)...right pane PCE after Alternative start and PCE merged patches after LOTD merged patches. I haven't had issue with the court personal following Sette's load order...Best regards
  12. Ok thanks Menoch...yah thats why win 8.1 is still capped to 4064..i get myself confused with these settings, so to be clear Videomemory is the maximum amount of vram on graphics card that the game can use dependant on your win version i.e win 8.1 4064; win7/10 can use more than this plus ram. Custommemory is the two portioned blocks of memory allocated in ENB, the game uses, first one (lower) before drawing on the other and these can be fragmented by apps etc. Have i got this right? I have found that whilst playing i get slight warning signs...when running after a period of play, i start getting stuttering, small brief sections of or micro pauses. At this point i save, exit, back up saves, restore last save ,start up and good for another period of play...between 3/5 hours
  13. Instantkor hi! To be perfectly honest with you i seldom get ctd, unless i have played for hours...then memory issue. I have removed some mods here (personal preference) but with many added on top. We used to use custommemoryblock, but with win 10 uncapping this was removed....in terms of this i defer to memnoch, who has a greater understanding. I use a tool called jetclean that optimizes memory after each game session and i ensure that i remove all game saves after each session and place in a backup folder, and then copy/paste the latest back into save game folder. I found for me too many saved games ess played havoc with my game memory if in the default folder...cannot verify if that applies to all. Any way these are just my experiances
  14. I swear this game has voodoo in it. Since Christmas were i had to start afresh, i have battled to narrow down a bug/s: 1. Skeletons(inactive) bouncing all around the place, making a racket. 2. when i activate certain doors my character in first person is sucked into the door and to the right. 3. when standing still and camera view comes in, the 360 degree rotation was double normal speed. 4. in conversation, items near us would fly about. I tried removing latest mod added or updates etc and nothing...just getting to the point of total scrapping and starting from scratch, when suddenly, ALL symptoms disappeared and game is behaving wonderfully. Got to be that Niles Macnairan ghost from the museum in Solitude...damn poltergeists
  15. Rayhne as a last thought. When you ran bethini, did you ensure under basic tab, windowed mode is checked/ticked
  16. Memnoch you are the man, onetweak now working for me...enblocal change i forgot to do
  17. Muzinzafrika hi! Personally not sure as i have never used NLVA and Ruby ENB...not sure if many here have. It may be worth posting it on those respective mod pages, in case people have encountered the same thing there, and check their posts pages. Try installing a mod called MFG console: https://www.nexusmods.com/skyrim/mods/44596/?, if they are not caused by your weather/enb, when you see it again open console and mfg should give you an idea of which mod is causing it or last modified plugin. Hope this helps Rahyne then just remove onetweak as Darth mentioned in an earlier post...i have removed mine as i have always been able to play without borders, and the main feature of this mod tab+alt doesn't seem to work for me either
  18. Rahyne hi! i installed onetweak and had same problem, but i had not changed the i.n.i bfull screen to 0 in skyrimpref i.n.i. try that and check in steam when you press play, in option menu, windowed box is unchecked
  19. Muzinzafrika hi! I too am still slowly learning the ropes with xedit and there are guides to help with it (look for FNVEdit Training Manual on google, don't worry about it being on fallout new veges nexus page, its the same manual for skyrim xedit)...I'm afraid it really something each of us needs to learn, if we are serious about modding. As Memnoch said enhanced landscapes has a lot of issues with this setup, off hand cannot remember specifics, as its been a long while since its removal....safe to say, if it was workable with this guide, it would still be in. Regs guide has been setup to work along side this guide among others, mainly with lighting mods used here and the all important immersive citizens. It is clear on what mods are used with this guide, on a step by step bases. Kelmych and the team are helpful if you have specific questions. So in short follow their guidance and merges, add on top of this guide, load all in xedit and look for conflict losers etc....personally didn't find many issues and only used major towns to avoid problems with Arthmoors village mods in this guide. If you're not comfortable with this (Regs) guide, then try as Memnoch suggested JK's lite mod, but again stick to major towns avoid smaller towns/villages. Lastly these are MY VIEWS ONLY and not those of this guides authors and neither do i speak for or on their behalf. Best regards..
  20. No don't say that Lexy!!!!!!! i have just started a new game with said mod installed...i feel desk head banging coming on lol
  21. Muzinzafrika hi! If you are wishing to add town expansions on top of the guide you may find this helpful; https://wiki.step-project.com/Pack:Explorers_Guide; it works as i use it in my present setup. Enhanced Landscapes was part of this guide at one stage but if memory serves there were issues, and dropped for the present setup of trees, flora etc. That not stopping you using it, but you would have to fix any issues with it yourself
  22. Rayhne hi! May be wrong as i don't use it, but i think it may be onetweak...check your i.n.i settings again
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