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exploiteddna

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Everything posted by exploiteddna

  1. awesome! thanks so much. i cant wait to look at the grass! hope it rocks! going to get it now meh! it was only offered on 2 servers, both of them outside of north/south america continents lol. so my download is going uberslow right now :D
  2. Here is another set of compares. The main purpose of this set is to show the door texture that is used for all of the Redoran hut doors in the Raven Rock area. Â Also you can note the differences between the ash and road textures. In this shot, the ash textures are more similar to each other. (keep in mind there are 15 or more different color maps for the solstheim landscape in this pack. While a lot of them are similar, some are not. Thus, I am trying to make sure that all the different textures are shown)
  3. @ William: Where is the furniture texture used? It is dlc2darkelffurniture01.dds so not very helpful in terms of what it is used on.. Now that I think about it, it may actually be used for all of the dragonborn wood furniture
  4. I agree with your assessment of the ash, and you do make a good argument for the wood. Sent from my iPhone 5 using Tapatalk 2
  5. Yeah this and serioushd are the only ones that cover the landscape. I don't like vanilla, it's too blurry. I think SHD looks most like volcanic ash. Info like langleys though. I can't decide between SHd and Langleys.. Ive used them both extensively on my own games and still haven't picked a favorite Sent from my iPhone 5 using Tapatalk 2
  6. Well we're not even sure if Bethesda even made an attempt at addressing this. Since the game runs fine with vanilla assets, I don't see why they would have even spent the time and money troubleshooting something like this. What I mean is, they may not have even known about this until the modding community effectively overloaded the game with tons of mods and high res textures, elevating the memory use to all new highs--the likes of which was probably not experienced during development and testing
  7. haha ok. if it doesnt work at first ill keep trying
  8. good deal, ill give it a shot. thanks ;)
  9. really? the game was made for that, or thats just some trick/exploit you learned??
  10. yeah just load up your old enbseries.ini and the new 93 binary, along with the new enblocal.ini. then whatever new parameters were added between 63 and 93 should be added to your enbseries.ini to some default value (usually 1.00). Then open the ini and look for the new parameters and adjust. I went a step further and added some of the enblocal.ini parameters into my enbseries.ini. I think im going to try to merge the two ini files so i only have the main enbseries.ini ... i dont think its absolutely necessary to have enblocal.ini so long as all the parameters are represented in the enbseries.ini
  11. No thats a fair assessment. Truth is, if you cant trust the software that is uspposed to measure these variables, then we'll never truly know 100%. Also, like i said earlier, boris was not obliged to make our memory decrease (or fix the ctd issue for that matter), but it appears that may have been done.. maybe inadvertently, who knows, who cares. you mean 0.163 vs. 0.193? Yeah you can, but youll need to adjust any new parameters added by the new version.
  12. a note on disabling DSI.. you can always just use the textures from DSI as a replacer. Then you get the best of both worlds. Still get better textures but no ESP. Granted you miss out on whatever the ESP gives you, but at least you dont have to look at the vanilla decal textures :)
  13. have at it, buddy edit: im a little backed up atm (nevermind RL stuff) so i wont be getting to this for a little while
  14. ok so youre obviously anti-"ENBoost" I dont really see what the drawback is. I mean, I use enb anyways so vram probably didnt increase at all for me. Further, im pretty sure that every time ive measured the amount of vram being used by enb with graphics effects and all that enabled, ive only come up with a figure in the 200-400mb range depending on location etc. So, that is with all graphics enabled. If you just use the enb for the "fix" i dont see how it would use even that much memory. But if it did, were still only talking about a few hundred mb, and im not sure im willing to call that a "ton" As far as DRAM is concerned, im not sure why you think it has not decreased. I have had a huge decrease in system memory usage, per the windows task mgr and elys meminfo. so unless they are both incorrect by a VERY large margin, then youre not going to be able to convince me that my DRAM usage has stayed the same.
  15. i have used the camera tweaks before (maybe different values) but didnt really notice a difference/benefit so i stopped using them. ive definitely tried the book open tweak. I agree it does look silly, but I also think its a PITA when you find a bookshelf that you want to take all the books from, and you have to open them all before you can add them to your inventory.. takes forever. so anything to speed that process up is fine by me. that being said, i no longer use the tweak in lieu of Sometimes Pick Up Books mod that i use to just directly add books to my inventory
  16. i dont think thats the case. i havent actually checked my vram usage bc ive never been able to come close to maxing it out. however, i have always monitored my system memory using the Elys meminfo in-game and since vram and dram used to mirror each other, knowing the dram was sufficient for both. I know now that using this new 0193 binary, vram and dram no longer mirror each other. Sincle installing 0193, my dram usage has dropped ridiculously low.. like 500mb on solstheim, 1000 on the mainland. but like i said, i dont know if my vram had dropped any. But even if it hasnt who cares? the whole point of this was not to drop our memory usage but to prevent the game from crashing when we used too much. It just so happens that someone awesome and very intelligent has given more than was asked. so lets not get greedy :)
  17. Here is a compare of one of the several ash landscape textures. This may be sufficient for the ash landscape textures because they all look the same, they just are different in terms of scaling, alpha channels, etc. Anyways, here is one more set of compares to add to the repertoire. (Vanilla is HRDLC + USKP)
  18. i tend to agree with william. this is because ive seen them in-game and, while they are smoothed out a little bit compared to HRDLC, they do look quite a bit more detailed. Of course this is only my opinion as well. I will upload some landscape compares next and we'll see.
  19. Interesting suggestion. Will give it a shot. What about my anims? Just keep them installed normally ?
  20.  STEP        >>      STEP + Langley's Solstheim  Â
  21. Here are compares for the Thirsk Mead Hall textures that are represented in langley's Solstheim Landscape and Furniture mod. There are only a few differences, but they exist. The 2nd set is a close-up of some of the wood areas that are difficult to see in detail in the 1st set. The "Vanilla-No STEP" shots are taken with HRDLC + USKP active. "Core-STEP active" is all of the core STEP mods. "Core-Step plus Langley Solstheim" is self-explanatory ;) Â (i hope) Â To be fair, the wood that has the carving on it that runs vertically along the walls (what i tried to get close-up shots of for the 2nd set) looks a lot better in-game, IMO. Its a little better if you view the full size image by right-clicking them and choosing 'open in new tab' (for Chrome) or 'view image' (for Firefox). Im going to go back into the game now and see if I can find a third compare, even though it might be overkill :D
  22. i have the jawZ guides (2 PDFs) if anyone needs them. They are definitely outdated and the screenshot compares are pretty bad IMHO but still some useful info if you take the time to read through it.
  23. of course, all of that stuff is the first things i looked at when i first started troubleshooting a few weeks ago. i do have a few other mods that have a skeleton file in them, but theyre lower priority. My main skeletons are definitely not being overridden, so disabling everything else would be useless. The thing is Im probably not the only one having this issue, since most people using it may not know how many bones their skeletons are supposed to have and thus dont recognize there is even an issue. but whatever, im just not using MO for animations anymore; problem "solved"
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