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dreamer1986

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Everything posted by dreamer1986

  1. UU what nice shiny new toys, I like them, thank you. I especially like the new experience mechanic, I'm curious how well it works in game.
  2. Has anyone finished the install with OMEGA included? Is the game stable? Is the gameplay balanced/fun? I want to know if I should get started with the reinstall or wait a little more.
  3. I'm so happy frostfall is optional, one extra reason to skip it in my next install.
  4. Ah yes, I understand what you mean. I also got kinda annoyed with it in my playthrough, and I can't say I will really miss it in the future.
  5. Awesome news. Also, I noticed in the changelog Hunterborn removed. Something wrong with it?
  6. I don't know if you noticed, but he mentioned the guide in the mod description : "And unlike an expansive guide such as Nordic Skyrim or Lexy's LOTD, I wanted to offer something smaller yet equally useful" . But Everwatch is Skeleton Jack? From its description OMEGA sounds cool, it would be nice if its changes would be merged in the guide.
  7. If a patch is not included it is most likely in the CR from my experience, so don't worry about any of them, just trust the guide.
  8. An Uncapper adapted for your guide would be awesome .
  9. I've been thinking about "updating" (reinstalling) my game to the latest guide version and I've been looking at the changes in the past few months, and one that stood out was adding Skyrim Uncapper by Dreadflopp instead of Skyrim Skill Uncapper ini for Ordinator. I've been comparing the two versions and the difference between them is huge in favour of the ini for Ordinator (updated in July 2018). Dreadflopp's version just adds a few extra perk points (1 more every 5 levels), increases the skill lvl limit to 150 and disables Legendary Skills, while the Uncapper ini version brings major changes to skill progression, with various values until player lvl 100, and they look pretty well thought out. Why not use this one?
  10. Actually, the Automaton creator cleared out that problem:"To protect the mod authors users will have to download mods in a classical manner, but there will be several features that will make this as easy and quick as possible." and "Automaton does not have the ability to host, share or steal anyone else's content. Modpacks are instruction sets, not collections of mod files. There's little to no reason to worry about any legal issues."
  11. I've noticed that Ultimate Skyrim devs have partnered up with Automaton for automated installation when the next version gets released. Its presentation sounds awesome, so will it be used in the future for this modpack as well in the future? It would be amazing. Here is Belmon't presentation of the collaboration, and he says it would be possible to use for other modpacks as well:
  12. After just one month and a half since finishing the install, just seeing all the changes makes me want to start over again .
  13. I agree, I don't have these issues. And had no ctd's so far.
  14. Actually, CLARLUX doesn't have an MCM in SEE. From the Mod page: Q: How do I configure my lights? There is no book or spell and SSE doesn't have MCM!A: The CLARALUX Testing Facility can be found near the exit of Riverwood towards Whiterun.Also, iHud has the name Immersive Hud in the MCM, so maybe you didn't notice it, happened to me too at first. FISSES - I don't really understand what it does, so I have no idea if it works or not for me.
  15. I personally can say that the result is awesome, and very stable. I have 10 hours+ so far and its a lot of fun (I have installed all mods from the guide except scarcity).
  16. Wanted to give a progress report and ask a quick question. I am about 10 hours in, and I loved every second of it, it feels like a new game. I installed every mod from the guide except Scarcity (best decision ever ). When walking around its amazing how cool everything looks and sounds. Entering Whiterun, that was so familiar to me after so many hours of Skyrim, this time felt fresh, and gorgeous. Solitude is amazing as well, love going back home to the LoDB house. And exploring LoDB is shocking, seeing how much stuff there is to collect in the game, it feels bigger than a MMO . Again, thank you Lexy and others that worked on the guide, its an amazing experience! (also I encountered very few bugs, and had no CTD's, which is a big plus) The question is if you started testing that npc stealth mod? With Sofia, Hoth and Inigo following me around, its kinda hard to stealth around
  17. Because the one you need is in SkyTEST Integration Project SE
  18. I agree! Its a lot of fun, and its not as hard as I expected it will be. @Blackjackal I replied to you just after you posted : "They are in the main archive of the Know your Enemy mod."
  19. They are in the main archive of the Know your Enemy mod.
  20. Thank you, that's why I had problems. Sometimes I feel like I need a super idiot check
  21. Quick question about the Stunning statues of Skyrim, since I noticed that the statue from the College of Winterhold doesn't look quite right: at the Special Installation: After installation, copy and rename the following files as indicated: do we have to keep the original files in place? Or cut and paste then rename?
  22. Actually, exiting the game and reloading the save fixed it, they got the normal goat cheese wedge name. I think its related to the fact that I got some hunterborn wolf meat before eating the roll. Weird.
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