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Everything posted by berndaroy
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SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Lexy hi! Memnoch encountered this in a test run as well and the common mod(not saying it is) was Jaxonz Positioner, that i have for tweaking in game...though he mentioned relinker as well. Either way it sorted...still prefer flying..not one for sticking to lore all the time...rules are there to be broken......only kidding -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Memnochs hi! Just clicked that you use another name as well...yes thank you for your reply...and as said there, MCM immersive horse IS NOW displaying dismount...strange old game at times, there be much voodoo at times lol Any way all the best -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Lexy no problem.....I'll try looking at the i.n.i immersive file and compare to previous version and see if i've messed something up. Either way i rarely ride horses....run, fast travel or favorite is to levitate...nothing like looking over the landscape from a hawks point of view -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Hmmmm...I have an interesting one here. Updated the Immersive horses mod, and noticed on my temporary test plays, that in the MCM mounted activation = dismount, i kept only getting ride, even if i chose dismount. I wasn't to worried as it was test games. So i uninstalled the mod, refreshed MO, closed down, opened MO again and reinstalled...built what i hope now is my final play through...started new game and hey presto the same results. The dismount option is there, select, activate and resorts to ride only...any ideas..ps previous version i had no problems with...thanks guys and gals -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Miss things occasionally, mistakes now and then, but IDIOT....no i don't think so...wonderful most definitely -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Nah!! Too scaly and prickly for my liking...prefer a peaceful life myself -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Nozzer: i suggest Breton female with archery and two handed favored weapons.....mix of destruction, restoration and conjuration(in place of followers) i.e Battlemage variation, wearing the ancient akavari/blades armor found in the new LOTD start ruins mod...and DAMN IF YOU DON'T LOOK SEXY...OK OK only joking, before get branded with sexism LOL..Enjoy and glad your back -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Great seeing you popping in now and again Darth....considered ditching retirement yet lol. Has the modding bug started biting again, hands tremble in anticipation, longing for another shot of skooma, or are you content to remain in the shadows like our grand master Neovalen, keeping a wary eye over proceedings....all my best Berndaroy -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
If I'm reading correctly "The Ordinary Women - USLEEP.esp" is not required here, as Darth has already merged it into the SRLE Extened LOTD - NPC Retexture merge: As i understand from the guide under the former mod installation.... Mod notes: This mod merges together all the NPC Retexture mods used in this section. Please note the merged patch contains the following espsNPC_Overhaul_V_3_.esp (USLEEP Version From Endgame overhaul)Men of Winter.espMen of Winter - Compatibility Patch.espFHH_LEGENDARY_VE_USLEEP.esp (SkySkins Version)The Ordinary Women.espThe Ordinary Women - USLEEP.espFollowerCynthia_asElisif.espBijinAIO-2016_3.1.1_SV.espSorry my bad did not read the last page and already answered by sweet Lady Lexy -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Sorry my bad...don't often look there -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Alphakay hi! The SFO Billboards are only meshes and texture fixes and not an.esp thus does not show in the modlist. Just install it in its own folder and load below SFO main -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Lexy in regards to Unofficial Skyrim Immersive Creature Patch been updated to v0.32 if you not aware. -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Alphakay yes i know the feeling, when first tried Neovalen's guide(predecessor of this guide) it was mind boggling at the time, but with this great modding community that has the time and patience for all levels of players, you learn(we are not all there) and gain in confidence. The choice is yours, but it would be best to stick to the guide as is...play and experience what you have in game and then as you feel more confident begin to ticker bits at a time. As Lexy mentioned earlier in another post this guide normally has slightly more experienced followers....that you are giving it a go Kudos to you.....hang in there! -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Alphakay hi! The pre-built patch from Sirjesto, under miscellaneous section of Patch Central doesn't have a fomod in it...just the meshes,textures etc. The Optional Mods Patches has fomod and yes you only need the SFCO patch...IF YOU ARE FOLLOWING THE GUIDE without adding your own choices. As the guide mentions though, if you are adding mods on TOP OF THIS GUIDE you may then need to build your own patch for LOTD and this will mean patches from both: 1. Legacy of the Dragonborn Patch Collection and 2. Optional Mods Patches....WHERE APPROPRIATE -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
