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dreamer1986

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Everything posted by dreamer1986

  1. I've encountered a tiny bug - when I eat a cheese wedge, instead of getting 7 slices of cheese I get 7 slices of wolf meat with the same properties and icon as the cheese. This only started happening in the current playthrough, after the last series of updates, any idea what might be wrong?
  2. Okay, thank you, if its a single record, that's already in the CR and so overwritten, I'll just leave the esp there until the next restart. But about the load order, I noticed your load order from MODWAT.CH is very different from the one from LOOT. Is it recommended to play the game using your load order instead of the LOOT one?
  3. While reordering the load order according to MODWAT.CH I noticed another mistake I've made, ofc, I've installed and left activated CLARALUX Immersive College of Winterhold patch, so I have the normal merged file and this one. Since I already restarted my character I just plan to leave it there in peace, but why wasn't it included in the install and merge, since we have the Immersive College installed? Thankfully this is the only obvious mistake I have left in my load order, so I hope I will be fine.
  4. I was thinking about ordering it like Lexy's because I notice while playing, very rarely, some lighting issues, like when looking in certain angles, the lights would go off, but only in a few places so far. I am thinking that maybe its a load order issue.
  5. For best results, should we manually reorder the modlist according to the MODWAT.CH or leave it as LOOT organized it?
  6. Isn't it safer to create a separate mod out of the overwrite, and after you use the bashed patch to deactivate the esp's for the Pre smash merge, deactivate it in the left pane? This makes updating a lot easier, in my experience at least.
  7. Yes, I guess you are right, too risky. Lucky there are other ways to play more peacefully. Thank you.
  8. Did anyone try Combat Surrender with the guide? I am tempted to try a more peaceful approach in the next playthrough, and this mod would make like easier in that regard from what I understand.
  9. I've decided to just restart, with all the changes with the merged conflict resolution, updated major mods, and mistakes I've done, I feel like I might regret it later if I don't restart now. I just hope I won't have to restart again in two weeks
  10. I finished the updating process, but I discovered a pretty big mistake that is present in my current save - because of my carelessness I forgot to activate KYE Patches Merged previously, even though I created it. Now its activated, but I don't know what to expect. Is my save file doomed?
  11. No, you just copy them in the new folder according to the instructions KYE Patches. The files to merge are mentioned below that in Files to merge:
  12. I can live with some small updates that I know are somewhat safe, but this seems quite risky to do for an ongoing game. Okay, thanks, I will not use the CR merged either in the current game.
  13. Is it safe to do the Conflict Resolution merged in the middle of a game? The save would show error that some esp's are missing, and I am worried something bad might be left behind to destabilize the save in the long term.
  14. In the Kye patches merged section, you wrote that we need KYE Armours - MLU Patch.esp, but the file is actually called KYE Armours Patch - MLU.
  15. Good to know, thank you. I was worried it was a bug and waited before finishing my updated install.
  16. Thank you for the info. While I didn't encounter the issue yet, to avoid it in the future, I followed your instructions. I reinstalled the mod, unpacked the bsa, and ran the entire mesh folder with Nif Optimizer. Is that alright, or should I have done that only for those files? Edit: Actually, while looking at SSE nif text output I see a few more files converted, so maybe they were bad as well, like: \meshes\effects\aom\whitecutterprojvert.nif', \meshes\effects\aom\windprojhorz.nif', and many others...
  17. Thank you! Ask the mod author on the Nexus page, tell him what you noticed and ask if that's intended, he replies fast.
  18. I wanted to install KYE 6.0, but the FOMOD options changed a little and one instruction doesn't apply anymore. At the end of the FOMOD we get the option "No Books" while in the guide we see "None" with a checkmark. What do I select, do I click on "no books"? Also I noticed a Morrowloot Patch in the FOMOD, we don't need it?
  19. If anyone else is updating mid save from KYE 5.0 to 6.0 and AO from 2.6 to 2.9 know that its safe to do so with no repercussions to your save. I asked the mod authors. If you upgrade LoTD you need to clean a few scripts with Fallrim tools, check the mod's changelog for info.
  20. Why would anyone abuse someone who has made such a massive and amazing mod, it makes no sense.
  21. Since there is a new LoTD version launched I am thinking about updating and continuing my save, and I was thinking about something that might be useful in the future. Maybe when you get close to the end of what you have envisioned for the guide, and put the mod updates mostly, you could add a mini section about what needs to be done to your save to update safely and continue. For example in LoTD in the changelog its mentioned what scripts need to be cleaned with Fallrim tools so you won't have problems. What do you think?
  22. SEE Engine Fixes was updated : https://www.nexusmods.com/skyrimspecialedition/mods/17230?tab=files
  23. This candy is the best, I know . Since I already started playing and can't stop myself, I will just do the updates from time to time, I don't think they will really break my save or anything, unless they are truly massive changes. I was worried that Morrowloot will make things maybe too hard to handle at the beginning, but no, everything is balanced and fun, if you know what you are doing.
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