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dreamer1986

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Everything posted by dreamer1986

  1. Well, it seems that Imperious doesn't get along with some mod from the install :confused: . Its loaded after RaceMenu, so that shouldn't be a problem... Did anybody encounter this incompatibility? After checking the file with Tes5Edit, it seems that MatureSkinComplexions overwrites some stuff. Active Mod Files:
  2. Okay, thank you again, I was just about to start adding the MCM settings.
  3. Si, I managed to finish the install, and everything looks awesome in game. But when I entered the map I got a SkyUi Error 6, map.sfw is version 4.1 instead of 5.1. Does anyone know where I could have messed up?
  4. Can't believe the solution was so simple. Thank you!
  5. In the guide it says "Right-click on SUM.jar and select "Add as executable" then click [OK]. The default name is sufficient." . But instead of getting a default name, all I get is a file browser for an exe. Did anybody encounter this and know how to solve it?
  6. I just used the older version, and the merging worked fine, Maybe in the future, after Tes5Edit gets updated I will install the new version. Thank you for the reply .
  7. I also encountered a problem when trying to merge the files from IC. The error I got is: Edit: Okay, I found the other thread discussing this problem in the other subforum. Downloaded the older version.
  8. Okay, found it. Didn't notice that before, since its so tiny on my monitor. Thank you for the clarification!
  9. Thank you for the replies . I will install them all in this case
  10. I started following the guide, and I noticed some unclear instructions: "Click the small screwdriver and wrench icon adjacent to the "Profile" drop-down and select "Install Mod..."." But the screwdriver and wrench are the settings, and the install mod from archive is a CD and CD writer (I think )symbol. Just thought I should mention it while I remember it. And since I had a reason to post, I have to say thank you very much for the detailed guide!
  11. I am working on installing the mods from this wonderful guide, and noticed that there is no Apocalypse present. Are there compatibility problems that I should know of?
  12. Wow, a 2015 update? Awesome! Thank you, SynthetikHD .
  13. Do you guys think is still fun to play having PERMA installed? Or Legendary Edition + https://wiki.step-project.com/Pack:Explorers_Guide is quite complete, and there's no need for changed perks?
  14. Another IGN article with mod recommendations https://www.ign.com/wikis/fallout-3/PC_Mods?utm_campaign=fbposts&utm_source=facebook . Again, maybe there is a hidden gem there.
  15. I personally never encountered any problems with RH_Ironsights so far, but I admit I skipped most weapon texture mods. Maybe that's the problem in your case?
  16. But that's the perk I got as well, the one given by Anchorage, not by More Perks, or the main quest.
  17. Kelmych, maybe you can find some extra cool mods for the guide in this new ign article? https://www.ign.com/articles/2015/07/23/23-mods-that-revitalize-fallout-3 Most are present in the guide, but a few I didn't recognize.
  18. Okay, so this is what I see with FO3Edit: But my suspicion is that Powered Power Armor and the patch that removed the strength benefits, https://www.nexusmods.com/fallout3/mods/16591/? , are somehow to blame, and don't see them in FO3Edit. In the "PPA and FWE Armor Balancer" mod description it says: "with basic PA training (-10lbs, -5 AGL, -1 PER), i felt that once i got PA, i tended to ignore everything else so the penalties are still high enough that the PA is useable but its not perfect as you're still learning the ropes.". But is that supposed to mean that it cancels the bonus carry weight as well? Active Mod Files: Edit: Okay, I did a test. I rebuilt the bashed patch without merging PPA - FWE 2.esp and PPA - FWE Tougher NPC Power Armour.esp, and the weight problem is gone. So the culprit is indeed "PPA and FWE Armor Balancer", which removes all bonuses, and puts only penalties, making the Power Armor impossible to use. But the weight now is completely canceled out, with +110 lbs bonus, so the PPA is OP. Too bad there is no middle ground .
  19. Sorry, but which plugin should I choose to look at that ID? And the latest loading plugin is the bashed patch.
  20. I used 1.3.8 MO for my install and it worked great.
  21. Thank you for the reply. But my problem is that there is absolutely no weight compensation. When I put the power armor on, I get no bonuses, only penalties, even if the armor is fully charged. So if the total armor weighs let's say 130, when I put it on its unchanged, I'm still 130 lb heavier.
  22. I just finished Operation Anchorage, managed to get the wonderful Power Armor reward, but it seems that I can't have it cancel out the extra weight. Since I finished OA, I got the basic PA training, which should have made the PA weightless while wearing it, but instead I have a ton of penalties and full weight, making it impossible to actually use. I tried recharging the armor with Fission Batteries, to 100%, but still, no benefit. Is it a bug or just me not knowing how to use the mod?
  23. Is there something I need to do to make Conelradio appear on the radio pipboy tab? It still didn't show up after a few hours of play.
  24. Just wanted to say that I made a complete reinstall, being a lot more careful than the first time, and removing about a third of the mods I originally selected, and the game seems to work! Even the compass works correctly this time. Just Lucas Simms still doesn't have arms, like last time, and I have some black spots on my characters skin for no reason, but I'll settle with that. I'm just happy that it works! Thank you, again, Kelmych, for this great guide!
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