AHHHHH!!!! Thank you kind LADY -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Like it and if it gets rid of gray/green soil on side of roads(at lest in my game) so much the better -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Alphakay no problem, if you are following this guide then Race Compatibility isn't used and why the dependence needs to be removed from Immersive Lichdom....i merely addressed it for those who may still be. As for changing the instructions on the guide that will be for Lexy or Nozzer to address...Lexy's way is probably better, less chance of mistakes taking place...any way hope all works out for you -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Alphakay hi! If I'm reading you correctly and if you still have Race Compatibility mod in your load order(i still do, as i have a custom player race that needs it)...first open the link (Here) which will take you to the mod author of UndeathClassicalLichdom cleaning instructions, on making all three play nicely together. Follow his steps on removing records and step 4 will tell you to clean/sort masters to remove the dependency of Race Compatibility mod as a master from Immersive Lichdom, if you are going to remove the Race Compatibility mod Dependency. The alternative to that(removing master dependency) if you do not have Race Compatibility mods as with this guide, would be then to first open Wyre bash and find Immersive Lichdom right click on it and at the top of the new menu ->create a dummy esp(of Race Compatability). Activate the dummy esp in right pane of MO, ensure it loads before Undeath, Immersive Lichdom, Classical Lichdom, run tes5edit. When open, select Classical Lichdom only(it will load the other mods required) and FOLLOW THE INSTRUCTIONS FOUND IN(Here). Hope that might clear it for you -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Memnochs thank you for that....good to know -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Darth or Nozzer hi! Just a thought...is it still recommended in crashfix to adjust CustomMemoryBlockTotalSizeMb so that in game in console the memory blocks do not exceed 95%. This was the recommendations awhile back, but i don't see any instructions regarding this anymore -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Jabrute hi! Are you using windows 7/10..or windows 8/8.1. With 7 and 10 you shouldn't have that problem. If like me on 8.1 you are limited by windows to only 4gb of vram, despite how much you have or ram. As i understand the win 10 fix "lifts away" this problem to allow full use of your vram and 7 if i remember uses a mixture of both....i may be wrong with some of the facts..it how i understand it -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Memnoch hi! I'm not sure as i have never used that mod...try rerunning FNIS and tick the bottom patcher for tk dodge there, if you haven't already...sounds like an animation conflict..check on the mod authors page for any conflicts with other animation mods used here..lastly ensure you have installed the mod correctly...we have all made that mistake before..best luck -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Lexy hi! Legacy of the Dragonborn v19 base pack was released in 1k to accommodate users of Nexus mod manager who were having problems downloading the mod(it size). The team were able to reduce resources into a bsa, where as before it wasn't...hence why the 2k were kept separate and loose as an option..my understanding Memnochs hi! Lanterns of Skyrim in regards to 5 seconds check...S.T.E.P recommendation is 60 seconds... Check everyDefault: 5 secsSTEP: 60 secsThis will change how often the script checks the lanterns. Increasing this will prevent the script from running so often. Personally i set to 180. Just for your info to do as you choose -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
LordofLa hi! just catching up on all the posts today, and i too would like to apologize with Ruins Clutter .esp (almost certain there was one the last time i had this issue which was awhile back, but obviously wrong). As said before we are all here to learn, others are more advanced in modding and using tools available, than others. I try to help where i can but if i have facts wrong, than its good to know that others are able to correct, and in the end we all benefit. Anyway hope that you enjoy being back playing Skyrim..best regards -
SRLE Extended: Legacy of The Dragonborn
berndaroy replied to Darth_mathias's topic in Skyrim Revisited (retired)
Lordofla hi! If you are choosing to use the full assets of Ruin Clutter Improved and are having issues with the candles/Lanterns and are able to fix it great, otherwise as you have mentioned, maybe Brumbek or Raiserfx will have a solution for you. For the purposes of this guide we are only using the door, hd pots and sublime traps. The instructions here are to only install those options and hence why there isn't any conflicts with said items. As mentioned before to all of us, is that, this guide provides a base from which to work, to which we can add mods we like for personal preferences/experience...with that though, any issues outside of the scope of this guide, is for us to resolve ourselves or help from mod authors of mods used...hope all works out for you, best regards

